Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
IRON PC Game I
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ajanders" data-source="post: 599128" data-attributes="member: 3271"><p><strong>ajanders entry</strong></p><p></p><p>Oh god, I think I'm late...blush...</p><p>Posting this now in hope</p><p></p><p>Ingredients:</p><p>Stats: 9, 11, 9, 7, 13, 13 </p><p>Race: Gnome</p><p>Class: Paladin</p><p>Level: 3</p><p>Alignment: LG</p><p>Ingredients: Scroll of Fireball; Shield of Bashing; Convict</p><p></p><p>Pyerete Gorthden, M Gnome Paladin3; Size:S Type Humanoid; HP 22; Init +1; Spd Walk 20'; AC 12 (flatfooted 11, touch 12) SA: save +2 vs illusions,+1 to hit kobolds/goblinoids,+4 dodge vs giants,Speak with Burrowing Animals 1/day, Dancing Lights, Ghost Sound, Prestidigitation 1/day,Detect Evil, Divine Grace, Divine Health, Aura of Courage, Smite Evil 1/day,Remove Disease 1/week,Turn Undead 3/day; Vision: Low-light, Normal AL: LG; Sv: Fort +3, Ref +2, Will +0; Str 5, Dex 13, Con 11, Int 13, Wis 9, Cha 11 Skills/Feats: Alchemy +6, Craft (Bowmaking) +3, Craft (Trapsmith) +2, Diplomacy +4, Hide +5, Knowledge (Religion) +3, Knowledge (Law) +1, Listen +1; Exotic Weapon Proficiency (Repeating Crossbow), Point Blank Shot </p><p>History</p><p>Pyerete Gorthden was not supposed to be a paladin. Paladins are warriors of Good and Law, mighty in thew and faith. Pyrete Gorthden was small and puny, even by gnomish standards. He was an apprentice trapsmith with a specialization in alchemical traps and spring bows and a habit of saying his prayers every night the way his mother had always said he should. </p><p>One night Garl GlitterGold said something back, surprising Pyrete no end. The old trickster leaned down to his ear and told him “When you know what makes a paladin, you will know what you must be.” </p><p>Three days of furious thought later, Pyerete knew the answer was “Faith” and was granted the power of a paladin. </p><p>He tried to be what he thought a paladin should be: a frontline fighter with a large weapon and heavy armor. After his companions rescued him from his chain shirt, he realized he would need to rethink his strategy.</p><p>He reread the tales of Garl Glittergold and recognized what he could do. Evil was greedy, destructive, and power-hungry. When those qualities were turned against good creatures, innocents suffered and died. But if those qualities could be turned against evil creatures, they would consume themselves instead, punishing themselves for their own misdeeds.</p><p>His first collection of adventuring companions were dubious. It seemed an awfully subtle concept to apply to a collection of human bandits. They were even more dubious when Pyrete opened their battle with the thieves by offering them a fat jingling pouch if they’d let him go. They cheered up when the pouch turned out to be a tanglefoot bag that neatly glued three of their opponents together and removed them from the fight. Pyrete brought the prisoners back, testified against them in court, and saw them convicted for theft, assault, and murder, which earned his party both fame and reward. In gratitude, the party gave him the sole magic item the bandits had acquired: a +1 Bashing large steel shield. Pyrete accepted it with grace and confusion, being barely able to carry the thing. He carries it now as his sole armor and melee weapon, though it more often serves as a sled, umbrella, brazier, signal mirror, or source of amusment.</p><p>On his second adventure, Pyrete and his companions found themselves chasing an rogue who was selling 12th level Fireball scrolls in the city. Pyrete deafened him with a thunderstone and attempted to arrest him. The rogue drew one of his own scrolls and read it…incorrectly. Pyrete survived the spell failure by a miracle and marks that up as ‘one from the Boss’.</p><p>Now he seeks a new adventuring party with a taste for terrible humor and a tolerance for pack animals.</p><p>Roleplaying Notes</p><p>Pyrete is a Paladin of Ironic Justice, an admittedly narrow paladin specialty. </p><p>He does not lie, but he is adept at telling only half the truth and allowing his listeners to deceive themselves at the ending.</p><p>He avoids killing whenever possible and encourages others to do the same: preferring to incapacitate his foes and take them for trial. He is even willing to use sleep or paralytic poisons to this end if necessary: a major departure from other paladins.</p><p>He sees no problems with looting evil creatures, feeling it quite right to steal from thieves.</p><p>Pyrete prefers to conduct sting operations against evil, allowing it to destroy itself: where that is not possible, he prefers to bring evil things back for trial. Neither of these preferences prevent him from defending himself or the party if attacked.</p><p>Description</p><p>Short, balding, breathy tenor voice, scrawny. Smokes a pipe and always smells of chemicals and tobacco. Always wears clothes with plenty of pockets.</p></blockquote><p></p>
[QUOTE="ajanders, post: 599128, member: 3271"] [b]ajanders entry[/b] Oh god, I think I'm late...blush... Posting this now in hope Ingredients: Stats: 9, 11, 9, 7, 13, 13 Race: Gnome Class: Paladin Level: 3 Alignment: LG Ingredients: Scroll of Fireball; Shield of Bashing; Convict Pyerete Gorthden, M Gnome Paladin3; Size:S Type Humanoid; HP 22; Init +1; Spd Walk 20'; AC 12 (flatfooted 11, touch 12) SA: save +2 vs illusions,+1 to hit kobolds/goblinoids,+4 dodge vs giants,Speak with Burrowing Animals 1/day, Dancing Lights, Ghost Sound, Prestidigitation 1/day,Detect Evil, Divine Grace, Divine Health, Aura of Courage, Smite Evil 1/day,Remove Disease 1/week,Turn Undead 3/day; Vision: Low-light, Normal AL: LG; Sv: Fort +3, Ref +2, Will +0; Str 5, Dex 13, Con 11, Int 13, Wis 9, Cha 11 Skills/Feats: Alchemy +6, Craft (Bowmaking) +3, Craft (Trapsmith) +2, Diplomacy +4, Hide +5, Knowledge (Religion) +3, Knowledge (Law) +1, Listen +1; Exotic Weapon Proficiency (Repeating Crossbow), Point Blank Shot History Pyerete Gorthden was not supposed to be a paladin. Paladins are warriors of Good and Law, mighty in thew and faith. Pyrete Gorthden was small and puny, even by gnomish standards. He was an apprentice trapsmith with a specialization in alchemical traps and spring bows and a habit of saying his prayers every night the way his mother had always said he should. One night Garl GlitterGold said something back, surprising Pyrete no end. The old trickster leaned down to his ear and told him “When you know what makes a paladin, you will know what you must be.” Three days of furious thought later, Pyerete knew the answer was “Faith” and was granted the power of a paladin. He tried to be what he thought a paladin should be: a frontline fighter with a large weapon and heavy armor. After his companions rescued him from his chain shirt, he realized he would need to rethink his strategy. He reread the tales of Garl Glittergold and recognized what he could do. Evil was greedy, destructive, and power-hungry. When those qualities were turned against good creatures, innocents suffered and died. But if those qualities could be turned against evil creatures, they would consume themselves instead, punishing themselves for their own misdeeds. His first collection of adventuring companions were dubious. It seemed an awfully subtle concept to apply to a collection of human bandits. They were even more dubious when Pyrete opened their battle with the thieves by offering them a fat jingling pouch if they’d let him go. They cheered up when the pouch turned out to be a tanglefoot bag that neatly glued three of their opponents together and removed them from the fight. Pyrete brought the prisoners back, testified against them in court, and saw them convicted for theft, assault, and murder, which earned his party both fame and reward. In gratitude, the party gave him the sole magic item the bandits had acquired: a +1 Bashing large steel shield. Pyrete accepted it with grace and confusion, being barely able to carry the thing. He carries it now as his sole armor and melee weapon, though it more often serves as a sled, umbrella, brazier, signal mirror, or source of amusment. On his second adventure, Pyrete and his companions found themselves chasing an rogue who was selling 12th level Fireball scrolls in the city. Pyrete deafened him with a thunderstone and attempted to arrest him. The rogue drew one of his own scrolls and read it…incorrectly. Pyrete survived the spell failure by a miracle and marks that up as ‘one from the Boss’. Now he seeks a new adventuring party with a taste for terrible humor and a tolerance for pack animals. Roleplaying Notes Pyrete is a Paladin of Ironic Justice, an admittedly narrow paladin specialty. He does not lie, but he is adept at telling only half the truth and allowing his listeners to deceive themselves at the ending. He avoids killing whenever possible and encourages others to do the same: preferring to incapacitate his foes and take them for trial. He is even willing to use sleep or paralytic poisons to this end if necessary: a major departure from other paladins. He sees no problems with looting evil creatures, feeling it quite right to steal from thieves. Pyrete prefers to conduct sting operations against evil, allowing it to destroy itself: where that is not possible, he prefers to bring evil things back for trial. Neither of these preferences prevent him from defending himself or the party if attacked. Description Short, balding, breathy tenor voice, scrawny. Smokes a pipe and always smells of chemicals and tobacco. Always wears clothes with plenty of pockets. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
IRON PC Game I
Top