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(IRR) The Rokugan IR (Recruiting Players)
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<blockquote data-quote="Creamsteak" data-source="post: 246891" data-attributes="member: 552"><p>Well... the storyline is relevant, but don't expect it to matter after we start. Whatever time you all would like to start at, I will accomadate for.</p><p></p><p>PCs are immune to death, but not immune to being defeated. In this IR, I have no qualms with a player being completely conquered, but the actual PC will live indefinitely (unless the player wants to accept death for some reason).</p><p></p><p>NPCs can easily be captured, killed, and subverted using the appropriate means. But now your asking about my rules...</p><p></p><p>I'm going to try being more free-form than I initially planed. I made a short book of useless rules at that point. Now I have a much more simple format.</p><p></p><p>NPC Rules (rough)</p><p></p><p>NPCs can strike anywhere. They are able to move behind enemy lines without any problems. They get a +2 on attack and defense rolls. (These rolls are made on a d6 as if you were playing risk).</p><p></p><p>Another rule that you really don't need to know yet is this: The maximum amount of PL you can attack/defend with is 8/1. That means that if an army of 100 attacks an army of 1, they can only send 8 PL to attack that one.</p><p></p><p>NPCs can go over that limit. 100 PL attacking 1PL could send 8 normal PL and a group of NPCs totaling 5 PL.</p><p></p><p>NPCs can be subverted by another player if they can defeat him. So, if a player were to send three NPCs totaling 6 PL to kill a 3PL NPC and they succeed, they can convert him.</p><p></p><p>Also, NPCs regenerate damage to them if it doesn't kill them. So, for each round of combat (I'll be asking players if they continue combat after I make the rolls) an NPC with a PL of 3 take two damage points, and can regenerate those two before the next round.</p><p></p><p>NPCs have a great advantage, however they are limited in number. All rules apply to PCs, but they have complete death and subversion immunity. Also, players can choose an NPC as a PC, like I have, or they can choose to create a PC up to level 20.</p><p></p><p>I will award levels at a decent rate. NPCs that accomplish kills on enemy forces will get a pretty good amount of leveling... but I doubt you would want to risk loosing an NPC so much that they gain more than 5 levels per turn.</p><p></p><p>Although I have listed NPCs in every clan unit, they don't follow the rules for NPCs for that case. For that case they are called Generals, and they don't do anything. However, I encourage you to roleplay stories in your individual factions.</p><p></p><p>I think thats enough rules for you to digest in this one post.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 246891, member: 552"] Well... the storyline is relevant, but don't expect it to matter after we start. Whatever time you all would like to start at, I will accomadate for. PCs are immune to death, but not immune to being defeated. In this IR, I have no qualms with a player being completely conquered, but the actual PC will live indefinitely (unless the player wants to accept death for some reason). NPCs can easily be captured, killed, and subverted using the appropriate means. But now your asking about my rules... I'm going to try being more free-form than I initially planed. I made a short book of useless rules at that point. Now I have a much more simple format. NPC Rules (rough) NPCs can strike anywhere. They are able to move behind enemy lines without any problems. They get a +2 on attack and defense rolls. (These rolls are made on a d6 as if you were playing risk). Another rule that you really don't need to know yet is this: The maximum amount of PL you can attack/defend with is 8/1. That means that if an army of 100 attacks an army of 1, they can only send 8 PL to attack that one. NPCs can go over that limit. 100 PL attacking 1PL could send 8 normal PL and a group of NPCs totaling 5 PL. NPCs can be subverted by another player if they can defeat him. So, if a player were to send three NPCs totaling 6 PL to kill a 3PL NPC and they succeed, they can convert him. Also, NPCs regenerate damage to them if it doesn't kill them. So, for each round of combat (I'll be asking players if they continue combat after I make the rolls) an NPC with a PL of 3 take two damage points, and can regenerate those two before the next round. NPCs have a great advantage, however they are limited in number. All rules apply to PCs, but they have complete death and subversion immunity. Also, players can choose an NPC as a PC, like I have, or they can choose to create a PC up to level 20. I will award levels at a decent rate. NPCs that accomplish kills on enemy forces will get a pretty good amount of leveling... but I doubt you would want to risk loosing an NPC so much that they gain more than 5 levels per turn. Although I have listed NPCs in every clan unit, they don't follow the rules for NPCs for that case. For that case they are called Generals, and they don't do anything. However, I encourage you to roleplay stories in your individual factions. I think thats enough rules for you to digest in this one post. [/QUOTE]
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