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(IRR) The Rokugan IR Introduction (Thread 3)
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<blockquote data-quote="AvarielAvenger" data-source="post: 266995" data-attributes="member: 5351"><p>Creamsteak:</p><p></p><p>Alright. See you when you finish your move. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Macbrea: Thanks.</p><p></p><p>Here are the last Unicorn Clan bonuses I'll make up for a day or two:</p><p></p><p>Maidens Grace:</p><p></p><p>The Battle Maidens of Clan Unicorn are renowned for taking away the powers of their opponents, and they are one of the greatest advanatages the Unicorn Clan possesses in any combat.</p><p></p><p>Bonus: The Unicorn Clan may negate the special abilities of any units and/or NPCs while in combat with them, which effectively reduces their PL by a fourth. So, if this is done to a PL 4 NPC, they would only have 3 PL to use if the special ability is used. </p><p></p><p>Conversely, the Unicorn Clan could possibly the negate the special bonuses of other Clans, but I think that would be a problem as many of the bonuses (like the Crabs) are too specific for that to be use.</p><p></p><p>Berserkers Rush:</p><p></p><p>The Unicorn Clan may declare a Berserker Rush at any opponent once per turn/round/battle (DMs call), sending their men surging forth at an enemy with unparalleld ferocity. </p><p></p><p>Bonus: The Unicorn Clan, when using this ability, attack as if they were at twice their PL for the first attack. In other words, a 5 PL Army using this ability would attack as a 10 PL Army, and get 5 extra attacks by doing so. </p><p></p><p></p><p>Alright, I might come up with more later, but for now I'll wait and see if Lichtenheart really likes any of the proposed feats.</p></blockquote><p></p>
[QUOTE="AvarielAvenger, post: 266995, member: 5351"] Creamsteak: Alright. See you when you finish your move. :) Macbrea: Thanks. Here are the last Unicorn Clan bonuses I'll make up for a day or two: Maidens Grace: The Battle Maidens of Clan Unicorn are renowned for taking away the powers of their opponents, and they are one of the greatest advanatages the Unicorn Clan possesses in any combat. Bonus: The Unicorn Clan may negate the special abilities of any units and/or NPCs while in combat with them, which effectively reduces their PL by a fourth. So, if this is done to a PL 4 NPC, they would only have 3 PL to use if the special ability is used. Conversely, the Unicorn Clan could possibly the negate the special bonuses of other Clans, but I think that would be a problem as many of the bonuses (like the Crabs) are too specific for that to be use. Berserkers Rush: The Unicorn Clan may declare a Berserker Rush at any opponent once per turn/round/battle (DMs call), sending their men surging forth at an enemy with unparalleld ferocity. Bonus: The Unicorn Clan, when using this ability, attack as if they were at twice their PL for the first attack. In other words, a 5 PL Army using this ability would attack as a 10 PL Army, and get 5 extra attacks by doing so. Alright, I might come up with more later, but for now I'll wait and see if Lichtenheart really likes any of the proposed feats. [/QUOTE]
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