Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
(IRR) The Rokugan IR Turn 0 Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Creamsteak" data-source="post: 290953" data-attributes="member: 552"><p><span style="font-size: 22px"><strong><u> Artifacts </u></strong></span></p><p>Artifacts are created through expenditure of resources. Using the Epic Level Handbook, the following cost tables were created. Artifacts are created by spending the PL you generate from your IR scores. Every 1 point of PL you generate each turn can be turned into gold (36000 pieces) if you ever wish to. You should inform the moderator if you are creating an artifact before the turn begins. Players can ask for different variations from those listed here, and the Mod will supply you with a relatively accurate cost. You can pay for an artifact over many turns if you choose.</p><p></p><p>Offensive Character Bonus Costs</p><p>+1 Character Bonus = 720,000 gold</p><p>+2 Character Bonus = 980,000 gold</p><p>+3 Character Bonus = 1,280,000 gold</p><p>+4 Character Bonus = 1,620,000 gold</p><p>+5 Character Bonus = 2,000,000 gold</p><p>+6 Character Bonus = 2,420,000 gold</p><p>+7 Character Bonus = 2,880,000 gold</p><p>+8 Character Bonus = 3,380,000 gold</p><p>+9 Character Bonus = 3,920,000 gold</p><p>+10 Character Bonus = 4,500,000 gold</p><p></p><p>Offensive Army Bonus Costs</p><p>+1 Army Bonus = 5,120,000 gold</p><p>+2 Army Bonus = 5,780,000 gold</p><p>+3 Army Bonus = 6,480,000 gold</p><p>+4 Army Bonus = 7,220,000 gold</p><p>+5 Army Bonus = 8,000,000 gold</p><p>+6 Army Bonus = 8,820,000 gold</p><p>+7 Army Bonus = 9,680,000 gold</p><p>+8 Army Bonus = 10,580,000 gold</p><p>+9 Army Bonus = 11,520,000 gold</p><p>+10 Army Bonus = 12,500,000 gold</p><p></p><p>Defensive Character Bonus Costs</p><p>+1 Character Bonus = 360,000 gold</p><p>+2 Character Bonus = 490,000 gold</p><p>+3 Character Bonus = 640,000 gold</p><p>+4 Character Bonus = 810,000 gold</p><p>+5 Character Bonus = 1,000,000 gold</p><p>+6 Character Bonus = 1,210,000 gold</p><p>+7 Character Bonus = 1,440,000 gold</p><p>+8 Character Bonus = 1,690,000 gold</p><p>+9 Character Bonus = 1,960,000 gold</p><p>+10 Character Bonus = 2,250,000 gold</p><p></p><p>Defensive Army Bonus Costs</p><p>+1 Army Bonus = 2,560,000 gold</p><p>+2 Army Bonus = 2,890,000 gold</p><p>+3 Army Bonus = 3,240,000 gold</p><p>+4 Army Bonus = 3,610,000 gold</p><p>+5 Army Bonus = 4,000,000 gold</p><p>+6 Army Bonus = 4,410,000 gold</p><p>+7 Army Bonus = 4,840,000 gold</p><p>+8 Army Bonus = 5,290,000 gold</p><p>+9 Army Bonus = 5,760,000 gold</p><p>+10 Army Bonus = 6,250,000 gold</p><p></p><p>Examples of Other Bonuses</p><p>Engraves Epic Spells: +10</p><p>Control Weather: +9</p><p>Calling: +8</p><p>Suicidal Burst: +7</p><p>Scry: +6</p><p>Lucky: +5</p><p>Uncanny Escape: +4</p><p>Automatic Subversion: +3</p><p>Turning: +2</p><p>Taint: +1</p><p></p><p>Engraves Epic Spells</p><p>Offensive Army Bonus: All offensive epic spells can be cast an additional 5/turn. </p><p>Defensive Army Bonus: All defensive epic spells can be cast an additional 5/turn. </p><p>Offensive Character Bonus: The wielder can cast all offensive Epic spells 1/turn. </p><p>Defensive Character Bonus: The wielder can cast all defensive Epic spells 1/turn.</p><p></p><p>Control Weather</p><p>Offensive Army Bonus: The wielder can create constant offensive 9th level weather affects anywhere there is PL under his control.</p><p>Defensive Army Bonus: The wielder can create constant defensive 9th level weather affects anywhere there is PL under his control.</p><p>Offensive Character Bonus: The wielder can create any offensive weather desired to affect anyone in his immediate vicinity.</p><p>Defensive Character Bonus: The wielder can create any defensive weather desired to affect anyone in his immediate vicinity.</p><p></p><p>Calling</p><p>Offensive Army Bonus: The wielder can move his Armies freely from any location under his control, to any location where a battle involves PL under his control.</p><p>Defensive Army Bonus: The wielder can move his Armies freely from any location under his control, to any location under his control.</p><p>Offensive Character Bonus: The possessor of this artifact can make an additional 10-attack rolls/turn spread out however he chooses.</p><p>Defensive Character Bonus: The possessor of this artifact can make an additional 10 defense rolls/turn spread out however he chooses.</p><p></p><p>Suicidal Burst</p><p>Offensive Army Bonus: All units under the players control can be sent to Suicide combat. Such units get three +20 attack rolls, but die immediately.</p><p>Defensive Army Bonus: All units under the players control can commit suicide to put up three +20 defense rolls, but die immediately. </p><p>Offensive Character Bonus: The possessor of this artifact can commit suicide (destroying the artifact) to make 20 attack rolls at +20 each.</p><p>Defensive Character Bonus: The possessor of this artifact can commit suicide (destroying the artifact) to make 20 defense rolls at +20 each.</p><p></p><p>Scry</p><p>Offensive Army Bonus: Player gains Flawless Scry 1/turn or Good Scry (50%) 5/turn.</p><p>Defensive Army Bonus: Players power gains immunity to Good Scry, and 50% chance to resist Flawless Scry.</p><p>Offensive Character Bonus: Player can Good Scry 1/turn.</p><p>Defensive Character Bonus: Player gains immunity to scrying for one individual.</p><p></p><p>Lucky</p><p>Offensive Army Bonus: Your army makes two different sets of attack rolls each round, and gets the better one.</p><p>Defensive Army Bonus: Your army makes two different sets of defense rolls each round, and gets the better one.</p><p>Offensive Character Bonus: The bearer gets to make 5 sets of attack rolls each round, and takes the best one.</p><p>Defensive Character Bonus: The bearer gets to make 5 sets of defense rolls each round, and takes the best one.</p><p></p><p>Uncanny Escape </p><p>Offensive Army Bonus: Your army can prevent anyone from fleeing you in combat, unless they have Uncanny Escape (defense).</p><p>Defensive Army Bonus: Your army can flee at any point from a battle free of worry.</p><p>Offensive Character Bonus: The wielder of this artifact can prevent any 8 PL of units from fleeing him per PL under his control.</p><p>Defensive Character Bonus: The wielder of this artifact can flee even if slain 1/turn.</p><p></p><p>Automatic Subversion</p><p>Offensive Army Bonus: Your power can subvert enemies defeated by you at least 50% of the time.</p><p>Defensive Army Bonus: Your power is immune to subversion and gets a +1/+1 against powers that use taint.</p><p>Offensive Character Bonus: This item subverts the bearer to serve a certain power without fail.</p><p>Defensive Character Bonus: This item prevents this unit from being subverted and provides a +3/+3 against powers that use taint.</p><p></p><p>Turning</p><p>Offensive Army Bonus: All Units fighting against your power have a 10% chance to flee in terror and a 5% chance to join your cause.</p><p>Defensive Army Bonus: Your power can stop all enemies turning attempts without fail.</p><p>Offensive Character Bonus: All Units that directly confront this character have a 25% chance to flee in terror if their individual PL is less than that character, and the character has a 10% chance to convert units that would flee to his aid.</p><p>Defensive Character Bonus: This character is not subject to turning.</p><p></p><p>Taint</p><p>Offensive Army Bonus: If you choose, your power can use Maho to raise defeated foes as servants after defeating them, with a 10% chance per PL. If your power is a shadow lands power, you gain +5% to your normal subversion.</p><p>Defensive Army Bonus: Your power negates Maho and taint and causes a -25% chance to such subversion tactics.</p><p>Offensive Character Bonus: This character gains a 10% subversion chance to defeated foes. Shadow lands powers get a +5%.</p><p>Defensive Character Bonus: This character cannot be tainted by any means.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 290953, member: 552"] [Size=6][B][U] Artifacts [/U][/B][/Size] Artifacts are created through expenditure of resources. Using the Epic Level Handbook, the following cost tables were created. Artifacts are created by spending the PL you generate from your IR scores. Every 1 point of PL you generate each turn can be turned into gold (36000 pieces) if you ever wish to. You should inform the moderator if you are creating an artifact before the turn begins. Players can ask for different variations from those listed here, and the Mod will supply you with a relatively accurate cost. You can pay for an artifact over many turns if you choose. Offensive Character Bonus Costs +1 Character Bonus = 720,000 gold +2 Character Bonus = 980,000 gold +3 Character Bonus = 1,280,000 gold +4 Character Bonus = 1,620,000 gold +5 Character Bonus = 2,000,000 gold +6 Character Bonus = 2,420,000 gold +7 Character Bonus = 2,880,000 gold +8 Character Bonus = 3,380,000 gold +9 Character Bonus = 3,920,000 gold +10 Character Bonus = 4,500,000 gold Offensive Army Bonus Costs +1 Army Bonus = 5,120,000 gold +2 Army Bonus = 5,780,000 gold +3 Army Bonus = 6,480,000 gold +4 Army Bonus = 7,220,000 gold +5 Army Bonus = 8,000,000 gold +6 Army Bonus = 8,820,000 gold +7 Army Bonus = 9,680,000 gold +8 Army Bonus = 10,580,000 gold +9 Army Bonus = 11,520,000 gold +10 Army Bonus = 12,500,000 gold Defensive Character Bonus Costs +1 Character Bonus = 360,000 gold +2 Character Bonus = 490,000 gold +3 Character Bonus = 640,000 gold +4 Character Bonus = 810,000 gold +5 Character Bonus = 1,000,000 gold +6 Character Bonus = 1,210,000 gold +7 Character Bonus = 1,440,000 gold +8 Character Bonus = 1,690,000 gold +9 Character Bonus = 1,960,000 gold +10 Character Bonus = 2,250,000 gold Defensive Army Bonus Costs +1 Army Bonus = 2,560,000 gold +2 Army Bonus = 2,890,000 gold +3 Army Bonus = 3,240,000 gold +4 Army Bonus = 3,610,000 gold +5 Army Bonus = 4,000,000 gold +6 Army Bonus = 4,410,000 gold +7 Army Bonus = 4,840,000 gold +8 Army Bonus = 5,290,000 gold +9 Army Bonus = 5,760,000 gold +10 Army Bonus = 6,250,000 gold Examples of Other Bonuses Engraves Epic Spells: +10 Control Weather: +9 Calling: +8 Suicidal Burst: +7 Scry: +6 Lucky: +5 Uncanny Escape: +4 Automatic Subversion: +3 Turning: +2 Taint: +1 Engraves Epic Spells Offensive Army Bonus: All offensive epic spells can be cast an additional 5/turn. Defensive Army Bonus: All defensive epic spells can be cast an additional 5/turn. Offensive Character Bonus: The wielder can cast all offensive Epic spells 1/turn. Defensive Character Bonus: The wielder can cast all defensive Epic spells 1/turn. Control Weather Offensive Army Bonus: The wielder can create constant offensive 9th level weather affects anywhere there is PL under his control. Defensive Army Bonus: The wielder can create constant defensive 9th level weather affects anywhere there is PL under his control. Offensive Character Bonus: The wielder can create any offensive weather desired to affect anyone in his immediate vicinity. Defensive Character Bonus: The wielder can create any defensive weather desired to affect anyone in his immediate vicinity. Calling Offensive Army Bonus: The wielder can move his Armies freely from any location under his control, to any location where a battle involves PL under his control. Defensive Army Bonus: The wielder can move his Armies freely from any location under his control, to any location under his control. Offensive Character Bonus: The possessor of this artifact can make an additional 10-attack rolls/turn spread out however he chooses. Defensive Character Bonus: The possessor of this artifact can make an additional 10 defense rolls/turn spread out however he chooses. Suicidal Burst Offensive Army Bonus: All units under the players control can be sent to Suicide combat. Such units get three +20 attack rolls, but die immediately. Defensive Army Bonus: All units under the players control can commit suicide to put up three +20 defense rolls, but die immediately. Offensive Character Bonus: The possessor of this artifact can commit suicide (destroying the artifact) to make 20 attack rolls at +20 each. Defensive Character Bonus: The possessor of this artifact can commit suicide (destroying the artifact) to make 20 defense rolls at +20 each. Scry Offensive Army Bonus: Player gains Flawless Scry 1/turn or Good Scry (50%) 5/turn. Defensive Army Bonus: Players power gains immunity to Good Scry, and 50% chance to resist Flawless Scry. Offensive Character Bonus: Player can Good Scry 1/turn. Defensive Character Bonus: Player gains immunity to scrying for one individual. Lucky Offensive Army Bonus: Your army makes two different sets of attack rolls each round, and gets the better one. Defensive Army Bonus: Your army makes two different sets of defense rolls each round, and gets the better one. Offensive Character Bonus: The bearer gets to make 5 sets of attack rolls each round, and takes the best one. Defensive Character Bonus: The bearer gets to make 5 sets of defense rolls each round, and takes the best one. Uncanny Escape Offensive Army Bonus: Your army can prevent anyone from fleeing you in combat, unless they have Uncanny Escape (defense). Defensive Army Bonus: Your army can flee at any point from a battle free of worry. Offensive Character Bonus: The wielder of this artifact can prevent any 8 PL of units from fleeing him per PL under his control. Defensive Character Bonus: The wielder of this artifact can flee even if slain 1/turn. Automatic Subversion Offensive Army Bonus: Your power can subvert enemies defeated by you at least 50% of the time. Defensive Army Bonus: Your power is immune to subversion and gets a +1/+1 against powers that use taint. Offensive Character Bonus: This item subverts the bearer to serve a certain power without fail. Defensive Character Bonus: This item prevents this unit from being subverted and provides a +3/+3 against powers that use taint. Turning Offensive Army Bonus: All Units fighting against your power have a 10% chance to flee in terror and a 5% chance to join your cause. Defensive Army Bonus: Your power can stop all enemies turning attempts without fail. Offensive Character Bonus: All Units that directly confront this character have a 25% chance to flee in terror if their individual PL is less than that character, and the character has a 10% chance to convert units that would flee to his aid. Defensive Character Bonus: This character is not subject to turning. Taint Offensive Army Bonus: If you choose, your power can use Maho to raise defeated foes as servants after defeating them, with a 10% chance per PL. If your power is a shadow lands power, you gain +5% to your normal subversion. Defensive Army Bonus: Your power negates Maho and taint and causes a -25% chance to such subversion tactics. Offensive Character Bonus: This character gains a 10% subversion chance to defeated foes. Shadow lands powers get a +5%. Defensive Character Bonus: This character cannot be tainted by any means. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
(IRR) The Rokugan IR Turn 0 Thread
Top