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Iron Lore: Malhavoc's Surprise?
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<blockquote data-quote="A'koss" data-source="post: 2354338" data-attributes="member: 840"><p>Iron Lore Design Diary #5 is up, this time discussing Tokens.</p><p></p><p><a href="http://www.montecook.com/cgi-bin/page.cgi?designdiary_mmearls_15" target="_blank">http://www.montecook.com/cgi-bin/page.cgi?designdiary_mmearls_15</a></p><p> </p><p>Some points of note:</p><p></p><p><em>" In essence, a token is an abstract measure of the time, effort, and energy invested in your preparation for an attack. After you build up tokens, you can spend them to activate your special abilities."</em></p><p></p><p>With the exception of the Hunter, I gather this means that all token-based abilities require that you spend some time building them up. We're also beginning to see the real value in the Hunter's ability to lend tokens to other characters.</p><p></p><p>I'm now very interested in how the Weapon Master accumulates tokens.</p><p></p><p><em>"This approach had a lot of appeal to me, because it emphasized action and removed any constraints on using your abilities that could force the PCs to camp or rest after a tough fight. The number of tokens you burn through in a given fight has absolutely no effect on the number you can earn and use in the next encounter."</em></p><p></p><p>This is the philosophy (balance against the encounter, instead of per day) of IL that really sold it for me. </p><p></p><p><em>"Next week, we'll preview some <strong>feats</strong> and character classes that use tokens to show you how they work in practice."</em></p><p></p><p>So... now we know for certain that some feats use tokens too. Not sure yet how I feel about trying to keep track of multiple token pools, but will wait until we see some examples.</p><p></p><p>A'koss.</p></blockquote><p></p>
[QUOTE="A'koss, post: 2354338, member: 840"] Iron Lore Design Diary #5 is up, this time discussing Tokens. [url="http://www.montecook.com/cgi-bin/page.cgi?designdiary_mmearls_15"]http://www.montecook.com/cgi-bin/page.cgi?designdiary_mmearls_15[/url] Some points of note: [i]" In essence, a token is an abstract measure of the time, effort, and energy invested in your preparation for an attack. After you build up tokens, you can spend them to activate your special abilities."[/i] With the exception of the Hunter, I gather this means that all token-based abilities require that you spend some time building them up. We're also beginning to see the real value in the Hunter's ability to lend tokens to other characters. I'm now very interested in how the Weapon Master accumulates tokens. [i]"This approach had a lot of appeal to me, because it emphasized action and removed any constraints on using your abilities that could force the PCs to camp or rest after a tough fight. The number of tokens you burn through in a given fight has absolutely no effect on the number you can earn and use in the next encounter."[/i] This is the philosophy (balance against the encounter, instead of per day) of IL that really sold it for me. [i]"Next week, we'll preview some [b]feats[/b] and character classes that use tokens to show you how they work in practice."[/i] So... now we know for certain that some feats use tokens too. Not sure yet how I feel about trying to keep track of multiple token pools, but will wait until we see some examples. A'koss. [/QUOTE]
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