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Iron Lore: Malhavoc's Surprise?
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 2274064" data-attributes="member: 6533"><p>No, I don't really think so. AE would have to have those elements, IL is trying for a different approach since there isn't really an illusion of total compatibility.</p><p></p><p>That is AE was simply trying to different things within the overall rules framework and slightly modify the basic magic system.</p><p></p><p>IL looks like its going to replace or elaborate on a lot of the basic framework. So that rather than being AE characters fighting a DnD dragon in a DnD context you will in fact be IL characters fighting a DnD dragon in an IL/DnD context.</p><p></p><p>So in the case of buff spells, for instance, I think most of their functionality is going to be subsumed into the basic structure of the classes and feats. Higher initial attribute scores and more control over how they can be raised will probably remove a lot of the need for that. And the rest will probably go away with the various buffs to damage and defense you can get from more tactical thinking, stunts, and the token system. All of which are both grittier ways of accomplishing this, as they involve instanced effort and chances of failure, and more cinematic/heroic.</p><p></p><p>Teleportation and dimension door strike me as such narrative level spells that doing away with them is highly unlikely to be problematic. The difference between, 'I teleport there,' and, 'I travel there over the course of weeks,' is really only one of flavor, words, and timing. Since IL appears to be doing away with most of the relevant non-narrative time limits I don't see much of a problem. Were I designing the game I would include some sort of mechanic for narrative level magic, so we might see that, but that's still far enough removed from the 'popping wizard' and far closer to the, 'Hey Fafhrd appears to be on a UFO/Olympian chariot now,' phenomena. </p><p></p><p>You may have to do some redesign on dungeons, but when hasn't that been a possibility? </p><p></p><p>Doing away with the silos seems to me to be the biggest step in this direction. Not even BCCS or Conan were totally willing to do that.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 2274064, member: 6533"] No, I don't really think so. AE would have to have those elements, IL is trying for a different approach since there isn't really an illusion of total compatibility. That is AE was simply trying to different things within the overall rules framework and slightly modify the basic magic system. IL looks like its going to replace or elaborate on a lot of the basic framework. So that rather than being AE characters fighting a DnD dragon in a DnD context you will in fact be IL characters fighting a DnD dragon in an IL/DnD context. So in the case of buff spells, for instance, I think most of their functionality is going to be subsumed into the basic structure of the classes and feats. Higher initial attribute scores and more control over how they can be raised will probably remove a lot of the need for that. And the rest will probably go away with the various buffs to damage and defense you can get from more tactical thinking, stunts, and the token system. All of which are both grittier ways of accomplishing this, as they involve instanced effort and chances of failure, and more cinematic/heroic. Teleportation and dimension door strike me as such narrative level spells that doing away with them is highly unlikely to be problematic. The difference between, 'I teleport there,' and, 'I travel there over the course of weeks,' is really only one of flavor, words, and timing. Since IL appears to be doing away with most of the relevant non-narrative time limits I don't see much of a problem. Were I designing the game I would include some sort of mechanic for narrative level magic, so we might see that, but that's still far enough removed from the 'popping wizard' and far closer to the, 'Hey Fafhrd appears to be on a UFO/Olympian chariot now,' phenomena. You may have to do some redesign on dungeons, but when hasn't that been a possibility? Doing away with the silos seems to me to be the biggest step in this direction. Not even BCCS or Conan were totally willing to do that. [/QUOTE]
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