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(IRR) The Rokugan Industrial Revolution Recruiting Thread (Overun Thread)
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<blockquote data-quote="Creamsteak" data-source="post: 257135" data-attributes="member: 552"><p>Forsaken one (and all ammendments from other players) have been updated for the lists.</p><p></p><p>Forsaken One,</p><p></p><p>The Mantis Clan is the developing Technomancy in Rokugan. They have been industrializing heavily, and becoming one of the most powerful and well equiped militaries. You already possess ships with cannons, guns, European construction abilities, and a bunch o' other crap. Your advanced to about the year 1880 (alla Edena's Gnomish Technomancy) in weapons development and such. Becaus of this you are considered a +1/+1 on all attacks and defenses. You have "50" tech points. Other players don't have a starting tech score.</p><p></p><p>10 Tech Points: +1/+0</p><p>30 Tech Points: +1/+1</p><p>60 Tech Points: +2/+1</p><p>100 Tech Points: +2/+2</p><p>150 Tech Points: +3/+2</p><p>210 Tech Points: +3/+3</p><p></p><p>I'll decide randomely on whether or not you develop "the bomb." The minimum tech score is 100 to get nukes, (0% chance) and every point you get past that your chance goes up 1 %. If players decide nukes won't be played, I'll throw the idea out.</p><p></p><p>Tech points require 5 PL to spend on research and development.</p><p></p><p>The Mantis Clan's high IR should get you plenty of reinforcements over the course of the game.</p><p></p><p>My introduction should explain the setup. Does that help? Oh, addition: The Mantis Clan has managed to keep most of this secret from everyone somehow, however at the beginning of the actual IR your faction will be revealed as doing what they are doing. You will have to decide how to react, as will other players.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 257135, member: 552"] Forsaken one (and all ammendments from other players) have been updated for the lists. Forsaken One, The Mantis Clan is the developing Technomancy in Rokugan. They have been industrializing heavily, and becoming one of the most powerful and well equiped militaries. You already possess ships with cannons, guns, European construction abilities, and a bunch o' other crap. Your advanced to about the year 1880 (alla Edena's Gnomish Technomancy) in weapons development and such. Becaus of this you are considered a +1/+1 on all attacks and defenses. You have "50" tech points. Other players don't have a starting tech score. 10 Tech Points: +1/+0 30 Tech Points: +1/+1 60 Tech Points: +2/+1 100 Tech Points: +2/+2 150 Tech Points: +3/+2 210 Tech Points: +3/+3 I'll decide randomely on whether or not you develop "the bomb." The minimum tech score is 100 to get nukes, (0% chance) and every point you get past that your chance goes up 1 %. If players decide nukes won't be played, I'll throw the idea out. Tech points require 5 PL to spend on research and development. The Mantis Clan's high IR should get you plenty of reinforcements over the course of the game. My introduction should explain the setup. Does that help? Oh, addition: The Mantis Clan has managed to keep most of this secret from everyone somehow, however at the beginning of the actual IR your faction will be revealed as doing what they are doing. You will have to decide how to react, as will other players. [/QUOTE]
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(IRR) The Rokugan Industrial Revolution Recruiting Thread (Overun Thread)
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