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(IRR) The Rokugan IR (Thread 4)
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<blockquote data-quote="Creamsteak" data-source="post: 305527" data-attributes="member: 552"><p>You just gave me a fealing of nastalgia... You called me Creamstreak... which is what Edena (the moderator of the 3rd IR) called me when he first read my name.</p><p></p><p>The name is C R E A M S T E A K though. Just so that you don't call me that in the fugure.</p><p></p><p>The rules are located <a href="http://enworld.cyberstreet.com/showthread.php?threadid=19739" target="_blank">here</a>... but ignore that for now.</p><p></p><p>I'll just briefly explain what you need to know right before you play:</p><p></p><p>Every power has PL (power levels) that represents the "manpower" of your country or army or whatever. Manpower is used to research, build up industry, and form armies.</p><p></p><p>The other score you have is called IR (industry rating) which is different for every city and country you control. Your industry rating represents military acadamies, factories, mines, and other thigns that you use to produce. Your IR rating determines how much money (in PL increments) you make each turn (a turn is one year of IC time).</p><p></p><p>Now that we have those two, let me move on...</p><p></p><p>Every turn at the beginning of the turn, I call for templates. What a template is, is a little email you send me that tells me what you are researching, what you are building, how much of your PL is in armies, and how much PL is researching. Templates just tell me some numbers so I can handle all the behind the scenes stuff (like fighting).</p><p></p><p>Battles and everything like that are run IC (in character) and they are all subject to planning and strategy that you handle yourself. You never need to announce any numbers in combat, because none of that stuff is actually "seen." Things that are "seen" are all In Character.</p><p></p><p>Anyway...</p><p></p><p>During a turn you handle everything In Character for the most part (including fighting, building, speaking, and just general creativity).</p><p></p><p>Now, the rules posted <a href="http://enworld.cyberstreet.com/showthread.php?threadid=19739" target="_blank">here</a> are about things involving your template. However, the couple things that are not obvious are probably the +x/+y.</p><p></p><p>+x (the first number) represents attack power. Attacks are rolled on a D6. +x is added to your D6 in order to increase the chances you will roll a 6 or higher (a successful attack). Defensively, +y is the same, but each roll of 6 or higher is a successful defense (blocking an attack). Attacks that are 7 cannot be blocked by a defense of 6, if that question popped up in your mind...</p><p></p><p>Me and the rest of the players I think know the rules quite well, and don't need too much walking through. I'll help you out as the game progresses, and I'll help you develop your templates until you think you are ready to go on your own.</p><p></p><p>So... do any other questions come to your mind right now?</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 305527, member: 552"] You just gave me a fealing of nastalgia... You called me Creamstreak... which is what Edena (the moderator of the 3rd IR) called me when he first read my name. The name is C R E A M S T E A K though. Just so that you don't call me that in the fugure. The rules are located [URL=http://enworld.cyberstreet.com/showthread.php?threadid=19739]here[/URL]... but ignore that for now. I'll just briefly explain what you need to know right before you play: Every power has PL (power levels) that represents the "manpower" of your country or army or whatever. Manpower is used to research, build up industry, and form armies. The other score you have is called IR (industry rating) which is different for every city and country you control. Your industry rating represents military acadamies, factories, mines, and other thigns that you use to produce. Your IR rating determines how much money (in PL increments) you make each turn (a turn is one year of IC time). Now that we have those two, let me move on... Every turn at the beginning of the turn, I call for templates. What a template is, is a little email you send me that tells me what you are researching, what you are building, how much of your PL is in armies, and how much PL is researching. Templates just tell me some numbers so I can handle all the behind the scenes stuff (like fighting). Battles and everything like that are run IC (in character) and they are all subject to planning and strategy that you handle yourself. You never need to announce any numbers in combat, because none of that stuff is actually "seen." Things that are "seen" are all In Character. Anyway... During a turn you handle everything In Character for the most part (including fighting, building, speaking, and just general creativity). Now, the rules posted [URL=http://enworld.cyberstreet.com/showthread.php?threadid=19739]here[/URL] are about things involving your template. However, the couple things that are not obvious are probably the +x/+y. +x (the first number) represents attack power. Attacks are rolled on a D6. +x is added to your D6 in order to increase the chances you will roll a 6 or higher (a successful attack). Defensively, +y is the same, but each roll of 6 or higher is a successful defense (blocking an attack). Attacks that are 7 cannot be blocked by a defense of 6, if that question popped up in your mind... Me and the rest of the players I think know the rules quite well, and don't need too much walking through. I'll help you out as the game progresses, and I'll help you develop your templates until you think you are ready to go on your own. So... do any other questions come to your mind right now? [/QUOTE]
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