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Iron Lore - Tokens, what the heck are they?
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<blockquote data-quote="wilrich" data-source="post: 2212082" data-attributes="member: 18624"><p>I've only read about halfway through this thread, so if my question has been answered already, I apologize, but I have a burning question. There seem to be a lot of people who have had some first hand knowledge of Iron Lore and hopefully, they can answer the following question (of course to the degree that they can do so without violating an NDA)</p><p></p><p>I am really excited about the general ideas and concepts behind Iron Lore, but, as someone mentioned above, I do have a concern about "too many cool options" from the DM's perspective. In my campaigns we don't tend to fight many monsters, but mostly evil NPCs with classes and levels. I am concerned that, for a DM, trying to run a fight between high level PCs and a dozen classed and (appropriately -- i.e. high) leveled foes using Iron Lore would be a tremendous bookkeeping headache and pain in the butt -- not to mention creating all those NPCs during prep. Granted, I concede that that same concern exists to a large degree under the D&D RAW (in fact ,I would argue that the lack of a firmly defined system to handle the capabilities of NPCs with classes and levels in a more streamlined fashion is the biggest weakness of D&D, but that is another topic that has been done to death). It appears to me that Iron Lore is likely to be at least as bad as the current rules when it comes to this issue, and that the problem could possibly be even worse. I understand that there will be less magic to address and deal with, but it still seems to me like it all might be a tremendous exercise in accounting causing lots and lots of headaches. </p><p></p><p>So, for those in the know, can you speak to this issue? Does Iron Lore provide a way to streamline the management and creation of all these details and resources from the DM's side, or (like the D&D RAW), just say "NPCs are detailed the same as PCs and you have to deal with all of the good and (in my opinion mostly) bad that goes with that? Is it as bad as the RAW as far as that goes? Better? Worse?</p><p></p><p>Thanks very much for any information!</p></blockquote><p></p>
[QUOTE="wilrich, post: 2212082, member: 18624"] I've only read about halfway through this thread, so if my question has been answered already, I apologize, but I have a burning question. There seem to be a lot of people who have had some first hand knowledge of Iron Lore and hopefully, they can answer the following question (of course to the degree that they can do so without violating an NDA) I am really excited about the general ideas and concepts behind Iron Lore, but, as someone mentioned above, I do have a concern about "too many cool options" from the DM's perspective. In my campaigns we don't tend to fight many monsters, but mostly evil NPCs with classes and levels. I am concerned that, for a DM, trying to run a fight between high level PCs and a dozen classed and (appropriately -- i.e. high) leveled foes using Iron Lore would be a tremendous bookkeeping headache and pain in the butt -- not to mention creating all those NPCs during prep. Granted, I concede that that same concern exists to a large degree under the D&D RAW (in fact ,I would argue that the lack of a firmly defined system to handle the capabilities of NPCs with classes and levels in a more streamlined fashion is the biggest weakness of D&D, but that is another topic that has been done to death). It appears to me that Iron Lore is likely to be at least as bad as the current rules when it comes to this issue, and that the problem could possibly be even worse. I understand that there will be less magic to address and deal with, but it still seems to me like it all might be a tremendous exercise in accounting causing lots and lots of headaches. So, for those in the know, can you speak to this issue? Does Iron Lore provide a way to streamline the management and creation of all these details and resources from the DM's side, or (like the D&D RAW), just say "NPCs are detailed the same as PCs and you have to deal with all of the good and (in my opinion mostly) bad that goes with that? Is it as bad as the RAW as far as that goes? Better? Worse? Thanks very much for any information! [/QUOTE]
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