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Iron Lore: Malhavoc's Surprise?
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<blockquote data-quote="med stud" data-source="post: 2276064" data-attributes="member: 1211"><p>When my father was a kid (10-11 years old) he and my uncle made bows from yew that could put arrows about half a foot into trees. So a ladder would be viable, maybe not in the time the ability takes. It's also a matter of the arrows holding for the weight of the climber; if you have handholds and keep close to the trunk I suppose you could make it, though. These abilities are over the top but OTOH there are people who can balance on seven chairs piled on each other and one guy from Texas (I saw it on some kind of documentary) that routinely hit baloons at 200 or 300 yards with a handgun. Human beings can be obscenely good at things if they give it enough dedication.</p><p></p><p>I think this looks interresting, not so much for the GnG-aspect as for the removal of the magical items, the tactical aspects and the revamp of the skill system.</p><p></p><p>The magical items lost all their value in my eyes when they are being talked about as plug-and-play units. It's not Narsil, the blade that once was broken, it's a keen longsword +3 that some hobo with wizard levels made in exchange for 32000 gold pieces. The other aspect is that my brain breaks down and cries when trying to make economics make any sense with the prices of magical items.</p><p></p><p>The tactical aspects are self explanatory.</p><p></p><p>But, my main problem with 3.X is the skill system. In 2e, for all that it didnt have, you could put a high intelligence on a fighter and have a scholar warrior. In 3e he lacks so many skills that he is essentially pointless outside of his field. A fighter almost cant be a political leader since he has a hell of a time getting enough Diplomacy, Sense Motive and Bluff for it along with necessary Knowledge skills. This means that a face is needed for the group, but the problem is that the face is often the only one capable of making good impressions; if the face is given opportunity to use his abilities to the max the rest of the group has nothing to do.</p><p></p><p>----</p><p></p><p>I dont know if this is going to be all it promises to be but I will buy it if I run a d20 campaign again.</p><p></p><p>On a side note, emulating the kind of stories where even the most skilled swordsman in the world has to be afraid of five soldiers with crossbows is not really d20 territory (IMO,Im not God who can tell people what to think <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ); the hit points make it so to a large degree. The best way of simulating that for me and my group was to take The Riddle of Steel, removing the SAs and tack on Willpower and virtues from Exalted. It made for a very strategical game where backstabs and ambushes are the key to survival and formal duels are very much a psychological game where you have to make an inferior foe accept a duel to not appear as a coward, and even then it was much Machiavellianism with poisonings and "accidents" happening to the superior fighter if he didnt keep his guard up. The channeling of virtues (from Exalted) made it so that some desperate fights were possible (like a PC hiding in a place with only one way out when five enemies are about to enter; channel Valor and surprise them and you could actually get away with it).</p><p>A d20 game on the other hand is better for the more heroic approach; the five crossbowmen in the ambush can really take down your HPs to a critical level but they wont (probably) instantly kill you.</p></blockquote><p></p>
[QUOTE="med stud, post: 2276064, member: 1211"] When my father was a kid (10-11 years old) he and my uncle made bows from yew that could put arrows about half a foot into trees. So a ladder would be viable, maybe not in the time the ability takes. It's also a matter of the arrows holding for the weight of the climber; if you have handholds and keep close to the trunk I suppose you could make it, though. These abilities are over the top but OTOH there are people who can balance on seven chairs piled on each other and one guy from Texas (I saw it on some kind of documentary) that routinely hit baloons at 200 or 300 yards with a handgun. Human beings can be obscenely good at things if they give it enough dedication. I think this looks interresting, not so much for the GnG-aspect as for the removal of the magical items, the tactical aspects and the revamp of the skill system. The magical items lost all their value in my eyes when they are being talked about as plug-and-play units. It's not Narsil, the blade that once was broken, it's a keen longsword +3 that some hobo with wizard levels made in exchange for 32000 gold pieces. The other aspect is that my brain breaks down and cries when trying to make economics make any sense with the prices of magical items. The tactical aspects are self explanatory. But, my main problem with 3.X is the skill system. In 2e, for all that it didnt have, you could put a high intelligence on a fighter and have a scholar warrior. In 3e he lacks so many skills that he is essentially pointless outside of his field. A fighter almost cant be a political leader since he has a hell of a time getting enough Diplomacy, Sense Motive and Bluff for it along with necessary Knowledge skills. This means that a face is needed for the group, but the problem is that the face is often the only one capable of making good impressions; if the face is given opportunity to use his abilities to the max the rest of the group has nothing to do. ---- I dont know if this is going to be all it promises to be but I will buy it if I run a d20 campaign again. On a side note, emulating the kind of stories where even the most skilled swordsman in the world has to be afraid of five soldiers with crossbows is not really d20 territory (IMO,Im not God who can tell people what to think ;) ); the hit points make it so to a large degree. The best way of simulating that for me and my group was to take The Riddle of Steel, removing the SAs and tack on Willpower and virtues from Exalted. It made for a very strategical game where backstabs and ambushes are the key to survival and formal duels are very much a psychological game where you have to make an inferior foe accept a duel to not appear as a coward, and even then it was much Machiavellianism with poisonings and "accidents" happening to the superior fighter if he didnt keep his guard up. The channeling of virtues (from Exalted) made it so that some desperate fights were possible (like a PC hiding in a place with only one way out when five enemies are about to enter; channel Valor and surprise them and you could actually get away with it). A d20 game on the other hand is better for the more heroic approach; the five crossbowmen in the ambush can really take down your HPs to a critical level but they wont (probably) instantly kill you. [/QUOTE]
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