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Ironfang Invasion (IC)
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<blockquote data-quote="eayres33" data-source="post: 7329081" data-attributes="member: 6808932"><p>With great axe in hand Flint rushes the floating sword and lands a mighty blow on the cube. A moment later a confused Loosh finds a home for his boarding pike.</p><p>Giana throws a sphere of flame scorching the side of the cube, while Lal dances past the flame to flank the cube and let loose with his flail taking a large chunk out of cube.</p><p>The cube surrounded on several sides reaches out with a pseudopod and Loosh finds his skin burning.</p><p>[GM]</p><p>Harb will ready and action and can attack twice next turn.</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=195466" target="_blank">Cube attack: 1D20+4 = [16]+4 = 20</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=195466" target="_blank"></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=195467" target="_blank">Acid damage on Loosh: 3D6 = [5, 5, 2] = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=195467" target="_blank"></a></p><p>[sblock=AC and Conditions]</p><p>Vin AC 14/17/20 HP 20/20</p><p>Lal AC 16 HP 32/32</p><p>Corsa AC 13 HP 26/26</p><p>Flint AC 14 HP 27/27</p><p>Harb AC 19 HP 37/37</p><p>Loosh AC 16 HP 15/27</p><p>Giana AC 16 HP 31/31 </p><p>Cub AC 6 HP 42/84[/sblock]</p><p>[sblock=Initiative]</p><p>Flint 17</p><p>Loosh 9</p><p>Giana 7</p><p>Harb 5</p><p>Lal 3</p><p>Corsa?</p><p>Vin? [/sblock]</p><p>[sblock=Gelatinous Cube]</p><p>Large</p><p>AC 6 HP 84 SPD 15ft</p><p>STR 14, DEX 3, CON 20, INT 1, WIS 6, CHA 1</p><p>Pseudopod: Melee +4 to hit 5ft, 3d6 acid damage</p><p>Engulf: moves up to its speed and enters creatures space, when creature enters space, the creature must make a DC 12 ST. </p><p>On a successful save creature can be moved 5ft back or to the side of the cube. On a failed save the cube enters the creature’s space and the creature takes 3d6 acid damage and is engulfed. An engulfed creature can’t breathe, is restrained, and takes 6d6 acid damage at the start of each of the cube’s turn. The engulfed creature moves with the cube.</p><p>An engulfed creature can try to escape by taking an action to make a DC 12 strength check. On success, the creature escapes and enters a space of its choice within 5 ft of the cube. [/sblock]</p><p>[sblock=Map]</p><p></p><p>[ATTACH]93306[/ATTACH]</p><p></p><p>[/sblock]</p><p>[/GM]</p></blockquote><p></p>
[QUOTE="eayres33, post: 7329081, member: 6808932"] With great axe in hand Flint rushes the floating sword and lands a mighty blow on the cube. A moment later a confused Loosh finds a home for his boarding pike. Giana throws a sphere of flame scorching the side of the cube, while Lal dances past the flame to flank the cube and let loose with his flail taking a large chunk out of cube. The cube surrounded on several sides reaches out with a pseudopod and Loosh finds his skin burning. [GM] Harb will ready and action and can attack twice next turn. [url=http://roll.coyotecode.net/lookup.php?rollid=195466]Cube attack: 1D20+4 = [16]+4 = 20 [/url] [url=http://roll.coyotecode.net/lookup.php?rollid=195467]Acid damage on Loosh: 3D6 = [5, 5, 2] = 12 [/url] [sblock=AC and Conditions] Vin AC 14/17/20 HP 20/20 Lal AC 16 HP 32/32 Corsa AC 13 HP 26/26 Flint AC 14 HP 27/27 Harb AC 19 HP 37/37 Loosh AC 16 HP 15/27 Giana AC 16 HP 31/31 Cub AC 6 HP 42/84[/sblock] [sblock=Initiative] Flint 17 Loosh 9 Giana 7 Harb 5 Lal 3 Corsa? Vin? [/sblock] [sblock=Gelatinous Cube] Large AC 6 HP 84 SPD 15ft STR 14, DEX 3, CON 20, INT 1, WIS 6, CHA 1 Pseudopod: Melee +4 to hit 5ft, 3d6 acid damage Engulf: moves up to its speed and enters creatures space, when creature enters space, the creature must make a DC 12 ST. On a successful save creature can be moved 5ft back or to the side of the cube. On a failed save the cube enters the creature’s space and the creature takes 3d6 acid damage and is engulfed. An engulfed creature can’t breathe, is restrained, and takes 6d6 acid damage at the start of each of the cube’s turn. The engulfed creature moves with the cube. An engulfed creature can try to escape by taking an action to make a DC 12 strength check. On success, the creature escapes and enters a space of its choice within 5 ft of the cube. [/sblock] [sblock=Map] [ATTACH=CONFIG]93306._xfImport[/ATTACH] [/sblock] [/GM] [/QUOTE]
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