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Iron Lore - Tokens, what the heck are they?
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 2211503" data-attributes="member: 6533"><p>I don't know that I want to go too far into the spellcaster analogy, but the above point is interesting to me as that's not the way I considered it.</p><p></p><p>For one thing I've played with features such as the above in all my games since Feng Shui, it's absolutely essential if you want stunts to work with any effeciency at all.</p><p></p><p>But that wasn't the way I thought of it either, for me it was, "Ah, finally, a mechanic that recognizes the role-playing ineffeciency of escapism, that is that we as players will know less than our characters and know we can assume the difference of lore works in our character's favor." Though the phrase that went through my head was more, "Oh look, it's something to deal with the Thief in the dungeon but the player forgets to check for traps scenario."</p><p></p><p>I mean, of course the 20th level hunter is going to set up his opponents approaches and force him onto off footing. That's what he does he's the 20th level hunter, it's not what I do I'm just the 4th level, I know I know I'm flattering myself, storyteller but it's sure as hell what the guy I'm playing would do.</p><p></p><p>Mind you I'd never thought that there couldn't be circumstances where the DM couldn't nix the ability or grant bonuses to the opponent on the save.</p><p></p><p>The Hollywood or Television script scenario isn't something I'd thought of, though it sort of appeals to me.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 2211503, member: 6533"] I don't know that I want to go too far into the spellcaster analogy, but the above point is interesting to me as that's not the way I considered it. For one thing I've played with features such as the above in all my games since Feng Shui, it's absolutely essential if you want stunts to work with any effeciency at all. But that wasn't the way I thought of it either, for me it was, "Ah, finally, a mechanic that recognizes the role-playing ineffeciency of escapism, that is that we as players will know less than our characters and know we can assume the difference of lore works in our character's favor." Though the phrase that went through my head was more, "Oh look, it's something to deal with the Thief in the dungeon but the player forgets to check for traps scenario." I mean, of course the 20th level hunter is going to set up his opponents approaches and force him onto off footing. That's what he does he's the 20th level hunter, it's not what I do I'm just the 4th level, I know I know I'm flattering myself, storyteller but it's sure as hell what the guy I'm playing would do. Mind you I'd never thought that there couldn't be circumstances where the DM couldn't nix the ability or grant bonuses to the opponent on the save. The Hollywood or Television script scenario isn't something I'd thought of, though it sort of appeals to me. [/QUOTE]
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Iron Lore - Tokens, what the heck are they?
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