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[IronDM] Iron DM Returns! Winner announced!
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<blockquote data-quote="carpedavid" data-source="post: 2363720" data-attributes="member: 6971"><p>Don't let Wulf fool you - Iron DM judges are extremely hard to bluff. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>Now that the contest is over, I can give the following analysis and advice: I paid almost no attention to the stat blocks that were included. The only match in which I gave them more than a cursory glance was the last match of the first round, in which I combed through Mark's stat block for the lich character because I couldn't find the use of one of the ingredients anywhere else.</p><p></p><p>For future entries, I'd recommend sticking with Wulf's initial advice and leaving them out completely. Any statistics that are important to note, like race, class, or special abilities, can be noted within the text of the entry.</p><p></p><p>I did like to see DCs for skill checks or saves included, though. To the keen eye, they provide a quick reference of how challenging a particular task should be. I wouldn't suggest spending much time meticulously calculating a DC - an approximation is appropriate based upon the amount of time available in the contest.</p><p></p><p>Lists of DCs (for knowledge checks and the like) can be useful, too. Often times, it's the easiest way to note what knowledge PCs can glean in a particular area. If a list of DCs repeats what's already in the text, though, then they're just redundant. Additionally, if the knowledge represented in the list isn't relevent to the goal of the adventure, then the list should be cut.</p><p></p><p>Try to make sure that everything that you include in your adventure is relevent to the actions of the PCs or is helpful in guiding the DM. Everything else just serves to pad out the word count . <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="carpedavid, post: 2363720, member: 6971"] Don't let Wulf fool you - Iron DM judges are extremely hard to bluff. :cool: Now that the contest is over, I can give the following analysis and advice: I paid almost no attention to the stat blocks that were included. The only match in which I gave them more than a cursory glance was the last match of the first round, in which I combed through Mark's stat block for the lich character because I couldn't find the use of one of the ingredients anywhere else. For future entries, I'd recommend sticking with Wulf's initial advice and leaving them out completely. Any statistics that are important to note, like race, class, or special abilities, can be noted within the text of the entry. I did like to see DCs for skill checks or saves included, though. To the keen eye, they provide a quick reference of how challenging a particular task should be. I wouldn't suggest spending much time meticulously calculating a DC - an approximation is appropriate based upon the amount of time available in the contest. Lists of DCs (for knowledge checks and the like) can be useful, too. Often times, it's the easiest way to note what knowledge PCs can glean in a particular area. If a list of DCs repeats what's already in the text, though, then they're just redundant. Additionally, if the knowledge represented in the list isn't relevent to the goal of the adventure, then the list should be cut. Try to make sure that everything that you include in your adventure is relevent to the actions of the PCs or is helpful in guiding the DM. Everything else just serves to pad out the word count . ;) [/QUOTE]
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