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(IRR) The Rokugan IR Turn 0 (OOC Thread)
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<blockquote data-quote="Macbrea" data-source="post: 356293" data-attributes="member: 1517"><p>Ok, here is my viewpoint on this.</p><p></p><p>I don't mind if either player joins. More people is actually better on this game. But I might want to state bringing stuff from the other games will be alittle to overpowering. Also, arriving as a group of gnomes may have social problems. B warned this is a very rokuganistic game. We will end up looking at the midgets and considering them non persons. The only races available for real play in rokugan are Human, Nezumi and Kitsune. Anything else, will probably be viewed as goblin or oni, when first met. My suggestion though is that there are groups of ronin, naga and other people out there that would work fine. </p><p></p><p></p><p>As to the lottery given out to Tokiwong, I would send an e-mail to the player. If they don't respond at the end of a weeks time just drop them as non interested in playing. Their forces go back into the pot as stuff the can be aquired.</p></blockquote><p></p>
[QUOTE="Macbrea, post: 356293, member: 1517"] Ok, here is my viewpoint on this. I don't mind if either player joins. More people is actually better on this game. But I might want to state bringing stuff from the other games will be alittle to overpowering. Also, arriving as a group of gnomes may have social problems. B warned this is a very rokuganistic game. We will end up looking at the midgets and considering them non persons. The only races available for real play in rokugan are Human, Nezumi and Kitsune. Anything else, will probably be viewed as goblin or oni, when first met. My suggestion though is that there are groups of ronin, naga and other people out there that would work fine. As to the lottery given out to Tokiwong, I would send an e-mail to the player. If they don't respond at the end of a weeks time just drop them as non interested in playing. Their forces go back into the pot as stuff the can be aquired. [/QUOTE]
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(IRR) The Rokugan IR Turn 0 (OOC Thread)
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