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(IRR) The Rokugan IR (Thread 4)
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<blockquote data-quote="Creamsteak" data-source="post: 302801" data-attributes="member: 552"><p>Claims noted,</p><p>Lichtenhart seems to know a lot about what those letters mean (I'm confused the same as you)<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>Traps... I just set a flat 5PL cost for people to spend in order to develop any kind of special military manuevers, like setting a minefield that is effective against calvalry or something. Most of the time, if a player just triggers a trap, I'll inflict 10-20 attack rolls one time against a player. However, if a player literally walks into a trap blind (like Melkor into Forresters Epic Shell trap) then I will do something more drastic, sometimes resulting in things like a +2/+2 bonus for the entire battle.</p><p></p><p>It's really subject to moderator opinion, and other players actions. I set a flat cost of 36000 x 5 gold pieces to maintain a trap for a full turn, but everyone gets 3 free traps every turn. It's sort of another expression of things used in the last IR. Creativity with these results in victories.</p><p></p><p>Heavy units = The best equiped and best trained PL you have. If your power is really not very advanced, heavy units suck, honestly. They cost 10 PL for 1 PL. This would be the equivelent of medieval knights or mounted samurai only units. They are elite, and yes, they are better than conscript foot soldiers, but you pay quite a bit to get them.</p><p></p><p>However, pending that you research into the future enough, production gets cheaper, and thier bonus gets higher. From Heavily armored Calvelry, to Rifle armed calvelry, to Mobile canons, to tanks, to High Tech supernatural battle suits. That's what they represent in character at least. Out of Character, the more you advance, the higher the quality of your Heavy PL, eventually making able to rival true artifacts, and cheap too.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 302801, member: 552"] Claims noted, Lichtenhart seems to know a lot about what those letters mean (I'm confused the same as you):rolleyes: Traps... I just set a flat 5PL cost for people to spend in order to develop any kind of special military manuevers, like setting a minefield that is effective against calvalry or something. Most of the time, if a player just triggers a trap, I'll inflict 10-20 attack rolls one time against a player. However, if a player literally walks into a trap blind (like Melkor into Forresters Epic Shell trap) then I will do something more drastic, sometimes resulting in things like a +2/+2 bonus for the entire battle. It's really subject to moderator opinion, and other players actions. I set a flat cost of 36000 x 5 gold pieces to maintain a trap for a full turn, but everyone gets 3 free traps every turn. It's sort of another expression of things used in the last IR. Creativity with these results in victories. Heavy units = The best equiped and best trained PL you have. If your power is really not very advanced, heavy units suck, honestly. They cost 10 PL for 1 PL. This would be the equivelent of medieval knights or mounted samurai only units. They are elite, and yes, they are better than conscript foot soldiers, but you pay quite a bit to get them. However, pending that you research into the future enough, production gets cheaper, and thier bonus gets higher. From Heavily armored Calvelry, to Rifle armed calvelry, to Mobile canons, to tanks, to High Tech supernatural battle suits. That's what they represent in character at least. Out of Character, the more you advance, the higher the quality of your Heavy PL, eventually making able to rival true artifacts, and cheap too. [/QUOTE]
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