Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Iron Lore - Tokens, what the heck are they?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dr. Strangemonkey" data-source="post: 2210884" data-attributes="member: 6533"><p>I would suspect that nearly all, if not all, classes get Tokens, but there is another question if anyone aside from Hunters get such a large pool of initial tokens in an encounter. The text seemed to emphasize that that was a fairly unique class resource.</p><p></p><p>One thing that certainly struck me in terms of Celebrim's spell casting analogy is that tokens are probably a superior accounting system to spells. </p><p></p><p>My spell casting players take forever to decide what's going on since they have a huge resource pool to draw from but strict limitations in terms of action and effect. A token system would be far more visual and since it limited your initial pool a great deal more would be ideal in terms of both accounting and decision making.</p><p></p><p>I mean a 15th level hunters seems to have a handful or two, depending on how feats use tokens if at all, of token abilities to decide between and he has lovely bright shiny poker chips to make that clear for him. Compare that to a 15th level wizard who has to pick from dozens of abilities written in a cramped hand and has to account for these abilities from encounter to encounter. Does he use that 5th level spell now and not have it later or a less effective third level one and hope he gets to the later encounter?</p><p></p><p>A hunter never has to make that metagaming accounting for his abilities. He always gets to be about the combat at hand and not the one down the hallway.</p><p></p><p>As a side note, I think the reinforcements and encounter way above level issues will have a beneficial influence on player behavior. Instead of bursting into every encounter and mowing people down or trying to blow it all on one major effort to hurt the big bad you are going to have players who have to be much more cautious tactically. Harassing enemies to get a better idea of their tactics and situation is going to make a lot more sense, suddenly, as is information gathering in general.</p><p></p><p>Both are valid styles of play, but the latter is at least more interesting to me and more literary.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 2210884, member: 6533"] I would suspect that nearly all, if not all, classes get Tokens, but there is another question if anyone aside from Hunters get such a large pool of initial tokens in an encounter. The text seemed to emphasize that that was a fairly unique class resource. One thing that certainly struck me in terms of Celebrim's spell casting analogy is that tokens are probably a superior accounting system to spells. My spell casting players take forever to decide what's going on since they have a huge resource pool to draw from but strict limitations in terms of action and effect. A token system would be far more visual and since it limited your initial pool a great deal more would be ideal in terms of both accounting and decision making. I mean a 15th level hunters seems to have a handful or two, depending on how feats use tokens if at all, of token abilities to decide between and he has lovely bright shiny poker chips to make that clear for him. Compare that to a 15th level wizard who has to pick from dozens of abilities written in a cramped hand and has to account for these abilities from encounter to encounter. Does he use that 5th level spell now and not have it later or a less effective third level one and hope he gets to the later encounter? A hunter never has to make that metagaming accounting for his abilities. He always gets to be about the combat at hand and not the one down the hallway. As a side note, I think the reinforcements and encounter way above level issues will have a beneficial influence on player behavior. Instead of bursting into every encounter and mowing people down or trying to blow it all on one major effort to hurt the big bad you are going to have players who have to be much more cautious tactically. Harassing enemies to get a better idea of their tactics and situation is going to make a lot more sense, suddenly, as is information gathering in general. Both are valid styles of play, but the latter is at least more interesting to me and more literary. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Iron Lore - Tokens, what the heck are they?
Top