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(IRR) The Rokugan Industrial Revolution Recruiting Thread (Overun Thread)
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<blockquote data-quote="Creamsteak" data-source="post: 257378" data-attributes="member: 552"><p><strong>Beta Rules Post</strong></p><p></p><p>The Rules of the Rokugan Industrial Revolution</p><p></p><p>Explanation of Scores:</p><p></p><p>1) PL: Power Level, or the amount of military strength you have.</p><p>2) IR: Industrial rating, or the ability of anything to generate new PL.</p><p></p><p>Explanation of How to Create a Power</p><p></p><p>1) Claiming Power: There are a variety of powers to select from. Some powers are military orders, clans, countries, provinces, cities, villages, and many other types of power. To claim power, you only need to tell the moderator (Creamsteak) that you are claiming power. There is a list at the beginning of every thread that lists all of the powers, to claim powers from that list; simply copy the line of text with the power you want to claim, and then attach it to a post. The moderator will look at your post, and update the lists as necessary.</p><p>2) Creating Power: There may be many different powers, but you may want to create your own. Giving the moderator a little bit of information on what you want to create will suffice. You can create NPCs, PCs, and factions freely. The Moderator will accept just about anything reasonable for the game.</p><p></p><p>What can you do with a Power?</p><p></p><p>1) Powers most basic element is their PL in combat. PL represents one hit-point and one attack roll. The minimum military force to send in an attack is one PL. It is similar to the game risk, if you have played it. In a battle each PL makes one attack roll, and one defense roll, and any attacks that are not blocked result in one PL of damage to an enemy.</p><p>2) Powers are also spent in research. For every 5 PL of research you make, you advance 1 year into the future. All powers start off at the year 1600. As you advance in years, you gain new technology. At 1650, 1750, and every 100 years after that, your attack rolls for battles get a +1 bonus. At 1700, 1800, and every 100 years after that, your defense rolls for a battle get a +1 bonus. You can also use technology from the era that your year matches.</p><p>3) Power can be used to raise your Industrial rating. Spending 5 PL on Industrializing results in 1 point of advancement in your IR rating. You must select where this IR point will go, and add that point to one of your powers.</p><p></p><p>What can you do with Industrialization?</p><p></p><p>1) Your industrial rating determines how fast your PL goes up. At the end of every turn (representing a year) you gain PL in every territory that has an IR rating. The list below tells you how much IR you need to advance your PL by a certain amount.</p><p>To enhance your PL by 1 point, you must have an IR of 1 point.</p><p>To enhance your PL by 2 points, you must have an IR of 3 points, or (1 + 2) points.</p><p>To enhance your PL by 3 points, you must have an IR of 6 points, or (1+2+3) points.</p><p>This chart continues infinitely. An easy equation to use to determine how much IR you need to get X PL is:</p><p></p><p>x(1/2x + 0.5) = Rank Required</p><p>Where x = the PL production per turn</p><p></p><p>What is special about NPCs and PCs?</p><p>1) Both are able to move around without any restrictions. An army must cross a mountain, while an NPC or PC can simply teleport past the mountain, lake, river, or wall.</p><p>2) PCs have immunity to death. They can be defeated, wounded, made ill, and otherwise aggravated, but PCs cannot be killed.</p><p>3) NPCs do not have this immunity to death, however, after each “round” of combat they regenerate from their wounds. If an NPC takes 2 PL in damage, they can recover that 2 PL as long as they were not killed.</p><p>4) Artifacts are often attached to NPCs and PCs. If that person is killed or “wounded” the artifact can be taken by another player and destroyed or put to use.</p><p>5) NPCs can be subverted (turned over to another player) if they succeed at either killing, or otherwise convincing them.</p><p></p><p>What is special about Shadowlands powers?</p><p>1) Shadowlands powers suffer nothing from taint, however some individuals that are exposed to an exceptional source of taint can become jealous, or bold against their leaders.</p><p>2) Shadowlands powers have a 5% chance to convert any PL they kill. These soldiers wake up as undead that blindly serve the shadowlands leaders that control them.</p><p></p><p>What is special about the Nezumi?</p><p>1) The Nezumi do not suffer from taint, ever. They also do not turn against their leaders if they are exposed to an exceptional degree of taint.</p><p></p><p>What is special about the Clans?</p><p>1) Clans are wealthy, possess high IR ratings, good PL, incredible artifacts, and are generally able to hold their own against other forces. Clans also possess many castles, ports, towns, and facilities to operate from.</p><p></p><p>What can you do?</p><p>1) Anything that you could really do with a person in Rokugan with the technology and magic you have available is possible. It is up to you, as a player, to set your own personal restrictions.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 257378, member: 552"] [b]Beta Rules Post[/b] The Rules of the Rokugan Industrial Revolution Explanation of Scores: 1) PL: Power Level, or the amount of military strength you have. 2) IR: Industrial rating, or the ability of anything to generate new PL. Explanation of How to Create a Power 1) Claiming Power: There are a variety of powers to select from. Some powers are military orders, clans, countries, provinces, cities, villages, and many other types of power. To claim power, you only need to tell the moderator (Creamsteak) that you are claiming power. There is a list at the beginning of every thread that lists all of the powers, to claim powers from that list; simply copy the line of text with the power you want to claim, and then attach it to a post. The moderator will look at your post, and update the lists as necessary. 2) Creating Power: There may be many different powers, but you may want to create your own. Giving the moderator a little bit of information on what you want to create will suffice. You can create NPCs, PCs, and factions freely. The Moderator will accept just about anything reasonable for the game. What can you do with a Power? 1) Powers most basic element is their PL in combat. PL represents one hit-point and one attack roll. The minimum military force to send in an attack is one PL. It is similar to the game risk, if you have played it. In a battle each PL makes one attack roll, and one defense roll, and any attacks that are not blocked result in one PL of damage to an enemy. 2) Powers are also spent in research. For every 5 PL of research you make, you advance 1 year into the future. All powers start off at the year 1600. As you advance in years, you gain new technology. At 1650, 1750, and every 100 years after that, your attack rolls for battles get a +1 bonus. At 1700, 1800, and every 100 years after that, your defense rolls for a battle get a +1 bonus. You can also use technology from the era that your year matches. 3) Power can be used to raise your Industrial rating. Spending 5 PL on Industrializing results in 1 point of advancement in your IR rating. You must select where this IR point will go, and add that point to one of your powers. What can you do with Industrialization? 1) Your industrial rating determines how fast your PL goes up. At the end of every turn (representing a year) you gain PL in every territory that has an IR rating. The list below tells you how much IR you need to advance your PL by a certain amount. To enhance your PL by 1 point, you must have an IR of 1 point. To enhance your PL by 2 points, you must have an IR of 3 points, or (1 + 2) points. To enhance your PL by 3 points, you must have an IR of 6 points, or (1+2+3) points. This chart continues infinitely. An easy equation to use to determine how much IR you need to get X PL is: x(1/2x + 0.5) = Rank Required Where x = the PL production per turn What is special about NPCs and PCs? 1) Both are able to move around without any restrictions. An army must cross a mountain, while an NPC or PC can simply teleport past the mountain, lake, river, or wall. 2) PCs have immunity to death. They can be defeated, wounded, made ill, and otherwise aggravated, but PCs cannot be killed. 3) NPCs do not have this immunity to death, however, after each “round” of combat they regenerate from their wounds. If an NPC takes 2 PL in damage, they can recover that 2 PL as long as they were not killed. 4) Artifacts are often attached to NPCs and PCs. If that person is killed or “wounded” the artifact can be taken by another player and destroyed or put to use. 5) NPCs can be subverted (turned over to another player) if they succeed at either killing, or otherwise convincing them. What is special about Shadowlands powers? 1) Shadowlands powers suffer nothing from taint, however some individuals that are exposed to an exceptional source of taint can become jealous, or bold against their leaders. 2) Shadowlands powers have a 5% chance to convert any PL they kill. These soldiers wake up as undead that blindly serve the shadowlands leaders that control them. What is special about the Nezumi? 1) The Nezumi do not suffer from taint, ever. They also do not turn against their leaders if they are exposed to an exceptional degree of taint. What is special about the Clans? 1) Clans are wealthy, possess high IR ratings, good PL, incredible artifacts, and are generally able to hold their own against other forces. Clans also possess many castles, ports, towns, and facilities to operate from. What can you do? 1) Anything that you could really do with a person in Rokugan with the technology and magic you have available is possible. It is up to you, as a player, to set your own personal restrictions. [/QUOTE]
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