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(IRR) The Rokugan IR (Recruiting Players)
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<blockquote data-quote="Creamsteak" data-source="post: 246833" data-attributes="member: 552"><p>Oh, hinting at my rules for the future...</p><p></p><p>The reason why I kept Shadowlands IR low, is because they have a certain minor advantage.</p><p></p><p>If a player of a Shadowlands ONLY group were to attack a non-shadowlands group with 100 PL on each side, here is what would happen...</p><p></p><p>Given average results on both sides, 1/6th of each side would be defeated... approximately 17 PL in deaths on each side. The non-shadowlands group should regenerate about that much PL if they have a good IR rating, but the Shadowlands hoard will likely lack the initial ability to regenerate that much PL.</p><p></p><p>Instead, they gain a 5% chance that each PL of enemies killed was "subverted." Now, that only gives them a 1/20 chance of regenerating one point of PL per PL destroyed, but they can still raise thier IR normally during the game.</p><p></p><p>This rule favors shadowlands hoards in the later game, once IR starts to max out, but this also gives players that are fighting against the shadowlands a reason to focus on destroying industrialized areas.</p><p></p><p>Not to say I want you to fight a good vs. evil war... but there are reasons why the Crab Clan attacks the shadowlands and scouts them out often, instead of simply sitting behind a wall and looking over the boarder. This rule is still optional until we start playing, so players are going to have to think about whether they want to see it or not.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 246833, member: 552"] Oh, hinting at my rules for the future... The reason why I kept Shadowlands IR low, is because they have a certain minor advantage. If a player of a Shadowlands ONLY group were to attack a non-shadowlands group with 100 PL on each side, here is what would happen... Given average results on both sides, 1/6th of each side would be defeated... approximately 17 PL in deaths on each side. The non-shadowlands group should regenerate about that much PL if they have a good IR rating, but the Shadowlands hoard will likely lack the initial ability to regenerate that much PL. Instead, they gain a 5% chance that each PL of enemies killed was "subverted." Now, that only gives them a 1/20 chance of regenerating one point of PL per PL destroyed, but they can still raise thier IR normally during the game. This rule favors shadowlands hoards in the later game, once IR starts to max out, but this also gives players that are fighting against the shadowlands a reason to focus on destroying industrialized areas. Not to say I want you to fight a good vs. evil war... but there are reasons why the Crab Clan attacks the shadowlands and scouts them out often, instead of simply sitting behind a wall and looking over the boarder. This rule is still optional until we start playing, so players are going to have to think about whether they want to see it or not. [/QUOTE]
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