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(IRR) The Rokugan Industrial Revolution (OOC) (Turn 1)
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<blockquote data-quote="Serpenteye" data-source="post: 396782" data-attributes="member: 1492"><p><strong>A Preview</strong></p><p></p><p>Here is the first reports of the Lion Clan's agents in the west, their truthfulness has yet to be determined.</p><p></p><p></p><p>-------------------</p><p></p><p>1) Dragonspine Mountains. 80 PL, AL: N, NE, CE</p><p>A massive formation of mountains and plateaus extending from the borders of Rokugan to the vast glaciers of the North Pole, the Dragonspine Mountains are cold and desolate. Few intelligent beings inhabit these forbidding peaks, except for Yetis and the occasional Ice Elemental.</p><p> This area lacks any internal organization or rule but if it was to be attacked the aggressor would be faced by 80 PLs (1 IR) scattered over the mountains.</p><p></p><p></p><p>2) Hjavallinda. 110 + 50 PL, Al: CE, NE, N</p><p>The tundra of the subarctic extend south into this cold land, meeting the warmer taiga in the west and south. Hjavallinda is a chaotic and unstabile country, ruled by Frost Giants and their orcish servitors. A richer land than the Dragonspine Mountains it supports an impressive population of cold-loving monsters.</p><p> Twelve tribes compete for dominance, but will usually unite to face outside threats. Their PL and IR is as follows: 25:7, 16:4, 12:8, 10:3, 10:2, 8:3, 6:4, 5:2, 5:1, 5:1, 5:1, 3:1. </p><p> The untamed monsters account for another 50 PL (1 IR), but will not fight lest attacked or hungry.</p><p></p><p></p><p>3) Cold Sands. 30 PL, AL: N, LN, LE, NG</p><p>Winter lingers long in this dry land and it is constantly raided from the north and the south but its people have learned to cope with the rough conditions. A loose confederation of warlike Human tribes eke out a living here. Most monsters, and foreigners, have been killed or driven out.</p><p>5*(6 PL : 3 IR)</p><p></p><p></p><p>4) Burning Sands.</p><p></p><p></p><p>5) Kacheritalevianteru's Empire. 40 PL, AL: CE, NE, LE</p><p>Between desert and taiga lies this land af grassy hills. Despite its pastoral appearence it is not a pleasant place. An insane but extremely powerful Red Dragon and his decendant Wyrms and Half-Dragon-Kobolds rule the Kobolds of this land with an Iron-Fist.</p><p>5PL:- , 5*(3PL<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" />, 3*(5PL:3IR)</p><p></p><p>6) Shivering Desert. 18 PL, AL: LG, LN, NG, CG </p><p>A small but fierce nation of elves, this cold and dry country is rapidly loosing land to its larger neigbours, having lost 70% of its territory in 12 years. Despite the inhabitant's skill with magic and arrow this realm seems doomed.</p><p>8:1, 5:1, 5:0</p><p></p><p>7) Noveradu 100 PL</p><p>A civilized country, by Gajin standards, Noveradu has adapted quite much of Rokugani culture, but is under greater cultural influence by the powerful Sankei Caliphate to the south. Noveradu is somewhat well known in the region for its skilled merchants and its advanced and complicated financial institutions, but the majority of the population is farming the temperate lands by the inner sea. </p><p>30:15, 10:12, 10:10, 7*(5:5), 5*(3:2)</p></blockquote><p></p>
[QUOTE="Serpenteye, post: 396782, member: 1492"] [b]A Preview[/b] Here is the first reports of the Lion Clan's agents in the west, their truthfulness has yet to be determined. ------------------- 1) Dragonspine Mountains. 80 PL, AL: N, NE, CE A massive formation of mountains and plateaus extending from the borders of Rokugan to the vast glaciers of the North Pole, the Dragonspine Mountains are cold and desolate. Few intelligent beings inhabit these forbidding peaks, except for Yetis and the occasional Ice Elemental. This area lacks any internal organization or rule but if it was to be attacked the aggressor would be faced by 80 PLs (1 IR) scattered over the mountains. 2) Hjavallinda. 110 + 50 PL, Al: CE, NE, N The tundra of the subarctic extend south into this cold land, meeting the warmer taiga in the west and south. Hjavallinda is a chaotic and unstabile country, ruled by Frost Giants and their orcish servitors. A richer land than the Dragonspine Mountains it supports an impressive population of cold-loving monsters. Twelve tribes compete for dominance, but will usually unite to face outside threats. Their PL and IR is as follows: 25:7, 16:4, 12:8, 10:3, 10:2, 8:3, 6:4, 5:2, 5:1, 5:1, 5:1, 3:1. The untamed monsters account for another 50 PL (1 IR), but will not fight lest attacked or hungry. 3) Cold Sands. 30 PL, AL: N, LN, LE, NG Winter lingers long in this dry land and it is constantly raided from the north and the south but its people have learned to cope with the rough conditions. A loose confederation of warlike Human tribes eke out a living here. Most monsters, and foreigners, have been killed or driven out. 5*(6 PL : 3 IR) 4) Burning Sands. 5) Kacheritalevianteru's Empire. 40 PL, AL: CE, NE, LE Between desert and taiga lies this land af grassy hills. Despite its pastoral appearence it is not a pleasant place. An insane but extremely powerful Red Dragon and his decendant Wyrms and Half-Dragon-Kobolds rule the Kobolds of this land with an Iron-Fist. 5PL:- , 5*(3PL:-), 3*(5PL:3IR) 6) Shivering Desert. 18 PL, AL: LG, LN, NG, CG A small but fierce nation of elves, this cold and dry country is rapidly loosing land to its larger neigbours, having lost 70% of its territory in 12 years. Despite the inhabitant's skill with magic and arrow this realm seems doomed. 8:1, 5:1, 5:0 7) Noveradu 100 PL A civilized country, by Gajin standards, Noveradu has adapted quite much of Rokugani culture, but is under greater cultural influence by the powerful Sankei Caliphate to the south. Noveradu is somewhat well known in the region for its skilled merchants and its advanced and complicated financial institutions, but the majority of the population is farming the temperate lands by the inner sea. 30:15, 10:12, 10:10, 7*(5:5), 5*(3:2) [/QUOTE]
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