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<blockquote data-quote="eayres33" data-source="post: 7126736" data-attributes="member: 6808932"><p>Sneaking around the far side of the building Raux sees the Goblin’s notice Loosh and tense for battle he lets an arrow fly but he misses the mark.</p><p></p><p>[Gm]</p><p>Raux moves to O11 and fires at G1 <a href="http://roll.coyotecode.net/lookup.php?rollid=165320" target="_blank">Raux attack G1: 1D20+4 = [8]+4 = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=165320" target="_blank"></a></p><p></p><p>[sblock=Hill Goblin Champion]</p><p>Small humanoid (goblinoid), neutral evil </p><p>Armor Class 17 (half plate) Hit Points 33 (6d6 + 12) Speed 30 ft. </p><p>STR 12 (+1) DEX 16 (+3) CON 14 (+2) INT 9 (−1)WIS 8 (−1)CHA 10 (+0)</p><p></p><p>Skills Intimidation +2 </p><p>Senses darkvision 60 ft., passive Perception 9 </p><p>Languages Common, Goblin </p><p>Challenge 2 (450 XP) </p><p><strong>Battled Hardened.</strong> The hill goblin champion has advantage on saving throws against being frightened. </p><p><strong>Nimble Escape.</strong> The hill goblin champion can take the Disengage or Hide action as a bonus action on each of its turns. </p><p><strong>Actions </strong></p><p><strong>Multiattack.</strong> The hill goblin champion makes two attacks with its spiked chain. </p><p><strong>Spiked Chain.</strong> Melee Weapon Attack: +5 to hit, range 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage. </p><p><strong>Reactions Slippery.</strong> If an attack on the hill goblin champion misses, it moves 5 feet away without provoking an opportunity attack. [/sblock]</p><p></p><p>[sblock=Hobgoblin Arbalester]</p><p>Medium humanoid (goblinoid), lawful evil </p><p>Armor Class 17 (half plate) Hit Points 18 (4d8) Speed 30 ft. </p><p>STR 11 (+0) DEX 16 (+3) CON 10 (+0) INT 10 (+0)WIS 12 (+1)CHA 10 (+0)</p><p></p><p>Skills Athletics +2, Intimidation +2, Perception +3 </p><p>Senses darkvision 60 ft., passive Perception 13</p><p>Languages Common, Goblin </p><p>Challenge 2 (450 XP) </p><p><strong>Precise Aim.</strong> If the hobgoblin arbalester doesn’t move during its turn, it can add 1d4 to its attack roll with its heavy repeating crossbow. </p><p><strong>Actions </strong></p><p><strong>Multiattack.</strong> The hobgoblin arbalester makes two attacks with its heavy repeating crossbow. </p><p><strong>Heavy Repeating Crossbow.</strong> Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage. [/sblock]</p><p></p><p>[sblock=Hobgoblin Soldier]</p><p>Medium humanoid (goblinoid), lawful evil </p><p>Armor Class 20 (plate armor, shield) Hit Points 65 (10d8 + 20) Speed 30 ft. </p><p>STR 16 (+3) DEX 14 (+2) CON 14 (+2) INT 10 (+0)WIS 10 (+0)CHA 12 (+1)</p><p></p><p>Skills Athletics +5, Intimidation +3, Perception +2 </p><p>Senses darkvision 60 ft., passive Perception 12</p><p>Languages Common, Goblin </p><p>Challenge 3 (700 XP) </p><p><strong>Coordinated Attack</strong>. The hobgoblin soldier can add 1d4 to its attack rolls for each non-incapacitated hobgoblin ally within 5 feet of the target, up to a maximum of 3d4. </p><p><strong>Protector. </strong>All allies within 5 feet of the hobgoblin soldier add +1 to their AC for a maximum of +1. </p><p><strong>Actions </strong></p><p><strong>Multiattack.</strong> The hobgoblin soldier makes two melee attacks. </p><p><strong>Shortsword</strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. <strong>Spear.</strong> Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., or range 30/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if wielded with two hands. </p><p><strong>Dagger. </strong>Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. </p><p><strong>Reactions</strong> </p><p><strong>Counterattack.</strong> If the attack roll made against the hobgoblin soldier results in a 10 or lower, the hobgoblin soldier may make an opportunity attack against the attacker. [/sblock]</p><p>[/Gm]</p></blockquote><p></p>
[QUOTE="eayres33, post: 7126736, member: 6808932"] Sneaking around the far side of the building Raux sees the Goblin’s notice Loosh and tense for battle he lets an arrow fly but he misses the mark. [Gm] Raux moves to O11 and fires at G1 [URL="http://roll.coyotecode.net/lookup.php?rollid=165320"]Raux attack G1: 1D20+4 = [8]+4 = 12 [/URL] [sblock=Hill Goblin Champion] Small humanoid (goblinoid), neutral evil Armor Class 17 (half plate) Hit Points 33 (6d6 + 12) Speed 30 ft. STR 12 (+1) DEX 16 (+3) CON 14 (+2) INT 9 (−1)WIS 8 (−1)CHA 10 (+0) Skills Intimidation +2 Senses darkvision 60 ft., passive Perception 9 Languages Common, Goblin Challenge 2 (450 XP) [B]Battled Hardened.[/B] The hill goblin champion has advantage on saving throws against being frightened. [B]Nimble Escape.[/B] The hill goblin champion can take the Disengage or Hide action as a bonus action on each of its turns. [B]Actions [/B] [B]Multiattack.[/B] The hill goblin champion makes two attacks with its spiked chain. [B]Spiked Chain.[/B] Melee Weapon Attack: +5 to hit, range 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage. [B]Reactions Slippery.[/B] If an attack on the hill goblin champion misses, it moves 5 feet away without provoking an opportunity attack. [/sblock] [sblock=Hobgoblin Arbalester] Medium humanoid (goblinoid), lawful evil Armor Class 17 (half plate) Hit Points 18 (4d8) Speed 30 ft. STR 11 (+0) DEX 16 (+3) CON 10 (+0) INT 10 (+0)WIS 12 (+1)CHA 10 (+0) Skills Athletics +2, Intimidation +2, Perception +3 Senses darkvision 60 ft., passive Perception 13 Languages Common, Goblin Challenge 2 (450 XP) [B]Precise Aim.[/B] If the hobgoblin arbalester doesn’t move during its turn, it can add 1d4 to its attack roll with its heavy repeating crossbow. [B]Actions [/B] [B]Multiattack.[/B] The hobgoblin arbalester makes two attacks with its heavy repeating crossbow. [B]Heavy Repeating Crossbow.[/B] Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage. [/sblock] [sblock=Hobgoblin Soldier] Medium humanoid (goblinoid), lawful evil Armor Class 20 (plate armor, shield) Hit Points 65 (10d8 + 20) Speed 30 ft. STR 16 (+3) DEX 14 (+2) CON 14 (+2) INT 10 (+0)WIS 10 (+0)CHA 12 (+1) Skills Athletics +5, Intimidation +3, Perception +2 Senses darkvision 60 ft., passive Perception 12 Languages Common, Goblin Challenge 3 (700 XP) [B]Coordinated Attack[/B]. The hobgoblin soldier can add 1d4 to its attack rolls for each non-incapacitated hobgoblin ally within 5 feet of the target, up to a maximum of 3d4. [B]Protector. [/B]All allies within 5 feet of the hobgoblin soldier add +1 to their AC for a maximum of +1. [B]Actions [/B] [B]Multiattack.[/B] The hobgoblin soldier makes two melee attacks. [B]Shortsword[/B]. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. [B]Spear.[/B] Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., or range 30/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if wielded with two hands. [B]Dagger. [/B]Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. [B]Reactions[/B] [B]Counterattack.[/B] If the attack roll made against the hobgoblin soldier results in a 10 or lower, the hobgoblin soldier may make an opportunity attack against the attacker. [/sblock] [/Gm] [/QUOTE]
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