Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
Ironfang Invasion (IC)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eayres33" data-source="post: 7277831" data-attributes="member: 6808932"><p>Flint rushes to Corsa and attempts to rip the darkmantle from her but is unable to muscle the creature off.</p><p></p><p>Loosh gingerly attempts to attack the creature trying not to harm Corsa and manages to hit it slightly.</p><p></p><p>Lal attached the darkmantle dealing a moderate amount of damage.</p><p></p><p>Giana produce a ball of flame and throws it at the creature scorching its flesh.</p><p></p><p>Corsa drops her torch, which falls to the ground but remains lit, and attempts to no avail to remove the darkmantle from her.</p><p></p><p>Vin launches a bolt of fire at the mysterious creature but it flies right by it.</p><p></p><p>Harb closes in on the creature and Corsa but being cautious he fails to land a blow.</p><p></p><p>The darkmantle moves it way up Corsa’s body and wraps around her head continuing to constrict.</p><p></p><p>The second darkmantle drops from the ceiling and races towards Lal, but it fails to attach.</p><p></p><p>[GM]</p><p>I don’t think I got an initiative roll for Harb so I put him at the end.</p><p>Corsa is blinded and cannot breathe.</p><p>D2 is in the same square as Lal, (hard to squeeze in on the map) but is not attached.</p><p></p><p>[sblock=Initiative]</p><p>Flint 22</p><p>Loosh 19</p><p>Lal 15</p><p>Giana 14</p><p>Corsa 13</p><p>Vin 13</p><p>Harb?</p><p>[/sblock]</p><p>[sblock=AC and Conditions]</p><p>Flint 14 HP 22/22</p><p>Harb 19 HP 28/28</p><p>Lal 15 HP 25/25</p><p>Corsa 13 HP 13/26</p><p>Vin 14 (17 mage, 20 BS) HP 20/20</p><p>Giana 16 HP 24/24</p><p>Loosh 16 HP 21/21 </p><p>D1 11 HP 2/22</p><p>D2 11 HP 22/22 [/sblock]</p><p>[sblock=Darkmantle]</p><p>Small monstrosity, unaligned</p><p>AC 11 HP 22 SPD 10, Fly 30ft</p><p>STR +3, DEX, +1, CON+1, INT (-4), WIS 0, CHA (-3)</p><p>Stealth +3, Blindsight 60ft, PP 10</p><p></p><p>Echolocation, can’t use blindsight while deafened</p><p>False Appearance is indistinguishable form cave formation if motionless</p><p>Actions</p><p>Crush. Melee 5ft +5 to hit 1d6+3 and it attaches to target. If target is medium or smaller and the darkmantle has advantage of the attack roll, it attaches by engulfing the target’s head, and the target is also blinded and unable to breathe while the darkmantle is attached this way.</p><p>While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle’s speed also becomes 0, it can’t benefit from any bonus to its speed, and it moves with the target.</p><p>A creature can detach the darkmantle by making a DC 13 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement.</p><p>Darkness Aura (1/day) A 15 foot radius of magical darkness extends out from the darkmantle, moves with it and spreads around corners. The darkness lasts as long as the darkmantle remains concentration up to 10 minutes. Darkvision can’t penetrate this darkness and no natural light can illuminate it. If any darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled. [/sblock]</p><p>[sblock=Rolls]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=186675" target="_blank">D1 attack on Corsa with advantage: 2D20.HIGH(1)+5 = [1, 17]+5 = 22</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=186675" target="_blank"></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=186676" target="_blank">D1 damage to Corsa: 1D6+3 = [2]+3 = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=186676" target="_blank"></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=186677" target="_blank">D2 attack on Lal: 1D20+5 = [3]+5 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=186677" target="_blank"></a></p><p>[/sblock]</p><p>[sblock=Map]</p><p></p><p>[ATTACH]91027[/ATTACH]</p><p>[/sblock]</p><p></p><p>[/GM]</p></blockquote><p></p>
[QUOTE="eayres33, post: 7277831, member: 6808932"] Flint rushes to Corsa and attempts to rip the darkmantle from her but is unable to muscle the creature off. Loosh gingerly attempts to attack the creature trying not to harm Corsa and manages to hit it slightly. Lal attached the darkmantle dealing a moderate amount of damage. Giana produce a ball of flame and throws it at the creature scorching its flesh. Corsa drops her torch, which falls to the ground but remains lit, and attempts to no avail to remove the darkmantle from her. Vin launches a bolt of fire at the mysterious creature but it flies right by it. Harb closes in on the creature and Corsa but being cautious he fails to land a blow. The darkmantle moves it way up Corsa’s body and wraps around her head continuing to constrict. The second darkmantle drops from the ceiling and races towards Lal, but it fails to attach. [GM] I don’t think I got an initiative roll for Harb so I put him at the end. Corsa is blinded and cannot breathe. D2 is in the same square as Lal, (hard to squeeze in on the map) but is not attached. [sblock=Initiative] Flint 22 Loosh 19 Lal 15 Giana 14 Corsa 13 Vin 13 Harb? [/sblock] [sblock=AC and Conditions] Flint 14 HP 22/22 Harb 19 HP 28/28 Lal 15 HP 25/25 Corsa 13 HP 13/26 Vin 14 (17 mage, 20 BS) HP 20/20 Giana 16 HP 24/24 Loosh 16 HP 21/21 D1 11 HP 2/22 D2 11 HP 22/22 [/sblock] [sblock=Darkmantle] Small monstrosity, unaligned AC 11 HP 22 SPD 10, Fly 30ft STR +3, DEX, +1, CON+1, INT (-4), WIS 0, CHA (-3) Stealth +3, Blindsight 60ft, PP 10 Echolocation, can’t use blindsight while deafened False Appearance is indistinguishable form cave formation if motionless Actions Crush. Melee 5ft +5 to hit 1d6+3 and it attaches to target. If target is medium or smaller and the darkmantle has advantage of the attack roll, it attaches by engulfing the target’s head, and the target is also blinded and unable to breathe while the darkmantle is attached this way. While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle’s speed also becomes 0, it can’t benefit from any bonus to its speed, and it moves with the target. A creature can detach the darkmantle by making a DC 13 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement. Darkness Aura (1/day) A 15 foot radius of magical darkness extends out from the darkmantle, moves with it and spreads around corners. The darkness lasts as long as the darkmantle remains concentration up to 10 minutes. Darkvision can’t penetrate this darkness and no natural light can illuminate it. If any darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled. [/sblock] [sblock=Rolls] [url=http://roll.coyotecode.net/lookup.php?rollid=186675]D1 attack on Corsa with advantage: 2D20.HIGH(1)+5 = [1, 17]+5 = 22 [/url] [url=http://roll.coyotecode.net/lookup.php?rollid=186676]D1 damage to Corsa: 1D6+3 = [2]+3 = 5 [/url] [url=http://roll.coyotecode.net/lookup.php?rollid=186677]D2 attack on Lal: 1D20+5 = [3]+5 = 8 [/url] [/sblock] [sblock=Map] [ATTACH=CONFIG]91027._xfImport[/ATTACH] [/sblock] [/GM] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Ironfang Invasion (IC)
Top