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<blockquote data-quote="Drawmack" data-source="post: 596380" data-attributes="member: 4981"><p><span style="color: orange">Wicht vs. Nifft Round I judging</span></p><p><span style="color: white"></span></p><p><span style="color: white"><strong>Wicht Round I Critique</strong></span></p><p><span style="color: white">Again we’ve got some min/maxing with the stats but let’s see how they are used to build an interesting character. </span></p><p><span style="color: white"></span></p><p><span style="color: white">Description is good and wrapping the role-playing tips right in there makes it readable and quick. I like this, I got a good visual of the character from it and could see how to use him in a lot of situations. </span></p><p><span style="color: white"></span></p><p><span style="color: white">Okay onto the judging criteria:</span></p><p><span style="color: white"></span></p><p><span style="color: white"><strong>Originality:</strong> The lying back-stabbing sneaking bard. This isn’t very original; I’ve seen it done a lot. However he does manage to use his weaknesses to his advantage. All in all though I’d rate him as pretty run of the mill; except for the sneaky liar managing to get a sash of valor while sticking to his back-stabbing ways. 3 points awarded.</span></p><p><span style="color: white"></span></p><p><span style="color: white"><strong>Playability:</strong> This guy seems pretty tied to the courts. However he does have a keep, which is more then reasonable for a 14th level character, where he appears to spend a lot of time. This alludes to him having down-time that he could use to adventure. It seems as though he’s pretty tied to the king and would get most of his orders from that king. The only situation where I can really see him being a playable character is in a single-person city game or if the entire party works for the court. It is limited playability, which you admit to in your note. 3 points awarded.</span></p><p><span style="color: white"></span></p><p><span style="color: white"><strong>Use of the ingredients:</strong> The sash was used wonderfully, I really liked this. The other two ingredients are both used in describing his keep. While his keep is very important to him I would have liked to see them used separately. Also Athena, the goddess of war, with a non-warrior living in her desecrated temple; I would see this more as some paladins of Athena come hunting this guy instead of her sending him on a mission. The ingredients use was inventive and it made sense. They were seamlessly integrated and important, though not integral, to the character. 4 points awarded.</span></p><p><span style="color: white"></span></p><p><span style="color: white"><strong><u>Final Judgment: 10 points of 15 awarded.</u></strong></span></p><p><span style="color: white"></span></p><p><span style="color: white"><strong>Nifft round I critique</strong></span></p><p><span style="color: white"></span></p><p><span style="color: white">This is over all an excellent entry but let’s see how it breaks down in the sooring.</span></p><p><span style="color: white"></span></p><p><span style="color: white"><strong>Originality:</strong> The lying back-stabbing bard maybe over done but this guy has a very unique twist on the idea. I liked the way you took being roman to the hilt. He is a con-man through and through always looking for the next con to run. He is a premier con-man using his cons to get to the top of the ladder. Basically he is the head of a theives’ guild and his cover identity is that of a courtier. Points awarded 4</span></p><p><span style="color: white"></span></p><p><span style="color: white"><strong>Playability:</strong> Here he suffers. This character is much more an NPC then a PC. His time is spent running the thieves’ guild and being a courtier, there really isn’t any room for adventuring. Much like Wicht’s entry this could be fun for a single person or a dual person game but there isn’t much place for party style adventures with this guy. The only real foe this guy has is an entire religious order and I don’t think he’ll ever be strong enough to take those on. Unless you can find a party that’s willing to spend their days fighting Athena’s minions and designing plots for this guys guild to carry out he is relegated to the realms of the NPC. Unlike his counter part you really can’t even have a group of the king’s men for the party since he can’t really get that close to anyone, lest he blow his own cover. Points awarded 2</span></p><p><span style="color: white"></span></p><p><span style="color: white"><strong>Use of the ingredients:</strong> His back story is great. Athena is worked in as a major foe with a believable story of how she got to be his foe. Then the sash is tied to Athena, he always wears the sash and by doing so defiles Athena and her power by increasing his own through the sash’s powers. The anti-magic field being residuals from a spell being repeatedly cast is a great idea, and excellent incorporation of the idea. Points awarded 5</span></p><p><span style="color: white"></span></p><p><span style="color: white"><strong><u>Total: 11 out of a possible 15 points.</u></strong></span></p><p><span style="color: white"></span></p><p></p><p>This was a tough one, they were both very good PCs. Originally they had the same scores I had to reread them several times to pick a winner. </p><p>Sorry wicht and congradulations Nifft</p></blockquote><p></p>
[QUOTE="Drawmack, post: 596380, member: 4981"] [color=orange]Wicht vs. Nifft Round I judging[/color] [color=white] [b]Wicht Round I Critique[/b] Again we’ve got some min/maxing with the stats but let’s see how they are used to build an interesting character. Description is good and wrapping the role-playing tips right in there makes it readable and quick. I like this, I got a good visual of the character from it and could see how to use him in a lot of situations. Okay onto the judging criteria: [b]Originality:[/b] The lying back-stabbing sneaking bard. This isn’t very original; I’ve seen it done a lot. However he does manage to use his weaknesses to his advantage. All in all though I’d rate him as pretty run of the mill; except for the sneaky liar managing to get a sash of valor while sticking to his back-stabbing ways. 3 points awarded. [b]Playability:[/b] This guy seems pretty tied to the courts. However he does have a keep, which is more then reasonable for a 14th level character, where he appears to spend a lot of time. This alludes to him having down-time that he could use to adventure. It seems as though he’s pretty tied to the king and would get most of his orders from that king. The only situation where I can really see him being a playable character is in a single-person city game or if the entire party works for the court. It is limited playability, which you admit to in your note. 3 points awarded. [b]Use of the ingredients:[/b] The sash was used wonderfully, I really liked this. The other two ingredients are both used in describing his keep. While his keep is very important to him I would have liked to see them used separately. Also Athena, the goddess of war, with a non-warrior living in her desecrated temple; I would see this more as some paladins of Athena come hunting this guy instead of her sending him on a mission. The ingredients use was inventive and it made sense. They were seamlessly integrated and important, though not integral, to the character. 4 points awarded. [b][u]Final Judgment: 10 points of 15 awarded.[/u][/b] [b]Nifft round I critique[/b] This is over all an excellent entry but let’s see how it breaks down in the sooring. [b]Originality:[/b] The lying back-stabbing bard maybe over done but this guy has a very unique twist on the idea. I liked the way you took being roman to the hilt. He is a con-man through and through always looking for the next con to run. He is a premier con-man using his cons to get to the top of the ladder. Basically he is the head of a theives’ guild and his cover identity is that of a courtier. Points awarded 4 [b]Playability:[/b] Here he suffers. This character is much more an NPC then a PC. His time is spent running the thieves’ guild and being a courtier, there really isn’t any room for adventuring. Much like Wicht’s entry this could be fun for a single person or a dual person game but there isn’t much place for party style adventures with this guy. The only real foe this guy has is an entire religious order and I don’t think he’ll ever be strong enough to take those on. Unless you can find a party that’s willing to spend their days fighting Athena’s minions and designing plots for this guys guild to carry out he is relegated to the realms of the NPC. Unlike his counter part you really can’t even have a group of the king’s men for the party since he can’t really get that close to anyone, lest he blow his own cover. Points awarded 2 [b]Use of the ingredients:[/b] His back story is great. Athena is worked in as a major foe with a believable story of how she got to be his foe. Then the sash is tied to Athena, he always wears the sash and by doing so defiles Athena and her power by increasing his own through the sash’s powers. The anti-magic field being residuals from a spell being repeatedly cast is a great idea, and excellent incorporation of the idea. Points awarded 5 [b][u]Total: 11 out of a possible 15 points.[/u][/b] [/color] This was a tough one, they were both very good PCs. Originally they had the same scores I had to reread them several times to pick a winner. Sorry wicht and congradulations Nifft [/QUOTE]
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