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Iron Lore: Malhavoc's Surprise?
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<blockquote data-quote="DrSpunj" data-source="post: 2336014" data-attributes="member: 994"><p>First off, a big <strong>thank you</strong> to Dr. Strangemonkey for the heads up about White Wolf's Summer Catalog PDF and the Iron Heroes info inside it. I've never checked that thing and would never have thought to look for any additional information.</p><p></p><p>Second, I'd agree the Harrier will need "some frekkin amazing defenses", but I'm betting he has them. I'd bet he has the best Active Defense score of all the classes, and just might have an ability or two to help him hold on to Active Defense when others lose it. That's pure speculation, mind you, and may not be anything as good as Uncanny Dodge from Core, but I can imagine a class ability that makes it very difficult to catch a <em>moving</em> Harrier without his Active Defense.</p><p></p><p>Also Running Assault refers to "gain[ing] the benefits of abilities such as mobile assault based on the squares you moved before your attack". I could see such benefits as being put towards both better attack bonuses and damage (though that seems to step on the toes of Whirling Attack quite a bit) or being able to better his defenses. It's obviously tied to how much you move before you attack, so maybe you could get a +1 to AC against that foe for every 5' or 10' you moved before your attack? I envision that as a running back with the football approaching a blocker in front of the end zone. The more room he has to maneuver, twist & turn before he reaches the blocker, the harder it is for the blocker to catch him.</p><p></p><p>One thing about the whole three page write-up in general: I'm kind of surprised by how a few things pop out as being Core abilities with a twist. By that I mean, well, here's a couple examples: the Harrier's Running Assault ability is pretty much Spring Attack; and apparently anyone with enough ranks can use Perform like a Core Bard to inspire his allies (though I'm not clear on whether the Performer gets the bonus or not, it says "granting <u>them</u>" so I'd guess not).</p><p></p><p>That doesn't really bother me in anyway, though it makes me wonder how many things from Core have been similarly treated, and by extension, how much truly new stuff is in there. I'm also curious to see if Dodge, Mobility & Spring Attack are still feats available to all characters, or if because of the Harrier's class abilities whether they're now off the list (cuz if the Harrier doesn't get Mobility as a class feature, he damn well better pick it if it's available, seems like a no-brainer from the little I've got to work with). Executioner is another class that seems like it would do well with something like Running Assault and/or Spring Attack.</p><p></p><p>Anyway, just some random thoughts.</p><p></p><p>Thanks,</p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 2336014, member: 994"] First off, a big [b]thank you[/b] to Dr. Strangemonkey for the heads up about White Wolf's Summer Catalog PDF and the Iron Heroes info inside it. I've never checked that thing and would never have thought to look for any additional information. Second, I'd agree the Harrier will need "some frekkin amazing defenses", but I'm betting he has them. I'd bet he has the best Active Defense score of all the classes, and just might have an ability or two to help him hold on to Active Defense when others lose it. That's pure speculation, mind you, and may not be anything as good as Uncanny Dodge from Core, but I can imagine a class ability that makes it very difficult to catch a [i]moving[/i] Harrier without his Active Defense. Also Running Assault refers to "gain[ing] the benefits of abilities such as mobile assault based on the squares you moved before your attack". I could see such benefits as being put towards both better attack bonuses and damage (though that seems to step on the toes of Whirling Attack quite a bit) or being able to better his defenses. It's obviously tied to how much you move before you attack, so maybe you could get a +1 to AC against that foe for every 5' or 10' you moved before your attack? I envision that as a running back with the football approaching a blocker in front of the end zone. The more room he has to maneuver, twist & turn before he reaches the blocker, the harder it is for the blocker to catch him. One thing about the whole three page write-up in general: I'm kind of surprised by how a few things pop out as being Core abilities with a twist. By that I mean, well, here's a couple examples: the Harrier's Running Assault ability is pretty much Spring Attack; and apparently anyone with enough ranks can use Perform like a Core Bard to inspire his allies (though I'm not clear on whether the Performer gets the bonus or not, it says "granting [u]them[/u]" so I'd guess not). That doesn't really bother me in anyway, though it makes me wonder how many things from Core have been similarly treated, and by extension, how much truly new stuff is in there. I'm also curious to see if Dodge, Mobility & Spring Attack are still feats available to all characters, or if because of the Harrier's class abilities whether they're now off the list (cuz if the Harrier doesn't get Mobility as a class feature, he damn well better pick it if it's available, seems like a no-brainer from the little I've got to work with). Executioner is another class that seems like it would do well with something like Running Assault and/or Spring Attack. Anyway, just some random thoughts. Thanks, DrSpunj [/QUOTE]
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