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Iron Lore - Tokens, what the heck are they?
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<blockquote data-quote="Andor" data-source="post: 2212084" data-attributes="member: 1879"><p>Fair enough, although I think it's difficult to judge how much they complicate the game without having seen them in action. I'd be worried about it too, if it looked like judgement calls had to be made with regard to token aquisition. However the examples we've seen indicate it's a very boolean operation. You did or did not spend an action to gain a point, you did nor did not take damage, etc. As long as the game effects required to gain a token are concrete I think there should be no slowdown. </p><p></p><p>Also it's worth noting that the stated goal is not to get away from magic from a gamist perspective, but to get away from reliance on it in game. Conan was not feared because he had a +5 brilliant energy caber. He was feared because he could probably win using a plastic spork.</p><p></p><p></p><p></p><p>*shrug* I don't think it's overly powerful for a 20th level ability. Is it actually going to happen all that often in most campaigns? Besides, you can always change the special effect to suit the circumstances of the fight. Dueling on the kings shiny ballroom floor? Obviously there shouldn't be a root for you to manuver him over, but you could kick something under his foot to trip him as he charged. Cinematic? Yes. It's a 20th level ability. Magic? Need not be. Besides, I told you how I've done this myself and I promise you I'm not 20th level. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Well, if you're looking to Iron Lore to help you run a gritty campaign then you're probably asking it to do something it wasn't written to do. It supposed to simulate Conan or Fafhrd and Grey Mouser. Fafhrd and Grey Mouser may have lived in a nasty, squalid untrusting world, but they were far from powerless. If I recall correctly just about the first thing they did after they met was to destroy an entire temple of evil priests by themselves. (Note to evil priests, do NOT kill the heros girlfriends and let the heros live.)</p><p></p><p>While gritty is really a concern of the world more than the system I don't think any level based system really does it well because eventually the heros <u>will</u> become powerfull enough in their own person to rise above the grit.</p></blockquote><p></p>
[QUOTE="Andor, post: 2212084, member: 1879"] Fair enough, although I think it's difficult to judge how much they complicate the game without having seen them in action. I'd be worried about it too, if it looked like judgement calls had to be made with regard to token aquisition. However the examples we've seen indicate it's a very boolean operation. You did or did not spend an action to gain a point, you did nor did not take damage, etc. As long as the game effects required to gain a token are concrete I think there should be no slowdown. Also it's worth noting that the stated goal is not to get away from magic from a gamist perspective, but to get away from reliance on it in game. Conan was not feared because he had a +5 brilliant energy caber. He was feared because he could probably win using a plastic spork. *shrug* I don't think it's overly powerful for a 20th level ability. Is it actually going to happen all that often in most campaigns? Besides, you can always change the special effect to suit the circumstances of the fight. Dueling on the kings shiny ballroom floor? Obviously there shouldn't be a root for you to manuver him over, but you could kick something under his foot to trip him as he charged. Cinematic? Yes. It's a 20th level ability. Magic? Need not be. Besides, I told you how I've done this myself and I promise you I'm not 20th level. ;) Well, if you're looking to Iron Lore to help you run a gritty campaign then you're probably asking it to do something it wasn't written to do. It supposed to simulate Conan or Fafhrd and Grey Mouser. Fafhrd and Grey Mouser may have lived in a nasty, squalid untrusting world, but they were far from powerless. If I recall correctly just about the first thing they did after they met was to destroy an entire temple of evil priests by themselves. (Note to evil priests, do NOT kill the heros girlfriends and let the heros live.) While gritty is really a concern of the world more than the system I don't think any level based system really does it well because eventually the heros [u]will[/u] become powerfull enough in their own person to rise above the grit. [/QUOTE]
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