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Iron Lore: Malhavoc's Surprise?
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 2326348" data-attributes="member: 6533"><p>Well, but core design philosophy for IH is that it will simplify some basic DnD rules. So that we've been explicitly told that AoO are going to be activated much more simply, and I suspect that division of defense into active and passive categories is going to get rid of flat-footed and touch attack ACs. </p><p></p><p>Doing either of those should grant some more advantage to mooks who can use the new rules well. I don't think IH is going to do anything like give mooks a straight up bonus for numbers, but I do think that the increased value in flanking is going to give mooks an incidental leg up.</p><p></p><p>My suspicion is that while straight CRs are going to come into IH with very little adjustment, situational CRs and complicated CRs are going to get worked over with a lot more finesse. Thus the new formulas in the IH bestiary.</p><p></p><p>I agree with you, though, that MDS is probably not going to have a default lower threshold or its mechanics reworked as with BCCS, but I do think that even from the few details we've seen the MDS is going to have a larger role in the default IH campaign then we see in regular DnD. Though, admittedly, all you have to do is state that MDS will no longer be optional to accomplish that goal.</p><p></p><p>My thinking, even or particularly after the prior long conversation, is that gritty elements will continue to show up in IH even if only as a result of other design philosophies rather than as a goal of the system itself. IH: Incidentally Grittier doesn't sound like so awful a tertiary tagline.</p><p></p><p>Of course I'm perfectly cognizant of the fact that crow may be eaten all the way around, but that I may be picking up some of the very choicest helpings.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 2326348, member: 6533"] Well, but core design philosophy for IH is that it will simplify some basic DnD rules. So that we've been explicitly told that AoO are going to be activated much more simply, and I suspect that division of defense into active and passive categories is going to get rid of flat-footed and touch attack ACs. Doing either of those should grant some more advantage to mooks who can use the new rules well. I don't think IH is going to do anything like give mooks a straight up bonus for numbers, but I do think that the increased value in flanking is going to give mooks an incidental leg up. My suspicion is that while straight CRs are going to come into IH with very little adjustment, situational CRs and complicated CRs are going to get worked over with a lot more finesse. Thus the new formulas in the IH bestiary. I agree with you, though, that MDS is probably not going to have a default lower threshold or its mechanics reworked as with BCCS, but I do think that even from the few details we've seen the MDS is going to have a larger role in the default IH campaign then we see in regular DnD. Though, admittedly, all you have to do is state that MDS will no longer be optional to accomplish that goal. My thinking, even or particularly after the prior long conversation, is that gritty elements will continue to show up in IH even if only as a result of other design philosophies rather than as a goal of the system itself. IH: Incidentally Grittier doesn't sound like so awful a tertiary tagline. Of course I'm perfectly cognizant of the fact that crow may be eaten all the way around, but that I may be picking up some of the very choicest helpings. [/QUOTE]
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