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Ironfang Invasion 5E conversion (OOC)
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<blockquote data-quote="Charwoman Gene" data-source="post: 7084344" data-attributes="member: 5044"><p>Dang, how many soldiers are we?</p><p></p><p><strong><span style="font-size: 15px">Sister Grace</span></strong></p><p><strong>Human Cleric(Life) 1</strong></p><p><strong>XP:</strong></p><p><strong>Soldier <em>NG</em></strong></p><p><strong>Strength </strong>12 (+1) <strong>Dexterity </strong>10 (+0) <strong>Constitution </strong>14 (+2)</p><p><strong>Intelligence</strong> 10 (+0) <strong>Wisdom </strong>16 (+3) <strong>Charisma</strong> 12 (+1)</p><p>Sister Evangelina Grace is a priestess of Paladine and a military veteran, she’s tough as nails but she knows her business.</p><p>[sblock=Bio]</p><p>I don't know who my birth parents are, but my true parent is the church of Paladine. I led a very sheltered life learning our ways and communing with his glory. I came of age, swore my vows, and sought for guidance for my purpose. There came a need for volunteers to aid in a just military action. I signed up.</p><p>Life on the battlefield taught me as much or more than the cloister did. Life and death played out a dance around me. I learned what rules worked and what didn't. I learned when to relax and when to be steel.</p><p>Why did I leave the military? Well, I had a bit of a dream and prayed on it, and I believe I have to walk indepently for a while, outside of religious or military rigor.</p><p>[/sblock]</p><p>[sblock=Personality]</p><p>Traits: Grace has a stern and uncompromising demeanor the overlies a kind and loving nature.</p><p> Grace likes to take risks when there is a lot on the line.</p><p>Ideal: I wish to see a just peace between all nations and people.</p><p>Bond: As an orphan, I owe the Church my life, I let nothing interfere with me serving Paladine.</p><p>Flaw: She bristles under direct authority.</p><p>[/sblock]</p><p>[sblock=Appearance]</p><p><strong>Hair:</strong> Brown</p><p><strong>Eyes:</strong> Blue</p><p><strong>Skin:</strong> Fair</p><p><strong>Height:</strong> 5’9”</p><p><strong>Weight:</strong> 200 lbs</p><p><strong>Age:</strong> 25</p><p><strong>Description:</strong></p><p> Sister Grace is a large, physically imposing woman. She wears severe robes of her religious order most of the time, swapping in a variant modified for combat when armor is required.</p><p>[/sblock]</p><p>[sblock=Stats, Skills, Proficiencies]</p><p><strong><span style="font-size: 15px">Grace</span></strong></p><p><strong>Human Cleric(Life) 1</strong></p><p><strong>XP:</strong></p><p><strong>Soldier <em>NG</em></strong></p><p><strong>Strength </strong>12 (+1) <strong>Dexterity </strong>10 (+0) <strong>Constitution </strong>14 (+2)</p><p><strong>Intelligence</strong> 10 (+0) <strong>Wisdom </strong>16 (+3) <strong>Charisma</strong> 12 (+1)</p><p><strong>Skills</strong> <ul> <li data-xf-list-type="ul">Acrobatics +0</li> <li data-xf-list-type="ul">Animal Handling +3</li> <li data-xf-list-type="ul">Arcana +0</li> <li data-xf-list-type="ul"><strong>Athletics +3</strong></li> <li data-xf-list-type="ul">Deception +1</li> <li data-xf-list-type="ul">History +0</li> <li data-xf-list-type="ul"><strong>Insight +5</strong></li> <li data-xf-list-type="ul"><strong>Intimidation +3</strong></li> <li data-xf-list-type="ul">Investigation +0</li> <li data-xf-list-type="ul"><strong>Medicine +5</strong></li> <li data-xf-list-type="ul">Nature +0</li> <li data-xf-list-type="ul"><strong>Perception +5</strong></li> <li data-xf-list-type="ul">Performance +1</li> <li data-xf-list-type="ul">Persuasion +1</li> <li data-xf-list-type="ul">Religion +0</li> <li data-xf-list-type="ul">Sleight of Hand +0</li> <li data-xf-list-type="ul">Stealth +0</li> <li data-xf-list-type="ul">Survival +3</li> </ul><p><strong><u>PROFICIENCIES</u></strong></p><p><strong>Armor: </strong> All Armor, Shields</p><p><strong>Weapons: </strong> Simple Weapons</p><p><strong>Tools:</strong> Vehicles (Land), Gaming(Dice)</p><p><strong>Languages: </strong>Common, Dwarven</p><p>[/sblock]</p><p>[sblock=Combat]</p><p><strong><u>COMBAT</u></strong></p><p><strong>Init: </strong> +0</p><p><strong>AC: </strong> 18</p><p><strong>HP: </strong> 10/10</p><p><strong>Hit Dice: </strong> 1d8+2</p><p><strong>Speed</strong> 30</p><p><strong>Size</strong> Medium</p><p><strong>Passive perception</strong> 15</p><p><strong>SAVES</strong></p><p><strong>STR +1</strong><strong>DEX +0</strong><strong>CON +2</strong><strong>INT +0</strong><strong><em>WIS +5</em></strong><strong><em>CHA +3</em></strong></p><p></p><p></p><p><strong>Attacks and Cantrips</strong></p><ul> <li data-xf-list-type="ul">Mace +3 / 1d6+1 bludgeoning</li> <li data-xf-list-type="ul">Light Crossbow +0 / 1d8 loading, two-handed</li> <li data-xf-list-type="ul">Sacred Flame Dex save or 1d8 radiant. No cover.</li> </ul><p>[/sblock]</p><p>[sblock=Features and Abilities]</p><p><strong><u>CLASS FEATURES</u></strong></p><p><strong>Spellcasting:</strong> Cleric Spells</p><ul> <li data-xf-list-type="ul">Spell Save DC: 13</li> <li data-xf-list-type="ul">Spell Attack Bonus:+5</li> </ul><p>Cantrips (3)</p><ul> <li data-xf-list-type="ul">Guidance</li> <li data-xf-list-type="ul">Light</li> <li data-xf-list-type="ul">Sacred Flame</li> </ul><p>Spells Prepared (4)</p><ul> <li data-xf-list-type="ul">Bless</li> <li data-xf-list-type="ul">Cure Wounds</li> <li data-xf-list-type="ul">Detect Magic</li> <li data-xf-list-type="ul">Healing Word</li> <li data-xf-list-type="ul">Detect Evil and Good</li> <li data-xf-list-type="ul">Detect Magic</li> </ul><p>Spell slots - 2 Level 1</p><p><strong>Channel Divinity</strong></p><p style="margin-left: 20px">1 / short rest</p><p><strong>Channel Divinity: <em>Turn Undead</em></strong> Undead within 30’ make a Wisdom save or be turned.</p><p><strong>Ritual Caster</strong></p><p><strong>Divine Domain: <em>Life</em></strong></p><p>Disciple of Life - 2 + spell level extra hp on healing spells</p><p></p><p></p><p><strong><u>Background (Soldier) Feature</u></strong>: <strong>Military Rank</strong></p><p style="margin-left: 20px">You have a military rank from your career as a soldier.</p> <p style="margin-left: 20px">Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.</p><p></p><p><strong><u>FEATS</u></strong></p><p><strong>Healer</strong></p><ul> <li data-xf-list-type="ul">When you use a healer’s kit to stabilize a dying creature, that creature also regains 1 hit point.</li> <li data-xf-list-type="ul">Spend one use of a healer’s kit, restore 1d6 + 4 +HD hit points.</li> </ul><p>[/sblock]</p><p>[sblock=Equipment]</p><p><strong><u>EQUIPMENT</u></strong></p><p><strong>Combat Gear</strong></p><p>Mace</p><p>Chain Mail</p><p>Light Crossbow</p><p>20 bolts</p><p>Shield</p><p>Holy Symbol</p><p></p><p><strong>Other Gear</strong></p><p>Holy Symbol</p><p>Healer’s Kit</p><p>Insignia of rank</p><p>Piece of a banner from the first batle she fought</p><p>Set of bone dice</p><p>Set of common clothes</p><p>Belt pouch containing gp</p><p>Backpack</p><p>Blanket</p><p>10 candles</p><p>Tinderbox</p><p>Alms box</p><p>2 blocks of incense</p><p>Censer</p><p>Vestments</p><p>2 days of rations</p><p>Waterskin.</p><p><strong><em>Money:</em>5 gp</strong></p><p>[/sblock]</p><p>[sblock=Mini Stats]</p><p><strong>Init: </strong> +0</p><p><strong>AC: </strong> 18</p><p><strong>HP: </strong> 10/10</p><p><strong>Hit Dice: </strong> 1d8+2</p><p><strong>Speed</strong> 30</p><p><strong>Size</strong> Medium</p><p><strong>Passive perception</strong> 15</p><p><strong>SAVES</strong></p><p><strong>STR +1</strong><strong>DEX +0</strong><strong>CON +2</strong><strong>INT +0</strong><strong><em>WIS +5</em></strong><strong><em>CHA +3</em></strong></p><ul> <li data-xf-list-type="ul">Mace +3 / 1d6+1 bludgeoning</li> <li data-xf-list-type="ul">Light Crossbow +0 / 1d8 loading, two-handed</li> <li data-xf-list-type="ul">Sacred Flame Dex save or 1d8 radiant. No cover.</li> </ul><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 7084344, member: 5044"] Dang, how many soldiers are we? [b][size=4]Sister Grace[/size][/b] [b]Human Cleric(Life) 1[/b] [b]XP:[/b] [b]Soldier [i]NG[/i][/b] [b]Strength [/b]12 (+1) [b]Dexterity [/b]10 (+0) [b]Constitution [/b]14 (+2) [b]Intelligence[/b] 10 (+0) [b]Wisdom [/b]16 (+3) [b]Charisma[/b] 12 (+1) Sister Evangelina Grace is a priestess of Paladine and a military veteran, she’s tough as nails but she knows her business. [sblock=Bio] I don't know who my birth parents are, but my true parent is the church of Paladine. I led a very sheltered life learning our ways and communing with his glory. I came of age, swore my vows, and sought for guidance for my purpose. There came a need for volunteers to aid in a just military action. I signed up. Life on the battlefield taught me as much or more than the cloister did. Life and death played out a dance around me. I learned what rules worked and what didn't. I learned when to relax and when to be steel. Why did I leave the military? Well, I had a bit of a dream and prayed on it, and I believe I have to walk indepently for a while, outside of religious or military rigor. [/sblock] [sblock=Personality] Traits: Grace has a stern and uncompromising demeanor the overlies a kind and loving nature. Grace likes to take risks when there is a lot on the line. Ideal: I wish to see a just peace between all nations and people. Bond: As an orphan, I owe the Church my life, I let nothing interfere with me serving Paladine. Flaw: She bristles under direct authority. [/sblock] [sblock=Appearance] [b]Hair:[/b] Brown [b]Eyes:[/b] Blue [b]Skin:[/b] Fair [b]Height:[/b] 5’9” [b]Weight:[/b] 200 lbs [b]Age:[/b] 25 [b]Description:[/b] Sister Grace is a large, physically imposing woman. She wears severe robes of her religious order most of the time, swapping in a variant modified for combat when armor is required. [/sblock] [sblock=Stats, Skills, Proficiencies] [b][size=4]Grace[/size][/b] [b]Human Cleric(Life) 1[/b] [b]XP:[/b] [b]Soldier [i]NG[/i][/b] [b]Strength [/b]12 (+1) [b]Dexterity [/b]10 (+0) [b]Constitution [/b]14 (+2) [b]Intelligence[/b] 10 (+0) [b]Wisdom [/b]16 (+3) [b]Charisma[/b] 12 (+1) [b]Skills[/b][list][*]Acrobatics +0[*]Animal Handling +3[*]Arcana +0[*][b]Athletics +3[/b][*]Deception +1[*]History +0[*][b]Insight +5[/b][*][b]Intimidation +3[/b][*]Investigation +0[*][b]Medicine +5[/b][*]Nature +0[*][b]Perception +5[/b][*]Performance +1[*]Persuasion +1[*]Religion +0[*]Sleight of Hand +0[*]Stealth +0[*]Survival +3[/list] [B][U]PROFICIENCIES[/U][/B] [B]Armor: [/B] All Armor, Shields [B]Weapons: [/B] Simple Weapons [B]Tools:[/b] Vehicles (Land), Gaming(Dice) [B]Languages: [/B]Common, Dwarven [/sblock] [sblock=Combat] [B][U]COMBAT[/U][/B] [b]Init: [/b] +0 [b]AC: [/b] 18 [B]HP: [/B] 10/10 [B]Hit Dice: [/B] 1d8+2 [B]Speed[/B] 30 [B]Size[/B] Medium [B]Passive perception[/B] 15 [b]SAVES[/b] [b]STR +1[/b][b]DEX +0[/b][b]CON +2[/b][b]INT +0[/b][b][i]WIS +5[/i][/b][b][i]CHA +3[/i][/b] [b]Attacks and Cantrips[/b] [list][*]Mace +3 / 1d6+1 bludgeoning [*]Light Crossbow +0 / 1d8 loading, two-handed [*]Sacred Flame Dex save or 1d8 radiant. No cover.[/list] [/sblock] [sblock=Features and Abilities] [B][U]CLASS FEATURES[/U][/B] [b]Spellcasting:[/b] Cleric Spells [list][*]Spell Save DC: 13 [*]Spell Attack Bonus:+5[/list] Cantrips (3) [list][*]Guidance [*]Light [*]Sacred Flame[/list] Spells Prepared (4) [list][*]Bless [*]Cure Wounds [*]Detect Magic [*]Healing Word [*]Detect Evil and Good [*]Detect Magic[/list] Spell slots - 2 Level 1 [b]Channel Divinity[/b] [indent]1 / short rest[/indent] [b]Channel Divinity: [i]Turn Undead[/i][/b] Undead within 30’ make a Wisdom save or be turned. [b]Ritual Caster[/b] [b]Divine Domain: [i]Life[/i][/b] Disciple of Life - 2 + spell level extra hp on healing spells [B][u]Background (Soldier) Feature[/u][/b]: [b]Military Rank[/b] [indent]You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.[/indent] [b][u]FEATS[/U][/b] [B]Healer[/B] [list][*]When you use a healer’s kit to stabilize a dying creature, that creature also regains 1 hit point. [*]Spend one use of a healer’s kit, restore 1d6 + 4 +HD hit points. [/list] [/sblock] [sblock=Equipment] [B][U]EQUIPMENT[/U][/B] [B]Combat Gear[/b] Mace Chain Mail Light Crossbow 20 bolts Shield Holy Symbol [b]Other Gear[/b] Holy Symbol Healer’s Kit Insignia of rank Piece of a banner from the first batle she fought Set of bone dice Set of common clothes Belt pouch containing gp Backpack Blanket 10 candles Tinderbox Alms box 2 blocks of incense Censer Vestments 2 days of rations Waterskin. [b][i]Money:[/i]5 gp[/b] [/sblock] [sblock=Mini Stats] [b]Init: [/b] +0 [b]AC: [/b] 18 [B]HP: [/B] 10/10 [B]Hit Dice: [/B] 1d8+2 [B]Speed[/B] 30 [B]Size[/B] Medium [B]Passive perception[/B] 15 [b]SAVES[/b] [b]STR +1[/b][b]DEX +0[/b][b]CON +2[/b][b]INT +0[/b][b][i]WIS +5[/i][/b][b][i]CHA +3[/i][/b] [list][*]Mace +3 / 1d6+1 bludgeoning [*]Light Crossbow +0 / 1d8 loading, two-handed [*]Sacred Flame Dex save or 1d8 radiant. No cover.[/list] [/sblock] [/QUOTE]
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