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Iron Lore: Malhavoc's Surprise?
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<blockquote data-quote="Andor" data-source="post: 2293137" data-attributes="member: 1879"><p>It is possible that the Mana the arcanists use is equivilent to tokens, but labled differently because it is actually semi-tangible in game. FREX: You cannot look at a Hunter and see how in tune to the fight he is. (IE: How many tactical tokens are in his pool.) But if an arcanist is taking full round actions to pull mana from the aether then presumably there is an in game way to percive this. There is certainly an in game way to percieve it's effects even if the Arcanists spell backfires and he gives himself a vorpal wedgie.</p><p></p><p>To me that is enough of a distinction to possibly warrent a different label for the same mechanic. (Although if that is the case I'd have just called them mana tokens.)</p><p></p><p>Kind of like how spell casting worked in Castle Falkenstein.</p><p></p><p>However given that they probably would just have called them mana tokens too, it does seem unlikely to me. </p><p></p><p>Ooh. Another possibility that just occured to me. Perhaps 'mana' is a way of tracking the power of a spell in terms of potential side effects. IE: A High damage, specially shaped, long ranged energy blast might stack up all those modifers to generate a 'mana cost' of, say, 5. When you botch your spell casting roll, you check the results on the 5 mana table. Or perhaps that mana cost sticks with you as fatigue modifying your future rolls untill you can rest.</p></blockquote><p></p>
[QUOTE="Andor, post: 2293137, member: 1879"] It is possible that the Mana the arcanists use is equivilent to tokens, but labled differently because it is actually semi-tangible in game. FREX: You cannot look at a Hunter and see how in tune to the fight he is. (IE: How many tactical tokens are in his pool.) But if an arcanist is taking full round actions to pull mana from the aether then presumably there is an in game way to percive this. There is certainly an in game way to percieve it's effects even if the Arcanists spell backfires and he gives himself a vorpal wedgie. To me that is enough of a distinction to possibly warrent a different label for the same mechanic. (Although if that is the case I'd have just called them mana tokens.) Kind of like how spell casting worked in Castle Falkenstein. However given that they probably would just have called them mana tokens too, it does seem unlikely to me. Ooh. Another possibility that just occured to me. Perhaps 'mana' is a way of tracking the power of a spell in terms of potential side effects. IE: A High damage, specially shaped, long ranged energy blast might stack up all those modifers to generate a 'mana cost' of, say, 5. When you botch your spell casting roll, you check the results on the 5 mana table. Or perhaps that mana cost sticks with you as fatigue modifying your future rolls untill you can rest. [/QUOTE]
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