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Iron Lore - Tokens, what the heck are they?
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<blockquote data-quote="Celebrim" data-source="post: 2210760" data-attributes="member: 4937"><p>To which you respond, 'Speculation'. Well, ok, am I wrong? Do most classes not get token pools? Because if my speculation is wrong, then we've got a triple problem. First, the other classes would feel sort of left out waiting for the Hunter to give them Tokens. Second, it would be a terrible waste and terrible design to add this whole Token system just to support one class, and I'll speculate that Mearls isn't that bad of a designer. Third, Monte Cook has done the product a disservice by previewing a class whose main mechanic isn't shared with the other classes in the book.</p><p></p><p>But let's be perfectly frank. Speculation or not, I'm not wrong. Most classes do get token pools.</p><p></p><p></p><p></p><p>Again you reply, "speculation." But am I wrong? Do most of the classes spend tokens and acquire them in exactly the same way? And again, do most classes not have a starting pool per encounter? Maybe you are sworn to not answer those kind of questions (I've signed those agreements before myself), but I got to tell you, that word 'speculation' - it doesn't mean the same as 'incorrect'.</p><p></p><p></p><p></p><p>Again you reply, "speculation", and here I must admit that some degree of speculation is going on which is why I began with 'probably'. I haven't fulled divined whether you get more feats or whether you get access to them faster, or whether feats have a skill-like aspect that causes them to increase in power as you increase in level. But as a general description of the differences between playing a Hunter and some other class, I think that's a pretty safe description because which ever the above it is the effect is basically the same. </p><p></p><p>If someone tells me that they have a RPG based of a D20 mechanic, I'm pretty safe in speculating that as the adjustments increase past +20, the random factor in the game will decrease to the point of eventual irrelevance. That's not speculation, that's inherent in the mechanic. You tell me you've got a mechanic based around trading tokens, there is a fine line between my speculation on the mechanic and the limits of what you can actually do. You might as well tell me that my speculation that poker chips would be pretty convienent for keeping track of tokens is mere speculation.</p><p></p><p>And if I see an iceberg, I can calculate pretty exactly how much ice is underneath it to keep that ammount of ice above the surface.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2210760, member: 4937"] To which you respond, 'Speculation'. Well, ok, am I wrong? Do most classes not get token pools? Because if my speculation is wrong, then we've got a triple problem. First, the other classes would feel sort of left out waiting for the Hunter to give them Tokens. Second, it would be a terrible waste and terrible design to add this whole Token system just to support one class, and I'll speculate that Mearls isn't that bad of a designer. Third, Monte Cook has done the product a disservice by previewing a class whose main mechanic isn't shared with the other classes in the book. But let's be perfectly frank. Speculation or not, I'm not wrong. Most classes do get token pools. Again you reply, "speculation." But am I wrong? Do most of the classes spend tokens and acquire them in exactly the same way? And again, do most classes not have a starting pool per encounter? Maybe you are sworn to not answer those kind of questions (I've signed those agreements before myself), but I got to tell you, that word 'speculation' - it doesn't mean the same as 'incorrect'. Again you reply, "speculation", and here I must admit that some degree of speculation is going on which is why I began with 'probably'. I haven't fulled divined whether you get more feats or whether you get access to them faster, or whether feats have a skill-like aspect that causes them to increase in power as you increase in level. But as a general description of the differences between playing a Hunter and some other class, I think that's a pretty safe description because which ever the above it is the effect is basically the same. If someone tells me that they have a RPG based of a D20 mechanic, I'm pretty safe in speculating that as the adjustments increase past +20, the random factor in the game will decrease to the point of eventual irrelevance. That's not speculation, that's inherent in the mechanic. You tell me you've got a mechanic based around trading tokens, there is a fine line between my speculation on the mechanic and the limits of what you can actually do. You might as well tell me that my speculation that poker chips would be pretty convienent for keeping track of tokens is mere speculation. And if I see an iceberg, I can calculate pretty exactly how much ice is underneath it to keep that ammount of ice above the surface. [/QUOTE]
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