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Iron Master's (Raiders of Galath's Roost) [Characters-OOC]
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<blockquote data-quote="Tenser42" data-source="post: 2571423" data-attributes="member: 22098"><p><strong>Kelwan Ganak</strong></p><p>Male Shield Dwarf Cleric of Gorm Gulthyn 1st lvl</p><p>NG</p><p></p><p><strong>Stats</strong>:</p><p><a href="http://invisiblecastle.com/find.py?a=show&id=147675" target="_blank">http://invisiblecastle.com/find.py?a=show&id=147675</a></p><p></p><p>Str 16</p><p>Dex 13</p><p>Con 19</p><p>Int 14</p><p>Wis 18</p><p>Cha 11</p><p></p><p>Hit Points 12</p><p>AC 18, Touch 11, Flat 17</p><p>Init +5</p><p>BAB +0, Grap +3</p><p>Speed 15' (base 20', load 104/76, medium armor)</p><p>Fort +6, Ref +1, Will +7</p><p></p><p>+4 Melee, Battleaxe, 1d8+3, 20/x3</p><p>+1 Ranged, Sling, 1d4+3, 20/x2, 50'r </p><p></p><p><strong>Vitals</strong>:</p><p>Medium, 4'8" tall, 148 lbs, 44 yrs old</p><p>Black hair, green eyes, greyish-white skin</p><p></p><p><strong>Skills</strong>:</p><p>Speaks Dwarven, Common, Celestial, and Infernal</p><p></p><p>+8 Concentration (4)</p><p>+6 Knowledge - Religion (4)</p><p>+4 Knowledge - The North (2) (Home Region)</p><p>+8 Heal (4)</p><p>+6 Spellcraft (4)</p><p>+2 Intimidate (0)</p><p>+4 Spot (0)</p><p>+4 Listen (0)</p><p></p><p><strong>Feats</strong>:</p><p>- Martial Weapon Proficiency (Battleaxe) (War domain)</p><p>- Weapon Focus (Battleaxe) (War domain)</p><p>- Bullheaded (+1 Will saves, +2 Intimidate) (Regional feat)</p><p>- Improved Initiative</p><p></p><p><strong>Shield Dwarf Traits</strong>:</p><p>- +1 attack bonus vs. orcs and goblinoids</p><p>- 60' darkvision</p><p>- Stonecunning</p><p>- +4 on ability checks vs. bull rush or trip when standing on ground</p><p>- +2 on saving throws vs. poison</p><p>- +2 on saving throws vs. spells and spell-like effects</p><p>- +4 dodge bonus to AC vs. giant type monsters</p><p>- +2 on Appraise checks related to stone or metal items</p><p>- +2 on Craft checks related to stone or metal</p><p></p><p><strong>Cleric Abilities</strong>:</p><p>- Turn undead 3 times per day</p><p>- protective ward once per day (+1 resistance bonus to next saving throw on touched creature) (Protection domain granted power)</p><p>- Protection and War domains</p><p></p><p><strong>Spells Prepared</strong>: (3/2+1)</p><p>0th- Detect Magic x2, Purify Food and Drink</p><p>1st- Bless, Shield of Faith, Magic Weapon (D)</p><p></p><p><strong>History</strong>:</p><p></p><p>[sblock]</p><p>Kelwan hails from Citadel Adbar in the North, where he received training as an acolyte of Gorm, patron of dwarven defenders. His father, Heldon Ganak, was an adventurer who spent many years exploring and traveling throughout the North. When he was wounded many decades ago, Heldon finally retired to the Citadel. Kelwan was born shortly after, and to his father's dismay, he inherited his father's wanderlust. Kelwan admired the defenders of the Citadel, but felt that he had a higher calling than the life of a grunt, and thus he became an acolyte of Gorm. Eventually his acolyte training was complete, and it was then that Kelwan's wanderlust reared it's head. Looking about, Kelwan determined that with the mighty defenses of Citadel Adbar as strong as ever, that he was redundant. Thus, with the reluctant blessing of his father, he set out to find where he could be of the most use. But first, Kelwan wanted to set his eyes on Silverymoon, a place he had only been to once when he was very young.</p><p></p><p>Midway through his journey, he encountered a caravan that had just been attacked by goblinoid raiders. The raiders were fought off by the caravan guards, but there were several wounded humans. Kelwan called upon Gorm's aid in order to provide what healing he could, and then accompanied the caravan the rest of the way to Silverymoon. This event made it clear to Kelwan that he had chosen the right thing to do in leaving the Citadel, and that Gorm was guiding him.</p><p></p><p>After spending several days in Silverymoon, he decided that he was not fond at all of city life, as it was too crowded and too busy. Filled with confidence from the events on his previous journey, Kelwan decided that he would head south to Loudwater, and then east on the Black Road to the Dalelands, which his father had often mentioned with great fondness. In Silverymoon, Kelwan met a fellow traveler, Sparrowhawk, who was also heading to the Dalelands, Mistledale in particular. They both agreed it would be safer to travel together on the road to Loudwater. Once in Loudwater, the adventurers joined a merchant caravan heading east through Llork and then across Anauroch. Another of the caravan guards, a halfling named Liksa, was heading to the Dalelands as well, and Kelwan and Sparrowhawk told him of their plan to leave the caravan after Anauroch. While in Llork, Kelwan was careful to keep his holy symbol under his shirt, and to stay close to the caravan, out of the way of any overzealous Zhentarim. The rest of the journey was miraculously uneventful, and as the last sand dune disappeared behind the caravan, the wayfarers snuck away into the night, heading towards Mistledale ...</p><p>[/sblock]</p><p><strong>Personality</strong>:</p><p></p><p>[sblock]</p><p>Kelwan is an optimistic and patient dwarf. He tends towards trust more than suspicion in his relations with those he perceives as good folk, almost to the point of naivete. He desires to protect people against unjust aggression, not just his own race. During his prayer times, he makes a habit of requesting that Gorm lead him to where he can do the most good, as another of his strong desires, perhaps the strongest, is that he feel useful. While Kelwan is not a missionary, he is forthright about his service to Gorm, and often invokes his name in times of relaxation, and stress. Kelwan inherited from his father a desire for exploration and new things, but he plans to eventually return to Citadel Adbar to continue his acolyte duties and become a full barakor of Gorm.</p><p>[/sblock]</p><p><strong>Appearance</strong>:</p><p></p><p>[sblock]</p><p>Kelwan is tall for a dwarf, with his long black braided hair giving the illusion of even more height. His green eyes stand out on his young dwarven face and his full black beard is trimmed very short. His worn clothes appear well-traveled, boots scuffed and slightly worn, breeches that look they are just on the verge of developing holes, and a dark green cloak which has faded a bit. Strapped across his back is a large backpack and shield which he carries easily. On his belt is a solid dwarven-made battleaxe. Around his neck on a chain, hangs a silver symbol that looks like a mask worn during parades. In each of the masks eyeholes is a small flame that appears to flicker in the light as a real flame would.</p><p>[/sblock]</p><p><strong>Equipment</strong>:</p><p>Breastplate (worn, 30 lbs.) (Regional starting equipment)</p><p>Heavy Steel Shield (strapped on back, 10 lbs.) - 7 gp</p><p>Explorer's Outfit (worn, 8 lbs.) - 10 gp</p><p></p><p>Battleaxe (belt, 6 lbs.) - 10 gp</p><p>Sling (belt, 0 lbs.) - 0 gp</p><p>Belt pouch (left belt, 1/2 lb.) - 1 gp</p><p>Belt pouch (right belt, 1/2 lb.) - 1 gp</p><p></p><p>Backpack (center back, 2 lbs.) - 2 gp</p><p>Bedroll (below backpack, 5 lbs.) - 1 sp</p><p>Silver Holy Symbol (around neck, 1 lb.) - 25 gp</p><p></p><p>Winter blanket (backpack, 3 lbs.) - 5 sp</p><p>Flint & Steel (backpack, 0 lbs.) - 1 gp</p><p>Oil (1-pint flask) x4 (backpack, 4 lbs.) - 4 sp</p><p>Piton x4 (backpack, 2 lbs.) - 4 sp</p><p>50' Silk Rope (backpack, 5 lbs.) - 10 gp</p><p>Trail Rations (7 days) (backpack, 7 lbs.) - 3.5 gp</p><p>Waterskin (backpack, 4 lbs.) - 1 gp</p><p>Whetstone (backpack, 1 lb) - 2 cp</p><p>Sack (empty) x2 (backpack, 1 lb.) - 2 sp</p><p>Sunrod x2 (backpack, 2 lbs.) - 4 gp</p><p></p><p>20 sling bullets (left pouch, 10 lbs.) - 2 sp</p><p>Chalk, 5 pieces (right pouch, 0 lbs.) - 5 cp</p><p>Tindertwig x5 (right pouch, 0 lbs.) - 5 gp</p><p>Potion of Cure Light Wounds x2 (right pouch, 0 lbs.) - (Regional starting equipment)</p><p></p><p>117 gp, 6 sp, 3 cp (left pouch, ~2 lbs.)</p></blockquote><p></p>
[QUOTE="Tenser42, post: 2571423, member: 22098"] [B]Kelwan Ganak[/B] Male Shield Dwarf Cleric of Gorm Gulthyn 1st lvl NG [B]Stats[/B]: [URL=http://invisiblecastle.com/find.py?a=show&id=147675]http://invisiblecastle.com/find.py?a=show&id=147675[/URL] Str 16 Dex 13 Con 19 Int 14 Wis 18 Cha 11 Hit Points 12 AC 18, Touch 11, Flat 17 Init +5 BAB +0, Grap +3 Speed 15' (base 20', load 104/76, medium armor) Fort +6, Ref +1, Will +7 +4 Melee, Battleaxe, 1d8+3, 20/x3 +1 Ranged, Sling, 1d4+3, 20/x2, 50'r [B]Vitals[/B]: Medium, 4'8" tall, 148 lbs, 44 yrs old Black hair, green eyes, greyish-white skin [B]Skills[/B]: Speaks Dwarven, Common, Celestial, and Infernal +8 Concentration (4) +6 Knowledge - Religion (4) +4 Knowledge - The North (2) (Home Region) +8 Heal (4) +6 Spellcraft (4) +2 Intimidate (0) +4 Spot (0) +4 Listen (0) [B]Feats[/B]: - Martial Weapon Proficiency (Battleaxe) (War domain) - Weapon Focus (Battleaxe) (War domain) - Bullheaded (+1 Will saves, +2 Intimidate) (Regional feat) - Improved Initiative [B]Shield Dwarf Traits[/B]: - +1 attack bonus vs. orcs and goblinoids - 60' darkvision - Stonecunning - +4 on ability checks vs. bull rush or trip when standing on ground - +2 on saving throws vs. poison - +2 on saving throws vs. spells and spell-like effects - +4 dodge bonus to AC vs. giant type monsters - +2 on Appraise checks related to stone or metal items - +2 on Craft checks related to stone or metal [B]Cleric Abilities[/B]: - Turn undead 3 times per day - protective ward once per day (+1 resistance bonus to next saving throw on touched creature) (Protection domain granted power) - Protection and War domains [B]Spells Prepared[/B]: (3/2+1) 0th- Detect Magic x2, Purify Food and Drink 1st- Bless, Shield of Faith, Magic Weapon (D) [B]History[/B]: [sblock] Kelwan hails from Citadel Adbar in the North, where he received training as an acolyte of Gorm, patron of dwarven defenders. His father, Heldon Ganak, was an adventurer who spent many years exploring and traveling throughout the North. When he was wounded many decades ago, Heldon finally retired to the Citadel. Kelwan was born shortly after, and to his father's dismay, he inherited his father's wanderlust. Kelwan admired the defenders of the Citadel, but felt that he had a higher calling than the life of a grunt, and thus he became an acolyte of Gorm. Eventually his acolyte training was complete, and it was then that Kelwan's wanderlust reared it's head. Looking about, Kelwan determined that with the mighty defenses of Citadel Adbar as strong as ever, that he was redundant. Thus, with the reluctant blessing of his father, he set out to find where he could be of the most use. But first, Kelwan wanted to set his eyes on Silverymoon, a place he had only been to once when he was very young. Midway through his journey, he encountered a caravan that had just been attacked by goblinoid raiders. The raiders were fought off by the caravan guards, but there were several wounded humans. Kelwan called upon Gorm's aid in order to provide what healing he could, and then accompanied the caravan the rest of the way to Silverymoon. This event made it clear to Kelwan that he had chosen the right thing to do in leaving the Citadel, and that Gorm was guiding him. After spending several days in Silverymoon, he decided that he was not fond at all of city life, as it was too crowded and too busy. Filled with confidence from the events on his previous journey, Kelwan decided that he would head south to Loudwater, and then east on the Black Road to the Dalelands, which his father had often mentioned with great fondness. In Silverymoon, Kelwan met a fellow traveler, Sparrowhawk, who was also heading to the Dalelands, Mistledale in particular. They both agreed it would be safer to travel together on the road to Loudwater. Once in Loudwater, the adventurers joined a merchant caravan heading east through Llork and then across Anauroch. Another of the caravan guards, a halfling named Liksa, was heading to the Dalelands as well, and Kelwan and Sparrowhawk told him of their plan to leave the caravan after Anauroch. While in Llork, Kelwan was careful to keep his holy symbol under his shirt, and to stay close to the caravan, out of the way of any overzealous Zhentarim. The rest of the journey was miraculously uneventful, and as the last sand dune disappeared behind the caravan, the wayfarers snuck away into the night, heading towards Mistledale ... [/sblock] [B]Personality[/B]: [sblock] Kelwan is an optimistic and patient dwarf. He tends towards trust more than suspicion in his relations with those he perceives as good folk, almost to the point of naivete. He desires to protect people against unjust aggression, not just his own race. During his prayer times, he makes a habit of requesting that Gorm lead him to where he can do the most good, as another of his strong desires, perhaps the strongest, is that he feel useful. While Kelwan is not a missionary, he is forthright about his service to Gorm, and often invokes his name in times of relaxation, and stress. Kelwan inherited from his father a desire for exploration and new things, but he plans to eventually return to Citadel Adbar to continue his acolyte duties and become a full barakor of Gorm. [/sblock] [B]Appearance[/B]: [sblock] Kelwan is tall for a dwarf, with his long black braided hair giving the illusion of even more height. His green eyes stand out on his young dwarven face and his full black beard is trimmed very short. His worn clothes appear well-traveled, boots scuffed and slightly worn, breeches that look they are just on the verge of developing holes, and a dark green cloak which has faded a bit. Strapped across his back is a large backpack and shield which he carries easily. On his belt is a solid dwarven-made battleaxe. Around his neck on a chain, hangs a silver symbol that looks like a mask worn during parades. In each of the masks eyeholes is a small flame that appears to flicker in the light as a real flame would. [/sblock] [B]Equipment[/B]: Breastplate (worn, 30 lbs.) (Regional starting equipment) Heavy Steel Shield (strapped on back, 10 lbs.) - 7 gp Explorer's Outfit (worn, 8 lbs.) - 10 gp Battleaxe (belt, 6 lbs.) - 10 gp Sling (belt, 0 lbs.) - 0 gp Belt pouch (left belt, 1/2 lb.) - 1 gp Belt pouch (right belt, 1/2 lb.) - 1 gp Backpack (center back, 2 lbs.) - 2 gp Bedroll (below backpack, 5 lbs.) - 1 sp Silver Holy Symbol (around neck, 1 lb.) - 25 gp Winter blanket (backpack, 3 lbs.) - 5 sp Flint & Steel (backpack, 0 lbs.) - 1 gp Oil (1-pint flask) x4 (backpack, 4 lbs.) - 4 sp Piton x4 (backpack, 2 lbs.) - 4 sp 50' Silk Rope (backpack, 5 lbs.) - 10 gp Trail Rations (7 days) (backpack, 7 lbs.) - 3.5 gp Waterskin (backpack, 4 lbs.) - 1 gp Whetstone (backpack, 1 lb) - 2 cp Sack (empty) x2 (backpack, 1 lb.) - 2 sp Sunrod x2 (backpack, 2 lbs.) - 4 gp 20 sling bullets (left pouch, 10 lbs.) - 2 sp Chalk, 5 pieces (right pouch, 0 lbs.) - 5 cp Tindertwig x5 (right pouch, 0 lbs.) - 5 gp Potion of Cure Light Wounds x2 (right pouch, 0 lbs.) - (Regional starting equipment) 117 gp, 6 sp, 3 cp (left pouch, ~2 lbs.) [/QUOTE]
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