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(IRR) The Rokugan IR Turn 0 (OOC Thread)
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<blockquote data-quote="Creamsteak" data-source="post: 370406" data-attributes="member: 552"><p><strong><u><span style="font-size: 22px">How Combat Works</span></u></strong> </p><p></p><p><strong><span style="font-size: 15px">Surprise Rounds </span></strong></p><p>The surprise round occurs if a player truly attacks out of nowhere. Everyone has a 5% chance of avoiding this (improvable through research) and PCs are immune. During a surprise round, only one side makes attack rolls, and the opposing side rolls defense.</p><p></p><p><strong><span style="font-size: 15px">1st Normal Round</span></strong></p><p>During a normal round, two or more powers are involved in a fight. The moderator rolls one 6-sided die as an attack and a defense for every PL that is involved. Any roll of 6 or greater results in an attack. Next, both sides roll defense. All rolls of 6 or greater count as a defense, and blocks attack on a 1 for 1 basis. However, attack rolls that are higher than 6 require a defense that is higher than 6. </p><p></p><p><strong><span style="font-size: 15px">2nd Normal Round (and others)</span></strong></p><p>The moderator gives a summary without actually stating any numbers for either player. After a summery is made, players can continue to fight it out, change their style and tactics, retreat, or anything else they can really do. Damage is dealt, and if the players continue to battle, the moderator will roll again.</p><p></p><p><strong><span style="font-size: 15px">Combat as a Whole </span></strong></p><p>Sometimes having specific targets, like certain NPCs, PCs, cities, and castles can aid your side. These specifics are taken into account, and the moderator takes these things into consideration. The more thought out a plan, the better the results.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 370406, member: 552"] [B][U][Size=6]How Combat Works[/Size][/U][/B] [B][Size=4]Surprise Rounds [/Size][/B][Size=4][/Size] The surprise round occurs if a player truly attacks out of nowhere. Everyone has a 5% chance of avoiding this (improvable through research) and PCs are immune. During a surprise round, only one side makes attack rolls, and the opposing side rolls defense. [B][Size=4]1st Normal Round[/Size][/B][Size=4][/Size] During a normal round, two or more powers are involved in a fight. The moderator rolls one 6-sided die as an attack and a defense for every PL that is involved. Any roll of 6 or greater results in an attack. Next, both sides roll defense. All rolls of 6 or greater count as a defense, and blocks attack on a 1 for 1 basis. However, attack rolls that are higher than 6 require a defense that is higher than 6. [B][Size=4]2nd Normal Round (and others)[/Size][/B][Size=4][/Size] The moderator gives a summary without actually stating any numbers for either player. After a summery is made, players can continue to fight it out, change their style and tactics, retreat, or anything else they can really do. Damage is dealt, and if the players continue to battle, the moderator will roll again. [B][Size=4]Combat as a Whole [/Size][/B][Size=4][/Size] Sometimes having specific targets, like certain NPCs, PCs, cities, and castles can aid your side. These specifics are taken into account, and the moderator takes these things into consideration. The more thought out a plan, the better the results. [/QUOTE]
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