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(IRR) The Rokugan IR Turn 0 Thread
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<blockquote data-quote="Creamsteak" data-source="post: 290938" data-attributes="member: 552"><p><span style="font-size: 22px"><strong><u> Advancing Your Civilization </u></strong></span></p><p>Culture, science, and power do not flow in the same hands. Developing your Civilization allows you to advance in both cultural and intellectual terms. Players with high ratings in Advanced Civilization will have incredible new ideas to use, based on the year they have advanced into.</p><p></p><p>In order to determine the number of years a player advances during a turn, you must assign a certain amount of PL. The chart below shows how many years you advance for a particular PL total assigned to Civilization Advancement. All players begin with their society being considered that of the year 1500. At the year 2000 new Advancement Criteria open up, allowing players to select from a variety of advanced technology feats.</p><p></p><p>Civilization advancement</p><p>1PL = 1 year</p><p>3 PL = 2 years</p><p>6 PL = 3 years</p><p>10 PL = 4 years</p><p>15 PL = 5 years</p><p>21 PL = 6 years</p><p>28 PL = 7 years</p><p>36 PL = 8 years</p><p>45 PL = 9 years</p><p>55 PL = 10 years</p><p>x (1/2x + 0.5) = PL investment required</p><p>Where x = the number of years of advancement </p><p></p><p><span style="font-size: 18px"><strong>Normal Technology (Years 1500+)</strong></span></p><p>Astronomy, Biology and Medicine, Mathematics, Physics, Geography, Mechanics, Engineering, Manufacturing</p><p></p><p><strong><span style="font-size: 15px"> Astronomy </span></strong></p><p>Divine/Arcane/Science</p><p>0 Rank: Your power has a 10% insight bonus.</p><p>1st Rank: Your power has a 20% insight bonus.</p><p>2nd Rank: -5% to Epic Magic Costs.</p><p>3rd Rank: Your power has a 30% insight bonus.</p><p>4th Rank: Your power has a 40% insight bonus.</p><p>5th Rank: -10% to Epic Magic Costs.</p><p>6th Rank: Your power has a 50% insight bonus.</p><p>7th Rank: Your power has a 60% insight bonus.</p><p>8th Rank: -15% to Epic Magic Costs.</p><p>9th Rank: Your power has a 70% insight bonus.</p><p>10th Rank: Your power has a 80% insight bonus.</p><p>11th Rank: -20% to Epic Magic Costs.</p><p>12th Rank: Your power has an 90% insight bonus.</p><p>13th Rank: Your power has a 100% insight bonus.</p><p>14th Rank: -25% to Epic Magic Costs.</p><p>15th Rank: Your PC gains 1 Divine Rank. NPCs are considered divine rank 0.</p><p>16th Rank: Your PC gains 1 Divine Rank.</p><p>17th Rank: Your PC gains 1 Divine Rank. NPCs are considered divine rank 1.</p><p>18th Rank: Your PC gains 1 Divine Rank.</p><p>19th Rank: Your PC gains 1 Divine Rank. NPCs are considered Divine rank 2.</p><p>20th Rank: Your Power gains unavoidable Scry 1/turn.</p><p></p><p><strong><span style="font-size: 15px"> Biology and Medicine </span></strong></p><p>Divine/Science</p><p>0 Rank: Resist Common Disease 5%.</p><p>1st Rank: Resist Common Disease 10%. Resist Taint 5%</p><p>2nd Rank: Resist Common Disease 20%. Resist Taint 10%.</p><p>3rd Rank: Resist Common Disease 30%. Resist Taint 15%.</p><p>4th Rank: Resist Common Disease 40%. Resist Taint 20%.</p><p>5th Rank: Resist Common Disease 50%. Resist Blight 5%. Resist Taint 25%.</p><p>6th Rank: Resist Common Disease 60%. Resist Blight 10%. Resist Taint 30%.</p><p>7th Rank: Resist Common Disease 70%. Resist Blight 20%. Resist Taint 35%.</p><p>8th Rank: Resist Common Disease 80%. Resist Blight 30%. Resist Taint 40%.</p><p>9th Rank: Resist Common Disease 90%. Resist Blight 40%. Resist Taint 45%.</p><p>10th Rank: Resist Common Disease 100%. Resist Blight 50%. Resist Magic Disease 5%. Resist Taint 50%.</p><p>11th Rank: Resist Blight 60%. Resist Magic Disease 10%. Resist Taint 55%.</p><p>12th Rank: Resist Blight 70%. Resist Magic Disease 20%. Resist Taint 60%.</p><p>13th Rank: Resist Blight 80%. Resist Magic Disease 30%. Resist Taint 65%.</p><p>14th Rank: Resist Blight 90%. Resist Magic Disease 40%. Resist Taint 70%.</p><p>15th Rank: Resist Blight 100%. Resist Magic Disease 50%. Resist Taint 75%.</p><p>16th Rank: Resist Magic Disease 60%. Resist Taint 80%.</p><p>17th Rank: Resist Magic Disease 70%. Resist Taint 85%.</p><p>18th Rank: Resist Magic Disease 80%. Resist Taint 90%.</p><p>19th Rank: Resist Magic Disease 90%. Resist Taint 95%.</p><p>20th Rank: Resist Magic Disease 100%. Resist Taint 100%.</p><p></p><p><strong><span style="font-size: 15px"> Mathematics </span></strong></p><p>Science</p><p>0 Rank: No Bonus</p><p>1st Rank: +1 Years/turn.</p><p>2nd Rank: +2 IR/turn. </p><p>3rd Rank: +3 PL/turn.</p><p>4th Rank: +2 Years/turn.</p><p>5th Rank: +4 IR/turn.</p><p>6th Rank: +6 PL/turn.</p><p>7th Rank: +3 Years/turn.</p><p>8th Rank: +6 IR/turn.</p><p>9th Rank: +9 PL/turn.</p><p>10th Rank: +4 Years/turn.</p><p>11th Rank: +8 IR/turn.</p><p>12th Rank: +12 PL/turn.</p><p>13th Rank: +5 Years/turn.</p><p>14th Rank: +10 IR/turn.</p><p>15th Rank: +15 PL/turn.</p><p>16th Rank: +6 Years/turn.</p><p>17th Rank: +12 IR/turn.</p><p>18th Rank: +18 PL/turn.</p><p>19th Rank: +7 Years/turn.</p><p>20th Rank: +14 IR/turn. </p><p></p><p><strong><span style="font-size: 15px"> Physics </span></strong></p><p>Science</p><p>0 Rank: Costs 5 Points to raise 1 IR point.</p><p>1st Rank: +5 Years.</p><p>2nd Rank: +1 Attack Bonus to Mechanical Traps.</p><p>3rd Rank: +5 Years.</p><p>4th Rank: +1 Attack Bonus vs. Castles.</p><p>5th Rank: +5 Years.</p><p>6th Rank: Costs 4 Points to raise 1 IR point.</p><p>7th Rank: +5 Years.</p><p>8th Rank: +2 Attack Bonus to Mechanical Traps.</p><p>9th Rank: +5 Years.</p><p>10th Rank: +2 Attack Bonus vs. Castles.</p><p>11th Rank: +5 Years.</p><p>12th Rank: Costs 3 Points to raise 1 IR point.</p><p>13th Rank: +5 Years.</p><p>14th Rank: +3 Attack Bonus to Mechanical Traps.</p><p>15th Rank: +5 Years.</p><p>16th Rank: +3 Attack Bonus vs. Castles.</p><p>17th Rank: +5 Years.</p><p>18th Rank: Costs 2 Points to raise 1 IR point.</p><p>19th Rank: +5 Years.</p><p>20th Rank: +4 Attack Bonus to Mechanical Traps.</p><p></p><p><strong><span style="font-size: 15px"> Geography </span></strong></p><p>Science</p><p>0 Rank: No Bonus.</p><p>1st Rank: +1 Defense Bonus to Natural Fortifications.</p><p>2nd Rank: +5 IR points.</p><p>3rd Rank: +1 Defense Bonus to Castles.</p><p>4th Rank: +5 IR points.</p><p>5th Rank: +1 Attack Bonus vs. Natural Fortifications.</p><p>6th Rank: +5 IR points.</p><p>7th Rank: +2 Defense Bonus to Castles.</p><p>8th Rank: +5 IR points.</p><p>9th Rank: +2 Defense Bonus to Natural Fortifications.</p><p>10th Rank: +5 IR points.</p><p>11th Rank: +3 Defense Bonus to Castles.</p><p>12th Rank: +5 IR points.</p><p>13th Rank: +2 Attack vs. Natural Fortifications.</p><p>14th Rank: +5 IR points.</p><p>15th Rank: +4 Defense Bonus to Castles.</p><p>16th Rank: +5 IR points.</p><p>17th Rank: +3 Defense Bonus to Natural Fortifications.</p><p>18th Rank: +5 IR points.</p><p>19th Rank: +5 Defense Bonus to Castles.</p><p>20th Rank: +5 IR points.</p><p></p><p><strong><span style="font-size: 15px"> Mechanics </span></strong></p><p>0 Rank: 3 Free Traps/turn.</p><p>1st Rank: +5 PL.</p><p>2nd Rank: +1 IR point.</p><p>3rd Rank: +3 PL/turn.</p><p>4th Rank: 6 Free Traps/turn.</p><p>5th Rank: +5 PL.</p><p>6th Rank: +3 IR points.</p><p>7th Rank: +6 PL/turn.</p><p>8th Rank: 9 Free Traps/turn.</p><p>9th Rank: +5 PL.</p><p>10th Rank: +5 IR points.</p><p>11th Rank: +9 PL/turn.</p><p>12th Rank: 12 Free Traps/turn.</p><p>13th Rank: +5 PL.</p><p>14th Rank: +7 IR points.</p><p>15th Rank: +12 PL/turn.</p><p>16th Rank: 15 Free Traps/turn.</p><p>17th Rank: +5 PL.</p><p>18th Rank: +9 IR points.</p><p>19th Rank: +15 PL/turn.</p><p>20th Rank: 18 Free Traps/turn.</p><p></p><p><strong><span style="font-size: 15px"> Engineering </span></strong></p><p>0 Ranks: Traps can be purchased for 5 PL.</p><p>1st Rank: Heavy Units (+1/+1) can be purchased for 10 PL.</p><p>2nd Rank: +5 PL.</p><p>3rd Rank: +3 IR points. +3 PL.</p><p>4th Rank: Traps can be purchased for 4 PL.</p><p>5th Rank: Heavy Units (+2/+1) can be purchased for 8 PL.</p><p>6th Rank. +5 PL.</p><p>7th Rank: +3 IR points. +3 PL.</p><p>8th Rank: Traps can be purchased for 3 PL.</p><p>9th Rank: Heavy Units (+2/+2) can be purchased for 6 PL.</p><p>10th Rank: +5 PL.</p><p>11th Rank: +3 IR points. +3 PL.</p><p>12th Rank: Traps can be purchased for 2 PL.</p><p>13th Rank: Heavy Units (+3/+2) can be purchased for 4 PL.</p><p>14th Rank: +5 PL.</p><p>15th Rank: +3 IR. +3 PL.</p><p>16th Rank: Traps can be purchased for 1 PL.</p><p>17th Rank: Heavy Units (+3/+3) can be purchased for 2 PL.</p><p>18th Rank: +5 PL.</p><p>19th Rank: +3 IR. +3 PL.</p><p>20th Rank: Two Traps can be purchased for 1 PL.</p><p></p><p><strong><span style="font-size: 15px"> Manufacturing </span></strong></p><p>0 Ranks: No Bonus.</p><p>1st Rank: +1 IR to all territories with at least 1 point of IR.</p><p>2nd Rank: +1 PL/turn.</p><p>3rd Rank: -5% to artifact costs.</p><p>4th Rank: +2 IR to all territories with at least 3 points of IR.</p><p>5th Rank: +3 PL/turn.</p><p>6th Rank: -10% to artifact costs.</p><p>7th Rank: +3 IR to all territories with at least 6 points of IR.</p><p>8th Rank: +6 PL/turn.</p><p>9th Rank: -15% to artifact costs.</p><p>10th Rank: +4 IR to all territories with at least 10 points of IR.</p><p>11th Rank: +10 PL/turn.</p><p>12th Rank: -20% to artifact costs.</p><p>13th Rank: +5 IR to all territories with at least 15 points of IR.</p><p>14th Rank: +15 PL/turn.</p><p>15th Rank: -25% to artifact costs.</p><p>16th Rank: +21 PL/turn.</p><p>17th Rank: +6 IR to all territories with at least 21 points of IR.</p><p>18th Rank: -30% to artifact costs.</p><p>19th Rank: +28 PL/turn.</p><p>20th Rank: +7 IR to all territories with at least 28 points of IR.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 290938, member: 552"] [Size=6][B][U] Advancing Your Civilization [/U][/B][/Size] Culture, science, and power do not flow in the same hands. Developing your Civilization allows you to advance in both cultural and intellectual terms. Players with high ratings in Advanced Civilization will have incredible new ideas to use, based on the year they have advanced into. In order to determine the number of years a player advances during a turn, you must assign a certain amount of PL. The chart below shows how many years you advance for a particular PL total assigned to Civilization Advancement. All players begin with their society being considered that of the year 1500. At the year 2000 new Advancement Criteria open up, allowing players to select from a variety of advanced technology feats. Civilization advancement 1PL = 1 year 3 PL = 2 years 6 PL = 3 years 10 PL = 4 years 15 PL = 5 years 21 PL = 6 years 28 PL = 7 years 36 PL = 8 years 45 PL = 9 years 55 PL = 10 years x (1/2x + 0.5) = PL investment required Where x = the number of years of advancement [Size=5][B]Normal Technology (Years 1500+)[/B][/size] Astronomy, Biology and Medicine, Mathematics, Physics, Geography, Mechanics, Engineering, Manufacturing [B][Size=4] Astronomy [/Size][/B] Divine/Arcane/Science 0 Rank: Your power has a 10% insight bonus. 1st Rank: Your power has a 20% insight bonus. 2nd Rank: -5% to Epic Magic Costs. 3rd Rank: Your power has a 30% insight bonus. 4th Rank: Your power has a 40% insight bonus. 5th Rank: -10% to Epic Magic Costs. 6th Rank: Your power has a 50% insight bonus. 7th Rank: Your power has a 60% insight bonus. 8th Rank: -15% to Epic Magic Costs. 9th Rank: Your power has a 70% insight bonus. 10th Rank: Your power has a 80% insight bonus. 11th Rank: -20% to Epic Magic Costs. 12th Rank: Your power has an 90% insight bonus. 13th Rank: Your power has a 100% insight bonus. 14th Rank: -25% to Epic Magic Costs. 15th Rank: Your PC gains 1 Divine Rank. NPCs are considered divine rank 0. 16th Rank: Your PC gains 1 Divine Rank. 17th Rank: Your PC gains 1 Divine Rank. NPCs are considered divine rank 1. 18th Rank: Your PC gains 1 Divine Rank. 19th Rank: Your PC gains 1 Divine Rank. NPCs are considered Divine rank 2. 20th Rank: Your Power gains unavoidable Scry 1/turn. [B][Size=4] Biology and Medicine [/Size][/B] Divine/Science 0 Rank: Resist Common Disease 5%. 1st Rank: Resist Common Disease 10%. Resist Taint 5% 2nd Rank: Resist Common Disease 20%. Resist Taint 10%. 3rd Rank: Resist Common Disease 30%. Resist Taint 15%. 4th Rank: Resist Common Disease 40%. Resist Taint 20%. 5th Rank: Resist Common Disease 50%. Resist Blight 5%. Resist Taint 25%. 6th Rank: Resist Common Disease 60%. Resist Blight 10%. Resist Taint 30%. 7th Rank: Resist Common Disease 70%. Resist Blight 20%. Resist Taint 35%. 8th Rank: Resist Common Disease 80%. Resist Blight 30%. Resist Taint 40%. 9th Rank: Resist Common Disease 90%. Resist Blight 40%. Resist Taint 45%. 10th Rank: Resist Common Disease 100%. Resist Blight 50%. Resist Magic Disease 5%. Resist Taint 50%. 11th Rank: Resist Blight 60%. Resist Magic Disease 10%. Resist Taint 55%. 12th Rank: Resist Blight 70%. Resist Magic Disease 20%. Resist Taint 60%. 13th Rank: Resist Blight 80%. Resist Magic Disease 30%. Resist Taint 65%. 14th Rank: Resist Blight 90%. Resist Magic Disease 40%. Resist Taint 70%. 15th Rank: Resist Blight 100%. Resist Magic Disease 50%. Resist Taint 75%. 16th Rank: Resist Magic Disease 60%. Resist Taint 80%. 17th Rank: Resist Magic Disease 70%. Resist Taint 85%. 18th Rank: Resist Magic Disease 80%. Resist Taint 90%. 19th Rank: Resist Magic Disease 90%. Resist Taint 95%. 20th Rank: Resist Magic Disease 100%. Resist Taint 100%. [B][Size=4] Mathematics [/Size][/B] Science 0 Rank: No Bonus 1st Rank: +1 Years/turn. 2nd Rank: +2 IR/turn. 3rd Rank: +3 PL/turn. 4th Rank: +2 Years/turn. 5th Rank: +4 IR/turn. 6th Rank: +6 PL/turn. 7th Rank: +3 Years/turn. 8th Rank: +6 IR/turn. 9th Rank: +9 PL/turn. 10th Rank: +4 Years/turn. 11th Rank: +8 IR/turn. 12th Rank: +12 PL/turn. 13th Rank: +5 Years/turn. 14th Rank: +10 IR/turn. 15th Rank: +15 PL/turn. 16th Rank: +6 Years/turn. 17th Rank: +12 IR/turn. 18th Rank: +18 PL/turn. 19th Rank: +7 Years/turn. 20th Rank: +14 IR/turn. [B][Size=4] Physics [/Size][/B] Science 0 Rank: Costs 5 Points to raise 1 IR point. 1st Rank: +5 Years. 2nd Rank: +1 Attack Bonus to Mechanical Traps. 3rd Rank: +5 Years. 4th Rank: +1 Attack Bonus vs. Castles. 5th Rank: +5 Years. 6th Rank: Costs 4 Points to raise 1 IR point. 7th Rank: +5 Years. 8th Rank: +2 Attack Bonus to Mechanical Traps. 9th Rank: +5 Years. 10th Rank: +2 Attack Bonus vs. Castles. 11th Rank: +5 Years. 12th Rank: Costs 3 Points to raise 1 IR point. 13th Rank: +5 Years. 14th Rank: +3 Attack Bonus to Mechanical Traps. 15th Rank: +5 Years. 16th Rank: +3 Attack Bonus vs. Castles. 17th Rank: +5 Years. 18th Rank: Costs 2 Points to raise 1 IR point. 19th Rank: +5 Years. 20th Rank: +4 Attack Bonus to Mechanical Traps. [B][Size=4] Geography [/Size][/B] Science 0 Rank: No Bonus. 1st Rank: +1 Defense Bonus to Natural Fortifications. 2nd Rank: +5 IR points. 3rd Rank: +1 Defense Bonus to Castles. 4th Rank: +5 IR points. 5th Rank: +1 Attack Bonus vs. Natural Fortifications. 6th Rank: +5 IR points. 7th Rank: +2 Defense Bonus to Castles. 8th Rank: +5 IR points. 9th Rank: +2 Defense Bonus to Natural Fortifications. 10th Rank: +5 IR points. 11th Rank: +3 Defense Bonus to Castles. 12th Rank: +5 IR points. 13th Rank: +2 Attack vs. Natural Fortifications. 14th Rank: +5 IR points. 15th Rank: +4 Defense Bonus to Castles. 16th Rank: +5 IR points. 17th Rank: +3 Defense Bonus to Natural Fortifications. 18th Rank: +5 IR points. 19th Rank: +5 Defense Bonus to Castles. 20th Rank: +5 IR points. [B][Size=4] Mechanics [/Size][/B] 0 Rank: 3 Free Traps/turn. 1st Rank: +5 PL. 2nd Rank: +1 IR point. 3rd Rank: +3 PL/turn. 4th Rank: 6 Free Traps/turn. 5th Rank: +5 PL. 6th Rank: +3 IR points. 7th Rank: +6 PL/turn. 8th Rank: 9 Free Traps/turn. 9th Rank: +5 PL. 10th Rank: +5 IR points. 11th Rank: +9 PL/turn. 12th Rank: 12 Free Traps/turn. 13th Rank: +5 PL. 14th Rank: +7 IR points. 15th Rank: +12 PL/turn. 16th Rank: 15 Free Traps/turn. 17th Rank: +5 PL. 18th Rank: +9 IR points. 19th Rank: +15 PL/turn. 20th Rank: 18 Free Traps/turn. [B][Size=4] Engineering [/Size][/B] 0 Ranks: Traps can be purchased for 5 PL. 1st Rank: Heavy Units (+1/+1) can be purchased for 10 PL. 2nd Rank: +5 PL. 3rd Rank: +3 IR points. +3 PL. 4th Rank: Traps can be purchased for 4 PL. 5th Rank: Heavy Units (+2/+1) can be purchased for 8 PL. 6th Rank. +5 PL. 7th Rank: +3 IR points. +3 PL. 8th Rank: Traps can be purchased for 3 PL. 9th Rank: Heavy Units (+2/+2) can be purchased for 6 PL. 10th Rank: +5 PL. 11th Rank: +3 IR points. +3 PL. 12th Rank: Traps can be purchased for 2 PL. 13th Rank: Heavy Units (+3/+2) can be purchased for 4 PL. 14th Rank: +5 PL. 15th Rank: +3 IR. +3 PL. 16th Rank: Traps can be purchased for 1 PL. 17th Rank: Heavy Units (+3/+3) can be purchased for 2 PL. 18th Rank: +5 PL. 19th Rank: +3 IR. +3 PL. 20th Rank: Two Traps can be purchased for 1 PL. [B][Size=4] Manufacturing [/Size][/B] 0 Ranks: No Bonus. 1st Rank: +1 IR to all territories with at least 1 point of IR. 2nd Rank: +1 PL/turn. 3rd Rank: -5% to artifact costs. 4th Rank: +2 IR to all territories with at least 3 points of IR. 5th Rank: +3 PL/turn. 6th Rank: -10% to artifact costs. 7th Rank: +3 IR to all territories with at least 6 points of IR. 8th Rank: +6 PL/turn. 9th Rank: -15% to artifact costs. 10th Rank: +4 IR to all territories with at least 10 points of IR. 11th Rank: +10 PL/turn. 12th Rank: -20% to artifact costs. 13th Rank: +5 IR to all territories with at least 15 points of IR. 14th Rank: +15 PL/turn. 15th Rank: -25% to artifact costs. 16th Rank: +21 PL/turn. 17th Rank: +6 IR to all territories with at least 21 points of IR. 18th Rank: -30% to artifact costs. 19th Rank: +28 PL/turn. 20th Rank: +7 IR to all territories with at least 28 points of IR. [/QUOTE]
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