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(IRR) The Rokugan Industrial Revolution (Thread II)
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<blockquote data-quote="Creamsteak" data-source="post: 265051" data-attributes="member: 552"><p>Just set the 20 PL with +20/+20 to the side then. Of course, don't disrespect the fact that that would be one hell of a formidable opponent.</p><p></p><p>To arm 40 Normal units with +5/+5 weapons costs 2000 PL from IR. That's quite a bit more than I think any power is going to manage unless this IR gets past turn 10 or something like that. Hell, it could run as long as some story-hours do, if the balanceing and role-playing are right.</p><p></p><p>The cheapest route would be to get a +2/+2 weapon for a PC and increase his PL to 40... but that still is going to be a pain in the ass to do.</p><p></p><p>20 PL at +20/+20 is almost impossible for less than 320 PL, because odds are that every turn they fail, the gods take 20 more PL out of the armies total. Not to mention that if someone attacked the gods, next thing you know every player in the IR would join the gods side in the second or third round of combat.</p><p></p><p>So 20 PL at +20/20 is approximately a level 105 character, with a 12 million gold weapon (about 12,000 PL from IR).If the gods are too much strongerthan that... wow. Not to mention that they could skip thier attacks to cast an epic Dragon summoning spell (Spellcraft DC of 205 because they automatically get the best result on a roll) I could see them having slightly more character levels, in the region of 150 (PL 29) but going beyond that breaks the power level I'm aiming the IR for. Even the gods can be killed, if someone can manage it.</p><p></p><p>Also, I'm allowing Epic spells because they take so damn much to use, but the results are so interesting. Of course, thier source of power could always get shut off, like a valve, but that's up to the source.</p><p></p><p>If the Pheonix decided to cast a spell that turned all the crab fortresses to muc (transmutation seed) it would take forever in order to build up the resources to do it. They are perfectly aloud to do it. I think it is reasonable for the scope of this IR.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 265051, member: 552"] Just set the 20 PL with +20/+20 to the side then. Of course, don't disrespect the fact that that would be one hell of a formidable opponent. To arm 40 Normal units with +5/+5 weapons costs 2000 PL from IR. That's quite a bit more than I think any power is going to manage unless this IR gets past turn 10 or something like that. Hell, it could run as long as some story-hours do, if the balanceing and role-playing are right. The cheapest route would be to get a +2/+2 weapon for a PC and increase his PL to 40... but that still is going to be a pain in the ass to do. 20 PL at +20/+20 is almost impossible for less than 320 PL, because odds are that every turn they fail, the gods take 20 more PL out of the armies total. Not to mention that if someone attacked the gods, next thing you know every player in the IR would join the gods side in the second or third round of combat. So 20 PL at +20/20 is approximately a level 105 character, with a 12 million gold weapon (about 12,000 PL from IR).If the gods are too much strongerthan that... wow. Not to mention that they could skip thier attacks to cast an epic Dragon summoning spell (Spellcraft DC of 205 because they automatically get the best result on a roll) I could see them having slightly more character levels, in the region of 150 (PL 29) but going beyond that breaks the power level I'm aiming the IR for. Even the gods can be killed, if someone can manage it. Also, I'm allowing Epic spells because they take so damn much to use, but the results are so interesting. Of course, thier source of power could always get shut off, like a valve, but that's up to the source. If the Pheonix decided to cast a spell that turned all the crab fortresses to muc (transmutation seed) it would take forever in order to build up the resources to do it. They are perfectly aloud to do it. I think it is reasonable for the scope of this IR. [/QUOTE]
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