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Iron Lore: Malhavoc's Surprise?
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<blockquote data-quote="Thornir Alekeg" data-source="post: 2278386" data-attributes="member: 15651"><p>Well, I guess I'll chime in with my take on Iron Lore.</p><p></p><p>Is it Grim and Gritty? Heck no. Grim and Gritty to me implies that death is always just around the corner and that the players have to not make any mistakes if they expect to survive. I think the lack of magical healing may be the one thing that is making people put this into the grim and gritty category. I don't yet know how healing rules are laid out in this, so it might be a factor that you cannot get a <em> heal </em> spell dropped on you in the middle of a fight, but perhaps you also don't need six days of rest to recover from the 87 points of damage you took in a fight, either.</p><p></p><p>I think this system is "reduced magic, high fantasy." Are some of the abilities "wahoo?" Maybe, but then again, things that people want to try in many games are "wahoo." This system gives you a way of doing thises things without having to rely on creating or finding the right magical item. You can plan to develop your character to be able to do these things instead of relying on the DM to give you what you need. Also, your character will be able to do some of hese "wahoo" things even if stripped naked and dropped into a slave camp. It means you are not dependent upon your stuff.</p><p></p><p>So far I think this system has a lot of potential. Can it end up as over the top as standard high magic D&D? Yep, I think it can, but I like the idea of empowering the character itself as opposed to the character having to rely on magical items which can be destroyed or negated. This expresses the character's experience as being the real reason they are killing machines.</p><p></p><p>My only concern with this system is how well it will play out when the combat is not the main focus. If it can still work OK, then I think I will love it. I am looking forward to seeing more and hopefully having a chance to try it out.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 2278386, member: 15651"] Well, I guess I'll chime in with my take on Iron Lore. Is it Grim and Gritty? Heck no. Grim and Gritty to me implies that death is always just around the corner and that the players have to not make any mistakes if they expect to survive. I think the lack of magical healing may be the one thing that is making people put this into the grim and gritty category. I don't yet know how healing rules are laid out in this, so it might be a factor that you cannot get a [i] heal [/i] spell dropped on you in the middle of a fight, but perhaps you also don't need six days of rest to recover from the 87 points of damage you took in a fight, either. I think this system is "reduced magic, high fantasy." Are some of the abilities "wahoo?" Maybe, but then again, things that people want to try in many games are "wahoo." This system gives you a way of doing thises things without having to rely on creating or finding the right magical item. You can plan to develop your character to be able to do these things instead of relying on the DM to give you what you need. Also, your character will be able to do some of hese "wahoo" things even if stripped naked and dropped into a slave camp. It means you are not dependent upon your stuff. So far I think this system has a lot of potential. Can it end up as over the top as standard high magic D&D? Yep, I think it can, but I like the idea of empowering the character itself as opposed to the character having to rely on magical items which can be destroyed or negated. This expresses the character's experience as being the real reason they are killing machines. My only concern with this system is how well it will play out when the combat is not the main focus. If it can still work OK, then I think I will love it. I am looking forward to seeing more and hopefully having a chance to try it out. [/QUOTE]
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