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Iron Lore: Malhavoc's Surprise?
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<blockquote data-quote="Irda Ranger" data-source="post: 2284170" data-attributes="member: 1003"><p>I can't think of any reason why it wouldn't stack.</p><p></p><p>I would think so. That level in Hunter must be worth more than just the Token abilities.</p><p> </p><p>There are probably special rules to prevent abuse; like the fractional Saves rules from Unearthed Arcana.</p><p></p><p>But as you said, those class abilities aren't exactly the cat's pajamas. If you think of Mastery as a class ability (which it is), you'll see that getting access to certain feats more quickly (or at all) are part of what makes an Archer an Archer. If you didn't do that, the classes might be a bit too similar.</p><p></p><p>I prefer to keep classes distinct. Being 10% more likely to hit, or doing 1 extra point of damage because you bypass DR is not enough (for me) to really seperate an Archer from a Armiger.</p><p></p><p>Mastery is a class ability, not a Feat. Also, the Feats are what makes the classes distinct. If you really want to be good at the bow, take some levels in Archer.</p><p></p><p>I think that we need to define what you think a class is. I think it's just a nice package of skills that go together. If you study archery, you're an Archer. If you study negotiation, you're a Thief (I know, that doesn't make sense - blame Mearls for the class name, a playtester suggested Trickster was more on point). If you've studied both you're an Archer-Thief. Your class says nothing about your "story based" objectives, loyalties, personality traits, etc. The classes are the basic building blocks of every kind of fighting which is possible (other than unarmed). No matter what school of fighting you study, there's a class for you. If you study more than one, you're multiclassed.</p><p></p><p>Classes are narrow; PC's don't have to be.</p><p> </p><p>A good argument for the fact that 17th level Feats <em>must be</em> impressive.</p><p></p><p>This could be a problem, but I'm betting it won't be; mainly because it's really obvious and I expect Mearls will have a rule to handle it. </p><p></p><p>As to "Why Mastery and not BAB", I thought it would be obvious by now. Class Abilities and BAB are not linked. You can be good at Lore and have a lousy BAB. You could have an awesome BAB and never spent a minute of your time studying Lore or Defense. </p><p></p><p>It has to do with the conception of what a class is. In IH classes are what you do. Arcanists "do" Lore. Hunters "do" Tactics. Beserkers "do" neither Lore nor Tactics.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 2284170, member: 1003"] I can't think of any reason why it wouldn't stack. I would think so. That level in Hunter must be worth more than just the Token abilities. There are probably special rules to prevent abuse; like the fractional Saves rules from Unearthed Arcana. But as you said, those class abilities aren't exactly the cat's pajamas. If you think of Mastery as a class ability (which it is), you'll see that getting access to certain feats more quickly (or at all) are part of what makes an Archer an Archer. If you didn't do that, the classes might be a bit too similar. I prefer to keep classes distinct. Being 10% more likely to hit, or doing 1 extra point of damage because you bypass DR is not enough (for me) to really seperate an Archer from a Armiger. Mastery is a class ability, not a Feat. Also, the Feats are what makes the classes distinct. If you really want to be good at the bow, take some levels in Archer. I think that we need to define what you think a class is. I think it's just a nice package of skills that go together. If you study archery, you're an Archer. If you study negotiation, you're a Thief (I know, that doesn't make sense - blame Mearls for the class name, a playtester suggested Trickster was more on point). If you've studied both you're an Archer-Thief. Your class says nothing about your "story based" objectives, loyalties, personality traits, etc. The classes are the basic building blocks of every kind of fighting which is possible (other than unarmed). No matter what school of fighting you study, there's a class for you. If you study more than one, you're multiclassed. Classes are narrow; PC's don't have to be. A good argument for the fact that 17th level Feats [I]must be[/I] impressive. This could be a problem, but I'm betting it won't be; mainly because it's really obvious and I expect Mearls will have a rule to handle it. As to "Why Mastery and not BAB", I thought it would be obvious by now. Class Abilities and BAB are not linked. You can be good at Lore and have a lousy BAB. You could have an awesome BAB and never spent a minute of your time studying Lore or Defense. It has to do with the conception of what a class is. In IH classes are what you do. Arcanists "do" Lore. Hunters "do" Tactics. Beserkers "do" neither Lore nor Tactics. [/QUOTE]
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