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(IRR) The Rokugan IR Introduction (Thread 3)
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<blockquote data-quote="Creamsteak" data-source="post: 278086" data-attributes="member: 552"><p><strong>Section 2: The turn</strong></p><p></p><p>This is where everything IC happens. Everything you say, happens. Everything you send an army to conquer, results in battle. Nothign here will say PL or IR. Nothign at all. Nothign will say 1610. Nothing here will say anything that reflects on your template. All of that is decided by the Mod and accrued together at the end of the turn.</p><p></p><p>You will launch your attacks, your deceptions, your espionage, and everything else on the message board. A few things can be emailed to the MOD if they are truely secret, but no number crunching ever happens here.</p><p></p><p>If no other advice suffices, read the last IR. Everyone had a plan. Everyone had someone screw it up for them. You can see what a turn looks like.</p><p></p><p><strong>Section 3: The In-between lull</strong></p><p></p><p>The turns over. The mod goes to his desk to figure out all the lists and everything. Expect to wait a week to start the next turn. Don't try and predict when it will happen, because it won't be known till it happens.</p><p></p><p>Discuss things with players in the OOC thread. Find out what people are thinking, and sit back with some nachos or something. The show is over, but the fight isn't. You can sit back and talk about how crazy I'm getting. Or how unfairly I ruled. Just do it. I don't want to see whining during a turn... that will mess with the game and turn us away from the role-playing.</p><p></p><p>This thread, for instance, is an OOC thread. I'm not asking for your IC responses to another players actions yet. In this light, you are all experienced at the lull phase of the game.</p><p></p><p>Now go back to step 1 and start over again <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 278086, member: 552"] [B]Section 2: The turn[/B] This is where everything IC happens. Everything you say, happens. Everything you send an army to conquer, results in battle. Nothign here will say PL or IR. Nothign at all. Nothign will say 1610. Nothing here will say anything that reflects on your template. All of that is decided by the Mod and accrued together at the end of the turn. You will launch your attacks, your deceptions, your espionage, and everything else on the message board. A few things can be emailed to the MOD if they are truely secret, but no number crunching ever happens here. If no other advice suffices, read the last IR. Everyone had a plan. Everyone had someone screw it up for them. You can see what a turn looks like. [B]Section 3: The In-between lull[/B] The turns over. The mod goes to his desk to figure out all the lists and everything. Expect to wait a week to start the next turn. Don't try and predict when it will happen, because it won't be known till it happens. Discuss things with players in the OOC thread. Find out what people are thinking, and sit back with some nachos or something. The show is over, but the fight isn't. You can sit back and talk about how crazy I'm getting. Or how unfairly I ruled. Just do it. I don't want to see whining during a turn... that will mess with the game and turn us away from the role-playing. This thread, for instance, is an OOC thread. I'm not asking for your IC responses to another players actions yet. In this light, you are all experienced at the lull phase of the game. Now go back to step 1 and start over again :). [/QUOTE]
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