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(IRR) The Rokugan IR (Recruiting Players)
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<blockquote data-quote="Creamsteak" data-source="post: 254955" data-attributes="member: 552"><p>Hmmm.... Ok, this is the way I'll play that:</p><p></p><p>You can trade 10 PL from your Cap (reducing your cap to 110 PL) to buy one Major Artifact. The Artifact (such as the Black Scrolls in this case) will be invaluable, and artifacts that are published in Rokugan Books will act just as they do.</p><p></p><p>If someone wants to craft an artifact, here are some examples of what I will allow:</p><p></p><p>1) An artifact weapon or armor that increases 1 NPC OR PCs PL by 5 points or a +2/+2 to attacks. Such items can be stolen and such if you don't guard them well enough.</p><p></p><p>2) An artifact 1-time use item with a devastating affect. For example, a +1 +1 for all your combat units in a single battle, or a +2 +2 for 20 PL of normal troops in one battle.</p><p></p><p>3) An artifact that provides a constant power, but minor in value. Such artifacts can have powers that help you with activities outside of combat, like gaining five additional PL each turn (some kind of spawning-stone like object), but once again -artifacts can be stolen or destroyed.</p><p></p><p>If you have another idea, just ask me and I'll try to get more in-depth.</p><p></p><p>If a player wanted to sacrifice like 100 PL from his/her cap, I might allow something like the artifacts from the 3rd IR... but I'll just wait and see what ideas people have.</p><p></p><p>I might also raise the cap 10 or 20 points if everyone wants an artifact for thier PC or something similar.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 254955, member: 552"] Hmmm.... Ok, this is the way I'll play that: You can trade 10 PL from your Cap (reducing your cap to 110 PL) to buy one Major Artifact. The Artifact (such as the Black Scrolls in this case) will be invaluable, and artifacts that are published in Rokugan Books will act just as they do. If someone wants to craft an artifact, here are some examples of what I will allow: 1) An artifact weapon or armor that increases 1 NPC OR PCs PL by 5 points or a +2/+2 to attacks. Such items can be stolen and such if you don't guard them well enough. 2) An artifact 1-time use item with a devastating affect. For example, a +1 +1 for all your combat units in a single battle, or a +2 +2 for 20 PL of normal troops in one battle. 3) An artifact that provides a constant power, but minor in value. Such artifacts can have powers that help you with activities outside of combat, like gaining five additional PL each turn (some kind of spawning-stone like object), but once again -artifacts can be stolen or destroyed. If you have another idea, just ask me and I'll try to get more in-depth. If a player wanted to sacrifice like 100 PL from his/her cap, I might allow something like the artifacts from the 3rd IR... but I'll just wait and see what ideas people have. I might also raise the cap 10 or 20 points if everyone wants an artifact for thier PC or something similar. [/QUOTE]
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