Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Iron Lore - Tokens, what the heck are they?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Andor" data-source="post: 2211373" data-attributes="member: 1879"><p>You need to make up your mind about if you dislike this because it is magic, or because it isn't. If tokens are 'magic' to you* then why does their ability to alter the world boggle your mind? So do spells at all levels from grease to entangle to blade barrier to prismatic wall.</p><p></p><p>If tokens aren't magic then they aren't altering the world they are just reducing the granularity of it. A square isn't 25 sq ft of linoleum, it's 25 sq ft of uneven stone and bits of debris. That it might contain something to trip over is not amazing. For that matter it could be linoleum. If you watch the other guys foot work and side step when he's off line to track you you can make someone trip over their own feet. I've done it while fencing, I've had it done to me. </p><p></p><p>Honestly, in the games you play, If you were in a tavern and you tried to grab a spoon off a table and throw it at someone would your GM would stop and have a fit because he hadn't told you there was a spoon there? How dare you assume that just because you were standing next to a crowded dinner table there was silverware within reach? </p><p></p><p>DnD, even in the most hack and slashy dungeon crawl, is still a game of consensual story telling. You do not tell the GM what his NPCs do, he does not dictate what your character does. Between these is a grey area. In DnD you cannot assume the convinient getaway cart is there, you have to ask your DM. In Amber you could in fact tell him it was there. Tokens are not a shift to amber, they are not even the plot contrivance points from a friend of mines old homebrew. They aren't even quite hero points. The ones we've seen are option points. And the mantra of 3ed is 'Options are good.' </p><p></p><p>* And I don't think they are simply because they effect the game, so does a sword. If you want to call everything the players do, feel, or hit someone with a power put down DnD and go play Hero (A fine system btw)</p></blockquote><p></p>
[QUOTE="Andor, post: 2211373, member: 1879"] You need to make up your mind about if you dislike this because it is magic, or because it isn't. If tokens are 'magic' to you* then why does their ability to alter the world boggle your mind? So do spells at all levels from grease to entangle to blade barrier to prismatic wall. If tokens aren't magic then they aren't altering the world they are just reducing the granularity of it. A square isn't 25 sq ft of linoleum, it's 25 sq ft of uneven stone and bits of debris. That it might contain something to trip over is not amazing. For that matter it could be linoleum. If you watch the other guys foot work and side step when he's off line to track you you can make someone trip over their own feet. I've done it while fencing, I've had it done to me. Honestly, in the games you play, If you were in a tavern and you tried to grab a spoon off a table and throw it at someone would your GM would stop and have a fit because he hadn't told you there was a spoon there? How dare you assume that just because you were standing next to a crowded dinner table there was silverware within reach? DnD, even in the most hack and slashy dungeon crawl, is still a game of consensual story telling. You do not tell the GM what his NPCs do, he does not dictate what your character does. Between these is a grey area. In DnD you cannot assume the convinient getaway cart is there, you have to ask your DM. In Amber you could in fact tell him it was there. Tokens are not a shift to amber, they are not even the plot contrivance points from a friend of mines old homebrew. They aren't even quite hero points. The ones we've seen are option points. And the mantra of 3ed is 'Options are good.' * And I don't think they are simply because they effect the game, so does a sword. If you want to call everything the players do, feel, or hit someone with a power put down DnD and go play Hero (A fine system btw) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Iron Lore - Tokens, what the heck are they?
Top