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Iron Lore: Malhavoc's Surprise?
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 2351737" data-attributes="member: 6533"><p>The skill challenge system interests me a great deal, particularly in combination with the harrier teasers.</p><p></p><p>It'll be interesting to see how much of a refinement this is from the rather sparse stunt system that ran with Iron Might. </p><p></p><p>Well not so much sparse as, hmmm.</p><p></p><p>In Iron Might there was a pretty neat maneuver system where you could take combat penalties in exchange for gaining certain specific effects, much of which seems to have been redone through the Power Attack feat chain. There was a also a fairly brief section detailing additional maneuvers for skills along the lines of feint for Bluff.</p><p></p><p>From the clues that have been dropped so far the skill system in IH seems to be a massive expansion of that last chapter, at the least, and very likely a pretty extensive restructuring considering the vaunted flexibility of the challenge system. I mean a flexible bard like set of abilities built off of performance is already a huge leap up from the system detailed in that book. I'm not really certain, yet, how it compares to the mechanics of the bard itself but the amount of effort Mike put into trying to figure out the skills for the character he built on the picture and how much he thought those skills worked into the strategy lead me to think... Well, they lead me to think too much.</p><p></p><p>Skills have always struck me as the least appreciated part of D20 and I see a lot of brilliance in what is being hinted at for IH in terms of what I've seen in the history of d20 thus far. I just hope it's portable.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 2351737, member: 6533"] The skill challenge system interests me a great deal, particularly in combination with the harrier teasers. It'll be interesting to see how much of a refinement this is from the rather sparse stunt system that ran with Iron Might. Well not so much sparse as, hmmm. In Iron Might there was a pretty neat maneuver system where you could take combat penalties in exchange for gaining certain specific effects, much of which seems to have been redone through the Power Attack feat chain. There was a also a fairly brief section detailing additional maneuvers for skills along the lines of feint for Bluff. From the clues that have been dropped so far the skill system in IH seems to be a massive expansion of that last chapter, at the least, and very likely a pretty extensive restructuring considering the vaunted flexibility of the challenge system. I mean a flexible bard like set of abilities built off of performance is already a huge leap up from the system detailed in that book. I'm not really certain, yet, how it compares to the mechanics of the bard itself but the amount of effort Mike put into trying to figure out the skills for the character he built on the picture and how much he thought those skills worked into the strategy lead me to think... Well, they lead me to think too much. Skills have always struck me as the least appreciated part of D20 and I see a lot of brilliance in what is being hinted at for IH in terms of what I've seen in the history of d20 thus far. I just hope it's portable. [/QUOTE]
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