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Iron Lore - Tokens, what the heck are they?
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<blockquote data-quote="Celebrim" data-source="post: 2210343" data-attributes="member: 4937"><p>I said dozens of tokens per encounter. And you might try rereading the previews before chastising us for failing to read the details.</p><p></p><p></p><p></p><p>I think its pretty clear that most classes get token pools. </p><p></p><p>A 15th level Hunter starts with 7. That's probably fairly typical. Each class will differ in how it acquires and spends tokens, but each will have a starting pull per encounter. Each class will probably also differ in which level it may acquire certain feats. Apparantly the Hunter acquires access to Tactical Feats faster than any other class, so at a given level it would be further down a Tactical feat tree than say an Arminger - which in turn would be further down the Weapons Master feat tree.</p><p></p><p>The Hunter requires tokens by burning actions. We know the Beserker requires tokens by getting hit. We know that the Beserker was reaquiring 2 tokens a round at 4th level. This number may well increase. We can suspect that there will be feats that increase the number of tokens gained each round, and that different feats will be 'empowered' by spending tokens of different types in the same way that spells in AE are empowered by burning higher spell slots. In any event, we know that at 17th level Hunters gain a free token every round. So that in 3 rounds of combat, a 17th level hunter could spend at least 16 tokens buffing the other players in the party.</p><p></p><p>What's really going on here is that Mearls has invented a new magic system. The more I think about it, the more I'm liking it as a magic system and the less I'm liking it as a combat system.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2210343, member: 4937"] I said dozens of tokens per encounter. And you might try rereading the previews before chastising us for failing to read the details. I think its pretty clear that most classes get token pools. A 15th level Hunter starts with 7. That's probably fairly typical. Each class will differ in how it acquires and spends tokens, but each will have a starting pull per encounter. Each class will probably also differ in which level it may acquire certain feats. Apparantly the Hunter acquires access to Tactical Feats faster than any other class, so at a given level it would be further down a Tactical feat tree than say an Arminger - which in turn would be further down the Weapons Master feat tree. The Hunter requires tokens by burning actions. We know the Beserker requires tokens by getting hit. We know that the Beserker was reaquiring 2 tokens a round at 4th level. This number may well increase. We can suspect that there will be feats that increase the number of tokens gained each round, and that different feats will be 'empowered' by spending tokens of different types in the same way that spells in AE are empowered by burning higher spell slots. In any event, we know that at 17th level Hunters gain a free token every round. So that in 3 rounds of combat, a 17th level hunter could spend at least 16 tokens buffing the other players in the party. What's really going on here is that Mearls has invented a new magic system. The more I think about it, the more I'm liking it as a magic system and the less I'm liking it as a combat system. [/QUOTE]
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