Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
(IRR) The Rokugan IR Turn 0 Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Creamsteak" data-source="post: 290940" data-attributes="member: 552"><p><strong><span style="font-size: 22px"> Advanced Civilizations </span></strong></p><p>After a power has gained 50 research feats, and advanced to the year 2000, that power gains the ability to access advanced technology and develop incredibly cultured and diverse civilizations. The power of Advanced Technology develops in the same way as normal technology, however feats are gained at a much slower rate.</p><p></p><p>A player who wishes to gain a new Technology Feat from the old list is welcome to, for every 10 levels they advance. However, those advantages do not compare to those that Advanced Technology presents. That is why a power gains only one advanced tech feat every 30 levels of civilization. Powers that gain enough ranks in given schools can learn the most awesome and modest of technologies.</p><p></p><p><strong><span style="font-size: 18px"> Advanced Technology (Years 2000+)</span></strong></p><p>Construction, Power, Chemistry, Sociology, Computers, Biology, Physics, and Force Fields</p><p></p><p><strong><span style="font-size: 15px"> Construction </span></strong></p><p>Science</p><p>Examples: Anti-Missile Rockets, Reinforced Hulls, and Fighter Aircraft.</p><p>0 Rank: No Bonus</p><p>1st Rank: +10 PL/turn</p><p>2nd Rank: +10 IR/turn</p><p>3rd Rank: +1 Defense Tech Bonus</p><p>4th Rank: +20 PL/turn</p><p>5th Rank: +20 IR/turn</p><p>6th Rank: +2 Defense Tech Bonus.</p><p>7th Rank: +30 PL/turn</p><p>8th Rank: +30 IR/turn</p><p>9th Rank: +3 Defense Tech Bonus</p><p>10th Rank: Perfect Construction </p><p></p><p><strong><span style="font-size: 15px"> Power </span></strong></p><p>Arcane/Science</p><p>Examples: Freighters, Bombs, and Nuclear Powered Ships.</p><p>0 Rank: No Bonus</p><p>1st Rank: +1 Attack vs. Humanoids.</p><p>2nd Rank: +1 Attack vs. Monstrous Humanoids.</p><p>3rd Rank: +1 Attack vs. Outsiders.</p><p>4th Rank: +1 Attack vs. Undead.</p><p>5th Rank: +1 Attack Tech Bonus.</p><p>6th Rank: +2 Attack vs. Humanoids.</p><p>7th Rank: +2 Attack vs. Monstrous Humanoids.</p><p>8th Rank: +2 Attack vs. Outsiders.</p><p>9th Rank: +2 Attack vs. Undead.</p><p>10th Rank: +2 Attack Tech Bonus.</p><p></p><p><strong><span style="font-size: 15px"> Chemistry </span></strong></p><p>Science</p><p>Examples: Fuel Tanks, Missiles, Fuel Cells, and Titanium Armor.</p><p>0 Rank: No Bonus</p><p>1st Rank: +10 IR/turn.</p><p>2nd Rank: +10 PL/turn.</p><p>3rd Rank: +1 Attack Tech Bonus.</p><p>4th Rank: +20 IR/turn.</p><p>5th Rank: +20 PL/turn.</p><p>6th Rank: +2 Attack Tech Bonus.</p><p>7th Rank: +30 IR/turn.</p><p>8th Rank: +30 PL/turn.</p><p>9th Rank: +3 Attack Tech Bonus.</p><p>10th Rank: Perfect Chemistry</p><p></p><p><strong><span style="font-size: 15px"> Sociology </span></strong></p><p>Divine/Science</p><p>Examples: Military Academics.</p><p>0 Rank: No Bonus</p><p>1st Rank: Produce 10 PL at +1/+1 each turn.</p><p>2nd Rank: +5 IR points to all territories with at least 6 IR points.</p><p>3rd Rank: +1 PL per territory with at least 1 IR point.</p><p>4th Rank: Produce 20 PL at +1/+1 each turn.</p><p>5th Rank: +5 IR points to all territories with at least 6 IR points.</p><p>6th Rank: +1 PL per territory with at least 1 IR point.</p><p>7th Rank: Produce 30 PL at +1/+1 each turn.</p><p>8th Rank: +5 IR points to all territories with at least 6 IR points.</p><p>9th Rank: +1 PL per territory with at least 1 IR point.</p><p>10th Rank: Produce 30 PL/turn at +1/+1 each turn.</p><p></p><p><strong><span style="font-size: 15px"> Computers </span></strong></p><p>Examples: Electronic Computers.</p><p>0 Rank: No Bonus</p><p>1st Rank: +1 PL/turn.</p><p>2nd Rank: +3 PL/turn.</p><p>3rd Rank: +10 PL/turn.</p><p>4th Rank: +1/+1 Tech Bonus.</p><p>5th Rank: +15 PL/turn.</p><p>6th Rank: +21 PL/turn.</p><p>7th Rank: +28 PL/turn.</p><p>8th Rank: +2/+2 Tech Bonus.</p><p>9th Rank: +36 PL/turn.</p><p>10th Rank: +45 PL/turn.</p><p></p><p><strong><span style="font-size: 15px"> Biology </span></strong></p><p>Divine/Science</p><p>Examples: Biospheres, and Hydroponics Farms.</p><p>0 Rank: No Bonus</p><p>1st Rank: Regenerate 4 PL per turn.</p><p>2nd Rank: Regenerate 10 PL per turn.</p><p>3rd Rank: Regenerate 18 PL per turn.</p><p>4th Rank: Regenerate 28 PL per turn.</p><p>5th Rank: Regenerate 40 PL per turn.</p><p>6th Rank: Regenerate 60 PL per turn.</p><p>7th Rank: Regenerate 90 PL per turn.</p><p>8th Rank: Regenerate 140 PL per turn.</p><p>9th Rank: Regenerate 200 PL per turn.</p><p>10th Rank: Regenerate 300 PL per turn.</p><p></p><p><strong><span style="font-size: 15px"> Physics </span></strong></p><p>Science</p><p>Examples: Laser Cannons, Laser Rifles, and Space Scanners.</p><p>0 Rank: No Bonus</p><p>1st Rank: Scry at 50% 10/turn.</p><p>2nd Rank: +1 Attack Tech Bonus.</p><p>3rd Rank: +2 Attack Tech Bonus.</p><p>4th Rank: +1 PL/turn.</p><p>5th Rank: Scry at 60% 10/turn.</p><p>6th Rank: +1 Defense Tech Bonus.</p><p>7th Rank: +2 Defense Tech Bonus.</p><p>8th Rank: +3 PL/turn.</p><p>9th Rank: Scry at 70% 10/turn.</p><p>10th Rank: Perfect Physics</p><p></p><p><strong><span style="font-size: 15px"> Force Fields </span></strong></p><p>Arcane/Divine/Science</p><p>Examples: Class I Shields, ECM Jammers, and Mass Drivers.</p><p>0 Rank: No Bonus</p><p>1st Rank: Can create Mythals of 1st Level Spells. (Example: Detect Magic, Psionics, Science)</p><p>2nd Rank: +1 Defense Tech Bonus.</p><p>3rd Rank: Can create Mythals of 3rd Level Spells. (Example: Dispel Magic, Psionics, Science)</p><p>4th Rank: +2 Defense Tech Bonus.</p><p>5th Rank: Can create Mythals of 5th Level Spells. (Example: Dispel Chaos/Evil/Good/Law)</p><p>6th Rank: +3 Defense Tech Bonus.</p><p>7th Rank: Can create Mythals of 7th Level Spells. (Example: Greater Scrying, Holy Word, and Dictum).</p><p>8th Rank: +4 Defense Tech Bonus.</p><p>9th Rank: Can create Mythals of 9th Level Spells. (Example: Astral Projection, Gate, Storm of Vengeance.)</p><p>10th Rank: +5 Defense Tech Bonus.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 290940, member: 552"] [B][Size=6] Advanced Civilizations [/Size][/B] After a power has gained 50 research feats, and advanced to the year 2000, that power gains the ability to access advanced technology and develop incredibly cultured and diverse civilizations. The power of Advanced Technology develops in the same way as normal technology, however feats are gained at a much slower rate. A player who wishes to gain a new Technology Feat from the old list is welcome to, for every 10 levels they advance. However, those advantages do not compare to those that Advanced Technology presents. That is why a power gains only one advanced tech feat every 30 levels of civilization. Powers that gain enough ranks in given schools can learn the most awesome and modest of technologies. [B][Size=5] Advanced Technology (Years 2000+)[/Size][/B] Construction, Power, Chemistry, Sociology, Computers, Biology, Physics, and Force Fields [B][Size=4] Construction [/Size][/B] Science Examples: Anti-Missile Rockets, Reinforced Hulls, and Fighter Aircraft. 0 Rank: No Bonus 1st Rank: +10 PL/turn 2nd Rank: +10 IR/turn 3rd Rank: +1 Defense Tech Bonus 4th Rank: +20 PL/turn 5th Rank: +20 IR/turn 6th Rank: +2 Defense Tech Bonus. 7th Rank: +30 PL/turn 8th Rank: +30 IR/turn 9th Rank: +3 Defense Tech Bonus 10th Rank: Perfect Construction [B][Size=4] Power [/Size][/B] Arcane/Science Examples: Freighters, Bombs, and Nuclear Powered Ships. 0 Rank: No Bonus 1st Rank: +1 Attack vs. Humanoids. 2nd Rank: +1 Attack vs. Monstrous Humanoids. 3rd Rank: +1 Attack vs. Outsiders. 4th Rank: +1 Attack vs. Undead. 5th Rank: +1 Attack Tech Bonus. 6th Rank: +2 Attack vs. Humanoids. 7th Rank: +2 Attack vs. Monstrous Humanoids. 8th Rank: +2 Attack vs. Outsiders. 9th Rank: +2 Attack vs. Undead. 10th Rank: +2 Attack Tech Bonus. [B][Size=4] Chemistry [/Size][/B] Science Examples: Fuel Tanks, Missiles, Fuel Cells, and Titanium Armor. 0 Rank: No Bonus 1st Rank: +10 IR/turn. 2nd Rank: +10 PL/turn. 3rd Rank: +1 Attack Tech Bonus. 4th Rank: +20 IR/turn. 5th Rank: +20 PL/turn. 6th Rank: +2 Attack Tech Bonus. 7th Rank: +30 IR/turn. 8th Rank: +30 PL/turn. 9th Rank: +3 Attack Tech Bonus. 10th Rank: Perfect Chemistry [B][Size=4] Sociology [/Size][/B] Divine/Science Examples: Military Academics. 0 Rank: No Bonus 1st Rank: Produce 10 PL at +1/+1 each turn. 2nd Rank: +5 IR points to all territories with at least 6 IR points. 3rd Rank: +1 PL per territory with at least 1 IR point. 4th Rank: Produce 20 PL at +1/+1 each turn. 5th Rank: +5 IR points to all territories with at least 6 IR points. 6th Rank: +1 PL per territory with at least 1 IR point. 7th Rank: Produce 30 PL at +1/+1 each turn. 8th Rank: +5 IR points to all territories with at least 6 IR points. 9th Rank: +1 PL per territory with at least 1 IR point. 10th Rank: Produce 30 PL/turn at +1/+1 each turn. [B][Size=4] Computers [/Size][/B] Examples: Electronic Computers. 0 Rank: No Bonus 1st Rank: +1 PL/turn. 2nd Rank: +3 PL/turn. 3rd Rank: +10 PL/turn. 4th Rank: +1/+1 Tech Bonus. 5th Rank: +15 PL/turn. 6th Rank: +21 PL/turn. 7th Rank: +28 PL/turn. 8th Rank: +2/+2 Tech Bonus. 9th Rank: +36 PL/turn. 10th Rank: +45 PL/turn. [B][Size=4] Biology [/Size][/B] Divine/Science Examples: Biospheres, and Hydroponics Farms. 0 Rank: No Bonus 1st Rank: Regenerate 4 PL per turn. 2nd Rank: Regenerate 10 PL per turn. 3rd Rank: Regenerate 18 PL per turn. 4th Rank: Regenerate 28 PL per turn. 5th Rank: Regenerate 40 PL per turn. 6th Rank: Regenerate 60 PL per turn. 7th Rank: Regenerate 90 PL per turn. 8th Rank: Regenerate 140 PL per turn. 9th Rank: Regenerate 200 PL per turn. 10th Rank: Regenerate 300 PL per turn. [B][Size=4] Physics [/Size][/B] Science Examples: Laser Cannons, Laser Rifles, and Space Scanners. 0 Rank: No Bonus 1st Rank: Scry at 50% 10/turn. 2nd Rank: +1 Attack Tech Bonus. 3rd Rank: +2 Attack Tech Bonus. 4th Rank: +1 PL/turn. 5th Rank: Scry at 60% 10/turn. 6th Rank: +1 Defense Tech Bonus. 7th Rank: +2 Defense Tech Bonus. 8th Rank: +3 PL/turn. 9th Rank: Scry at 70% 10/turn. 10th Rank: Perfect Physics [B][Size=4] Force Fields [/Size][/B] Arcane/Divine/Science Examples: Class I Shields, ECM Jammers, and Mass Drivers. 0 Rank: No Bonus 1st Rank: Can create Mythals of 1st Level Spells. (Example: Detect Magic, Psionics, Science) 2nd Rank: +1 Defense Tech Bonus. 3rd Rank: Can create Mythals of 3rd Level Spells. (Example: Dispel Magic, Psionics, Science) 4th Rank: +2 Defense Tech Bonus. 5th Rank: Can create Mythals of 5th Level Spells. (Example: Dispel Chaos/Evil/Good/Law) 6th Rank: +3 Defense Tech Bonus. 7th Rank: Can create Mythals of 7th Level Spells. (Example: Greater Scrying, Holy Word, and Dictum). 8th Rank: +4 Defense Tech Bonus. 9th Rank: Can create Mythals of 9th Level Spells. (Example: Astral Projection, Gate, Storm of Vengeance.) 10th Rank: +5 Defense Tech Bonus. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
(IRR) The Rokugan IR Turn 0 Thread
Top