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(IRR) The Rokugan IR Turn 0 Thread
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<blockquote data-quote="Creamsteak" data-source="post: 290936" data-attributes="member: 552"><p><span style="font-size: 22px"><strong><u> Industrial Ratings </u></strong></span></p><p>Industrial ratings represent the rate of production available to a power. Your IR for each city, town, clan family, and other unit represents the rate at which new units are trained, and new resources acquired and refined. A power that can successfully put together a strong IR will have the advantage of a strong PL backing.</p><p></p><p>Large cities and powerful families have high IR ratings, representing how fast you can produce new PL. The chart below lists the rate at which a particular IR rating will generate PL.</p><p></p><p>Industrial Ratings and PL</p><p>1 IR = 1 PL per turn</p><p>3 IR = 2 PL per turn</p><p>6 IR = 3 PL per turn</p><p>10 IR = 4 PL per turn</p><p>15 IR = 5 PL per turn</p><p>21 IR = 6 PL per turn</p><p>28 IR = 7 PL per turn</p><p>36 IR = 8 PL per turn</p><p>45 IR = 9 PL per turn</p><p>55 IR = 10 PL per turn</p><p>x (1/2x + 0.5) = IR requirement</p><p>x = PL per turn </p><p></p><p>You can improve the Industrial rating of anything that already has an Industrial rating of 0 or more. Simply paying a certain amount of PL in order to advance a territories IR will help to improve your economy and military at the same time.</p><p></p><p>To buy 1 IR Point, set aside 5 PL.</p><p></p><p>You can create new territories by paying a 25 PL initial Fee. This territory has an initial IR rank of 1.Forming new cities is not as profitable as fortifying those that already exist, however in the long run it can be a great bonus.</p><p></p><p>Creating New Locations</p><p>25 PL = Initial IR 1</p><p>35 PL = Initial IR 3</p><p>60 PL = Initial IR 6</p><p>80 PL = Initial IR 10</p><p>105 PL = Initial IR 15</p><p>135 PL = Initial IR 21</p><p>* Secret Locations can be created before the game begins for 10 PL, but this MUST be handled through Email.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 290936, member: 552"] [Size=6][B][U] Industrial Ratings [/U][/B][/Size] Industrial ratings represent the rate of production available to a power. Your IR for each city, town, clan family, and other unit represents the rate at which new units are trained, and new resources acquired and refined. A power that can successfully put together a strong IR will have the advantage of a strong PL backing. Large cities and powerful families have high IR ratings, representing how fast you can produce new PL. The chart below lists the rate at which a particular IR rating will generate PL. Industrial Ratings and PL 1 IR = 1 PL per turn 3 IR = 2 PL per turn 6 IR = 3 PL per turn 10 IR = 4 PL per turn 15 IR = 5 PL per turn 21 IR = 6 PL per turn 28 IR = 7 PL per turn 36 IR = 8 PL per turn 45 IR = 9 PL per turn 55 IR = 10 PL per turn x (1/2x + 0.5) = IR requirement x = PL per turn You can improve the Industrial rating of anything that already has an Industrial rating of 0 or more. Simply paying a certain amount of PL in order to advance a territories IR will help to improve your economy and military at the same time. To buy 1 IR Point, set aside 5 PL. You can create new territories by paying a 25 PL initial Fee. This territory has an initial IR rank of 1.Forming new cities is not as profitable as fortifying those that already exist, however in the long run it can be a great bonus. Creating New Locations 25 PL = Initial IR 1 35 PL = Initial IR 3 60 PL = Initial IR 6 80 PL = Initial IR 10 105 PL = Initial IR 15 135 PL = Initial IR 21 * Secret Locations can be created before the game begins for 10 PL, but this MUST be handled through Email. [/QUOTE]
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