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Iron Lore - Tokens, what the heck are they?
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<blockquote data-quote="I'm A Banana" data-source="post: 2210967" data-attributes="member: 2067"><p>This seems like an interesting mechanic, similar to FFT's "Combo Points" system, or even old-school D&D's "You get XP for finding treasure and making magic items" system. In that doing actions gives you expendible magical l33t power.</p><p></p><p>....To reverse-engineer it, think of what would happen if spell preparation was not all at once at the beginning of a day, but rather you had to prepare each spell before you cast it, but the preparation time was shorter...let's say you have to concentrate as a standard action every round to build up "spell tokens", (let's say 1/round) and you can cast a spell using a number of tokens equal to it's level....so concentrate for 3 rounds, then cast fireball, kind of thing. I'd assume there's probably some rate at which tokens dissappear or a limit on when they can be acquired or something to avoid the "I spend seven hours running around in circles to get tokens" problem, so you have no choice but to spend these actions in combat. And actions are perhaps the best way to build tension by spending in combat, since they are (a) severely limited rescources and (b) rescources the enemy has equal access to. </p><p></p><p>It's an interesting idea...quite possibly yoink-able.</p><p></p><p></p><p></p><p>That's not a bug, that's a feature. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Plus, this is all highly subjective. I mean, you're writing off the planning involved in ONE CLASS in the standard system as non-literary and uninteresting? Methinks the evidence does not support your babbling. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>*blink*.....it's hard to justify "rest replenishes your rescources?" It seems to me that that's the *easiest* way to justify any sort of limits on ability access...you access some powers until you sleep and then you get them again.</p><p></p><p>IL seems to be using a different approach to replenishing rescources, one which seems really interesting to me -- spending actions to get rescources. It seems to me that this one is a bit *harder* to justify ("if I get points for moving in combat, why don't I get points for moving out of combat? Do the magical forces that govern me care if I'm in danger or not? Do they hate me?"), but still an interesting departure.</p><p></p><p>Nothing about this method of replenishing rescources requests low-magic or empowering fighters or liberating creautres from the dependance on items or any of that bunk. Based on the limited information, that's just a convenient selling point, not an actual result of the changes made, since "tokens" are "power points" are "spells/day", just with a different way to gain them back and a universal application to all classes (which, admittedly, has been a long time coming). This isn't nessecarily low-magic, it's just magic by a new name.</p><p></p><p></p><p></p><p>....I guess, for me at least, the problem is that I don't need tokens to do this by the system as it exists right now. This is just cover. The rules for cover include the ability to move so that the cover isn't blocking your line of sight. I don't need tokens to do this.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2210967, member: 2067"] This seems like an interesting mechanic, similar to FFT's "Combo Points" system, or even old-school D&D's "You get XP for finding treasure and making magic items" system. In that doing actions gives you expendible magical l33t power. ....To reverse-engineer it, think of what would happen if spell preparation was not all at once at the beginning of a day, but rather you had to prepare each spell before you cast it, but the preparation time was shorter...let's say you have to concentrate as a standard action every round to build up "spell tokens", (let's say 1/round) and you can cast a spell using a number of tokens equal to it's level....so concentrate for 3 rounds, then cast fireball, kind of thing. I'd assume there's probably some rate at which tokens dissappear or a limit on when they can be acquired or something to avoid the "I spend seven hours running around in circles to get tokens" problem, so you have no choice but to spend these actions in combat. And actions are perhaps the best way to build tension by spending in combat, since they are (a) severely limited rescources and (b) rescources the enemy has equal access to. It's an interesting idea...quite possibly yoink-able. That's not a bug, that's a feature. :p Plus, this is all highly subjective. I mean, you're writing off the planning involved in ONE CLASS in the standard system as non-literary and uninteresting? Methinks the evidence does not support your babbling. ;) *blink*.....it's hard to justify "rest replenishes your rescources?" It seems to me that that's the *easiest* way to justify any sort of limits on ability access...you access some powers until you sleep and then you get them again. IL seems to be using a different approach to replenishing rescources, one which seems really interesting to me -- spending actions to get rescources. It seems to me that this one is a bit *harder* to justify ("if I get points for moving in combat, why don't I get points for moving out of combat? Do the magical forces that govern me care if I'm in danger or not? Do they hate me?"), but still an interesting departure. Nothing about this method of replenishing rescources requests low-magic or empowering fighters or liberating creautres from the dependance on items or any of that bunk. Based on the limited information, that's just a convenient selling point, not an actual result of the changes made, since "tokens" are "power points" are "spells/day", just with a different way to gain them back and a universal application to all classes (which, admittedly, has been a long time coming). This isn't nessecarily low-magic, it's just magic by a new name. ....I guess, for me at least, the problem is that I don't need tokens to do this by the system as it exists right now. This is just cover. The rules for cover include the ability to move so that the cover isn't blocking your line of sight. I don't need tokens to do this. [/QUOTE]
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