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General Tabletop Discussion
*Pathfinder & Starfinder
Irony on fighters vs. spellcasters
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<blockquote data-quote="delericho" data-source="post: 6242761" data-attributes="member: 22424"><p>A lot of it is that people have become better at CharOp, to the extent that they've found that some spellcasting builds can outdo Fighters <em>at their own game</em> <u>at first level</u>.</p><p></p><p>Another part of it is that the expansions for the game have radically expanded the options available, and the spellcasters have benefitted from this much more than the Fighters. Where the Fighter got a vast increase in the number of feats that were out there, these tended to be as powerful as the ones from the PHB, and since the character could only ever take a few it represented a fairly minor increase in power. Conversely, the spellcasters quickly gained access to a whole new action type - the Swift action - which effectively doubled the number of spells he could cast in a round. Additionally, for just about every restriction or hindrance they had, there was a spell or spell combination that got around it. And then, once they'd bounced up against the Vancian limit of the number of spells per day it was pointed out that magic items (especially scrolls) provided an easy way around that, too.</p></blockquote><p></p>
[QUOTE="delericho, post: 6242761, member: 22424"] A lot of it is that people have become better at CharOp, to the extent that they've found that some spellcasting builds can outdo Fighters [i]at their own game[/i] [u]at first level[/u]. Another part of it is that the expansions for the game have radically expanded the options available, and the spellcasters have benefitted from this much more than the Fighters. Where the Fighter got a vast increase in the number of feats that were out there, these tended to be as powerful as the ones from the PHB, and since the character could only ever take a few it represented a fairly minor increase in power. Conversely, the spellcasters quickly gained access to a whole new action type - the Swift action - which effectively doubled the number of spells he could cast in a round. Additionally, for just about every restriction or hindrance they had, there was a spell or spell combination that got around it. And then, once they'd bounced up against the Vancian limit of the number of spells per day it was pointed out that magic items (especially scrolls) provided an easy way around that, too. [/QUOTE]
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Irony on fighters vs. spellcasters
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