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(IRR) The Rokugan Industrial Revolution (Thread II)
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<blockquote data-quote="Creamsteak" data-source="post: 265020" data-attributes="member: 552"><p>My whole goal as moderator was to drop as many rules as possible, for the sake of clarity of play. I have tried to provide everyone with enough control, that they can easily formulate a strategy. One player will try and build up his IR so he can get the most PL. Another will build up IR, but will try to manufacture goods to trade for money for an artifact. Yet another will silently construct the most devestating magic. One last one will focus on his NPCs and PC instead of his army, trying to rely on speed and short strikes to win.</p><p></p><p>I, as a player, would be the guy with 20 NPC's, a PC, +1/+1 or +2/+2 artifacts on all NPC's, and a +6/+6 total on my PC. I would target clans with lots of artifacts and aim to snipe out leaders, take thier prized possessions, and retreat to my fortress.</p><p></p><p>I would hide artifacts, and trade them to players for valuable items. I wouldn't plan on winning the IR, but I would be a survivor. I would buddy up with whoever is most convenient, and focus on never having any permanent attachments to them.</p><p></p><p>That is how I would play this IR. The rules I have given you all to look at allow you to do this.</p><p></p><p>But, I would also have traps, incredibly dense traps. Unavoidable by anything less than uncanny luck. I would never be where I tell the players I am. I would never let anyone but the moderator know where I stashed your artifacts I stole.</p><p></p><p>These are things I am not writing rules for. I will give you all the instruments to fight the numbers war. I will give you some basic commands on how to handle things. I won't tell you how to strategise, how to out-wise your enemies and win victory from the hands of defeat. I know everyone here knows how to do these things, and I know that everyone here is going to surprise me.</p><p></p><p>I just felt that I should post this. This IR is slowly becoming rules intensive, but I want you all to know that the only time I'm going to care about rules is in the most basic sense. I won't tell you that you cannot try something. I will tell you when something doesn't work, but you can always try. </p><p></p><p>The gods are PL 20, +20/+20. You could try to kill them. I won't stop you. YOu will need a minimum of 40 PL to kill a god. Your chances? With normal units your chances are slim. 1/6 to the fourtieth power. 20 attacks would get deflected automatically. You would have to hit with 20 more. Your chances improve if you have artifacts, or some kind of idea. The rules, the combat rules, would kill you. But what is to stop you from outsmarting the gods?</p><p></p><p>Eh... it's just a rant, but I want you all to understand that the rules are only there to give you a tool. To give you a grasp, but not the weapons. The weapons are "up here" (points at his head), all the rules are is the space between your palm and the hilt of your sword. If you simply Min/Max in this game... you are so screwed. You are incredibly screwed. You are going to be obliterated. But, if you are clever, even if you don't know the rules at all, you will still win.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 265020, member: 552"] My whole goal as moderator was to drop as many rules as possible, for the sake of clarity of play. I have tried to provide everyone with enough control, that they can easily formulate a strategy. One player will try and build up his IR so he can get the most PL. Another will build up IR, but will try to manufacture goods to trade for money for an artifact. Yet another will silently construct the most devestating magic. One last one will focus on his NPCs and PC instead of his army, trying to rely on speed and short strikes to win. I, as a player, would be the guy with 20 NPC's, a PC, +1/+1 or +2/+2 artifacts on all NPC's, and a +6/+6 total on my PC. I would target clans with lots of artifacts and aim to snipe out leaders, take thier prized possessions, and retreat to my fortress. I would hide artifacts, and trade them to players for valuable items. I wouldn't plan on winning the IR, but I would be a survivor. I would buddy up with whoever is most convenient, and focus on never having any permanent attachments to them. That is how I would play this IR. The rules I have given you all to look at allow you to do this. But, I would also have traps, incredibly dense traps. Unavoidable by anything less than uncanny luck. I would never be where I tell the players I am. I would never let anyone but the moderator know where I stashed your artifacts I stole. These are things I am not writing rules for. I will give you all the instruments to fight the numbers war. I will give you some basic commands on how to handle things. I won't tell you how to strategise, how to out-wise your enemies and win victory from the hands of defeat. I know everyone here knows how to do these things, and I know that everyone here is going to surprise me. I just felt that I should post this. This IR is slowly becoming rules intensive, but I want you all to know that the only time I'm going to care about rules is in the most basic sense. I won't tell you that you cannot try something. I will tell you when something doesn't work, but you can always try. The gods are PL 20, +20/+20. You could try to kill them. I won't stop you. YOu will need a minimum of 40 PL to kill a god. Your chances? With normal units your chances are slim. 1/6 to the fourtieth power. 20 attacks would get deflected automatically. You would have to hit with 20 more. Your chances improve if you have artifacts, or some kind of idea. The rules, the combat rules, would kill you. But what is to stop you from outsmarting the gods? Eh... it's just a rant, but I want you all to understand that the rules are only there to give you a tool. To give you a grasp, but not the weapons. The weapons are "up here" (points at his head), all the rules are is the space between your palm and the hilt of your sword. If you simply Min/Max in this game... you are so screwed. You are incredibly screwed. You are going to be obliterated. But, if you are clever, even if you don't know the rules at all, you will still win. [/QUOTE]
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