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iron spikes, pitons, climber's kit
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<blockquote data-quote="Harvengure" data-source="post: 6749463" data-attributes="member: 6751043"><p>Greetings all,</p><p></p><p>I'm currently on what will be a free netbook. Basically the Ultimate Equipment book for 5E. In that, I am going through the current 5E books and tweaking things here and there to this end. Some of those things are the iron spikes, the pitons, and the climbers kit. </p><p></p><p> Now while trying to avoid bogging the system down with more mechanics as has been the issue with past systems, I am also trying to make things more usable in mechanical ways beyond off of a DM's head and flavor. So with this all said here is my idea for these items specifically. Or ideas, rather. </p><p></p><p>One option is to get rid of pitons altogether and go with just iron spikes with some tweaking. More people are going to know what an iron spike is rather than a piton anyway. Give the iron spike the weapon stats of a dagger or a dart and have them give a prof bonus when clinging to a surface to resist falling or being knocked off from said surface.</p><p></p><p>The other option is keep both and make a distinction, treat the piton like a dart and the spike like a dagger. Have them give prof to resist falling/being knocked off while the climber's kit would either give you prof or advantage to both climbing and not falling. Thoughts?</p></blockquote><p></p>
[QUOTE="Harvengure, post: 6749463, member: 6751043"] Greetings all, I'm currently on what will be a free netbook. Basically the Ultimate Equipment book for 5E. In that, I am going through the current 5E books and tweaking things here and there to this end. Some of those things are the iron spikes, the pitons, and the climbers kit. Now while trying to avoid bogging the system down with more mechanics as has been the issue with past systems, I am also trying to make things more usable in mechanical ways beyond off of a DM's head and flavor. So with this all said here is my idea for these items specifically. Or ideas, rather. One option is to get rid of pitons altogether and go with just iron spikes with some tweaking. More people are going to know what an iron spike is rather than a piton anyway. Give the iron spike the weapon stats of a dagger or a dart and have them give a prof bonus when clinging to a surface to resist falling or being knocked off from said surface. The other option is keep both and make a distinction, treat the piton like a dart and the spike like a dagger. Have them give prof to resist falling/being knocked off while the climber's kit would either give you prof or advantage to both climbing and not falling. Thoughts? [/QUOTE]
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