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(IRR) The Rokugan Industrial Revolution (Thread II)
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<blockquote data-quote="AvarielAvenger" data-source="post: 266422" data-attributes="member: 5351"><p>No problem. I'm just coming up with random stuff here, based on what I know of the Dragon Clan, which is they live in the mountains, they have Tattooed Monks, and they prefer to observe things rather than actively interfere. They're also supposed to be one of the more mysterious Clans of Rokugan.</p><p></p><p>Most of the following are based on my PCs own skills, not the Dragon Clans, by the way:</p><p></p><p></p><p>The Dragon Clan now has learned, from Lord Kaltaron, how to track down even the most elusive prey and find even the most secret of items.</p><p></p><p>Bonus: +25% bonus to finding hidden armies, artifacts, passageways, and so on. </p><p></p><p>The Dragon Clan, thanks to Lord Kaltarons training, is now able to find their way through the most hostile terrain, and find backpaths even the rulers of an area do not know of. </p><p></p><p>Bonus: The Dragon Clan may freely move through 10 territories per turn minus every PL above 1, even if it is owned by an enemy, per turn. In other words, a PL 1 NPC could freely move through 10 territories. But a 9 PL army could only move through 2. I'd be willing to reduce this bonus if you think it's too powerful.</p><p></p><p></p><p>The Dragon Clan has long been mysterious, and it is said not even the greatest spies or Shugenja can find out their secrets. </p><p></p><p>Bonus: The Dragon Clan has a +25% bonus to prevent spying, scrying and any other sort of information gathering about their Clan. </p><p></p><p>I've got four or five more, but I need to decide what IR bonuses they would have. Just tell me what you think of the current ones thus far. I might want to change them out for something else, depending, though. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="AvarielAvenger, post: 266422, member: 5351"] No problem. I'm just coming up with random stuff here, based on what I know of the Dragon Clan, which is they live in the mountains, they have Tattooed Monks, and they prefer to observe things rather than actively interfere. They're also supposed to be one of the more mysterious Clans of Rokugan. Most of the following are based on my PCs own skills, not the Dragon Clans, by the way: The Dragon Clan now has learned, from Lord Kaltaron, how to track down even the most elusive prey and find even the most secret of items. Bonus: +25% bonus to finding hidden armies, artifacts, passageways, and so on. The Dragon Clan, thanks to Lord Kaltarons training, is now able to find their way through the most hostile terrain, and find backpaths even the rulers of an area do not know of. Bonus: The Dragon Clan may freely move through 10 territories per turn minus every PL above 1, even if it is owned by an enemy, per turn. In other words, a PL 1 NPC could freely move through 10 territories. But a 9 PL army could only move through 2. I'd be willing to reduce this bonus if you think it's too powerful. The Dragon Clan has long been mysterious, and it is said not even the greatest spies or Shugenja can find out their secrets. Bonus: The Dragon Clan has a +25% bonus to prevent spying, scrying and any other sort of information gathering about their Clan. I've got four or five more, but I need to decide what IR bonuses they would have. Just tell me what you think of the current ones thus far. I might want to change them out for something else, depending, though. :) [/QUOTE]
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