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Iron Lore: Malhavoc's Surprise?
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<blockquote data-quote="Irda Ranger" data-source="post: 2282401" data-attributes="member: 1003"><p>I had thought a bit about this too.</p><p></p><p>If there's a lot of multiclassing or hardly any depends on what's more important - Mastery/ Feats/ Stunts, or Class Abilities. If it's the former, you'll see a situation in D&D similar to how all of the melee classes could multi-class pretty freely, because the BAB, HP, and Feat progressions either stacked or were a fair trade-off. In this scenario, where Feats are more important, as long as you take a class with some similar-ish Mastery progressions they'll stack nicely and you can get the high level Feats.</p><p></p><p>If the class abilities (like the Archer's Sniper and Killing shots) dominate play however, then you'll see a situation similar to D&D spellcasters - little to no multiclassing all. In this scenario it would "cost too much" for an Archer to take more than a level or so in some other class, because you'd always be a couple levels behind in the "stuff that counts." For D&D spellcasters, it was spell access. If for IH PC's it's the class abilities, you'll never see a Archer 5 - Weapon Master 5.</p><p></p><p>That being speculated, it's too early to say "Oh crap, everyone's pigeonholed.", but this is something I'm watching for. It would be nice to know if any of the playtesters tried out multiclassing much, and what they thought of it. Also, it's obvious that the Archer cannot take all of the Shots available to him, and I expect there will always be more tasty Feats than you're allowed to have. There will definately be some variability within the classes, even if multiclassing is not attractive.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 2282401, member: 1003"] I had thought a bit about this too. If there's a lot of multiclassing or hardly any depends on what's more important - Mastery/ Feats/ Stunts, or Class Abilities. If it's the former, you'll see a situation in D&D similar to how all of the melee classes could multi-class pretty freely, because the BAB, HP, and Feat progressions either stacked or were a fair trade-off. In this scenario, where Feats are more important, as long as you take a class with some similar-ish Mastery progressions they'll stack nicely and you can get the high level Feats. If the class abilities (like the Archer's Sniper and Killing shots) dominate play however, then you'll see a situation similar to D&D spellcasters - little to no multiclassing all. In this scenario it would "cost too much" for an Archer to take more than a level or so in some other class, because you'd always be a couple levels behind in the "stuff that counts." For D&D spellcasters, it was spell access. If for IH PC's it's the class abilities, you'll never see a Archer 5 - Weapon Master 5. That being speculated, it's too early to say "Oh crap, everyone's pigeonholed.", but this is something I'm watching for. It would be nice to know if any of the playtesters tried out multiclassing much, and what they thought of it. Also, it's obvious that the Archer cannot take all of the Shots available to him, and I expect there will always be more tasty Feats than you're allowed to have. There will definately be some variability within the classes, even if multiclassing is not attractive. [/QUOTE]
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