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(IRR) The Rokugan IR Turn 0 Thread
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<blockquote data-quote="Creamsteak" data-source="post: 291818" data-attributes="member: 552"><p><strong><span style="font-size: 15px"> Taint </span></strong></p><p>Taint is the force of corruption that can turn your units into horribly disfigured zombies and truly dangerous Akutenshi. Your power can control tainted units and cure them with epic spells designed to do just that. Initially, only Shadowlands powers can control tainted PL. Taint is accumulated by failing to prepare for combat with tainted powers, or though the use of Maho Magic. You will be informed if your power has any tainted PL, including information on how many PL and how much taint.</p><p></p><p>Taint Effects</p><p>Taint 1 = No Effect. Units with this taint score are likely sick, but not dangerous.</p><p>Taint 2 = No Effect. Units with this taint score are likely very sick, but not dangerous.</p><p>Taint 3 = No Effect. Units with this taint score are diseased, but not dangerous.</p><p>Taint 4 = Units under this affect suffer a -1/-1 penalty, and are exceptionally ill.</p><p>Taint 5 = Such units are Blighted, and suffer a -2/-2 penalty.</p><p>Taint 6 = Taint as deep as this causes units to refuse to work for most powers.</p><p>Taint 7 = This is almost to the point of true corruption, such units fight back unless restrained.</p><p>Taint 8 = Forces with this much taint are under the affects of complete madness, and will attempt to get to the nearest power that can control them.</p><p>Taint 9 = Horribly, such units will seek to join the nearest player that can control them.</p><p>Taint 10 = People under this degree of taint must be killed or will join the shadow lands (cannot be cured because they will try to resist healing spells).</p><p></p><p>Examples of Epic Spells to counter taint:</p><p><strong> Cure Taint (25 PL) </strong></p><p>Conjuration (healing)</p><p>Spell-craft DC: 65</p><p>Components: V, S, DF</p><p>Casting Time: 100 Days</p><p>Range: 25 Creatures</p><p>Target: 25 Creatures</p><p>Duration: Instantaneous</p><p>Saving Throw: Yes (Harmless, see text)</p><p>Spell Resistance: Yes (Harmless)</p><p>To Develop: 17 PL and 12 Days</p><p>Factors: Seed: Heal (DC 25), Destroys Taint (+20 DC), Increase to 25 Targets (+240 DC). Mitigating Factors: Increase casting time 10 minutes (-20 DC), Increase casting time 100 days (-200 DC).</p><p></p><p>This Healing spell restores 25 PL of tainted units (up to taint 9) to complete health. The casting time is 100 days, limiting any power to casting this spell, at most, 3/turn. Also, if a power's PL falls below 100 (preventing that power from casting any epic spells) then this spell automatically fails.</p><p></p><p><strong> Control Taint (25 PL) </strong></p><p>Enchantment (Compulsion) [Mind-Affecting]</p><p>Spell-craft DC: 1380</p><p>Components: V, M</p><p>Casting Time: 1 minute</p><p>Range: 25 Creatures</p><p>Target: 25 Creatures</p><p>Duration: Permanent</p><p>Saving Throw: Will negates</p><p>Spell Resistance: Yes</p><p>To Develop: 345 PL.</p><p>Factors: Seed: Compel (DC 19), Seed: Contact (DC 23), Increase to 50 Bonds (+24 DC), Ignores Language (+4 DC), Compel to commit any action (+10 DC), Increase to 25 Targets (+240 DC), Make Permanent (x5). Mitigating Factors: Increase casting time to 10 Minutes (-20 DC), Increase Casting Time to 100 Days (-200 DC).</p><p></p><p>This spell allows a player to take steal of up to 25PL from any player they choose, including tainted PL. This power also has the advantage of making that player into a beacon for other players tainted PL to flock to. PL that has recently reached taint scores of 8, 9, or 10 within your general region will join your service, and serve you willingly (they do not count against the 25 PL total for tainted power stolen from another power). This power can be cast by any power with at least 1281 PL. If a power is reduced below this total before the casting time is complete, the spell automatically fails.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 291818, member: 552"] [B][Size=4] Taint [/Size][/B] Taint is the force of corruption that can turn your units into horribly disfigured zombies and truly dangerous Akutenshi. Your power can control tainted units and cure them with epic spells designed to do just that. Initially, only Shadowlands powers can control tainted PL. Taint is accumulated by failing to prepare for combat with tainted powers, or though the use of Maho Magic. You will be informed if your power has any tainted PL, including information on how many PL and how much taint. Taint Effects Taint 1 = No Effect. Units with this taint score are likely sick, but not dangerous. Taint 2 = No Effect. Units with this taint score are likely very sick, but not dangerous. Taint 3 = No Effect. Units with this taint score are diseased, but not dangerous. Taint 4 = Units under this affect suffer a -1/-1 penalty, and are exceptionally ill. Taint 5 = Such units are Blighted, and suffer a -2/-2 penalty. Taint 6 = Taint as deep as this causes units to refuse to work for most powers. Taint 7 = This is almost to the point of true corruption, such units fight back unless restrained. Taint 8 = Forces with this much taint are under the affects of complete madness, and will attempt to get to the nearest power that can control them. Taint 9 = Horribly, such units will seek to join the nearest player that can control them. Taint 10 = People under this degree of taint must be killed or will join the shadow lands (cannot be cured because they will try to resist healing spells). Examples of Epic Spells to counter taint: [B] Cure Taint (25 PL) [/B] Conjuration (healing) Spell-craft DC: 65 Components: V, S, DF Casting Time: 100 Days Range: 25 Creatures Target: 25 Creatures Duration: Instantaneous Saving Throw: Yes (Harmless, see text) Spell Resistance: Yes (Harmless) To Develop: 17 PL and 12 Days Factors: Seed: Heal (DC 25), Destroys Taint (+20 DC), Increase to 25 Targets (+240 DC). Mitigating Factors: Increase casting time 10 minutes (-20 DC), Increase casting time 100 days (-200 DC). This Healing spell restores 25 PL of tainted units (up to taint 9) to complete health. The casting time is 100 days, limiting any power to casting this spell, at most, 3/turn. Also, if a power's PL falls below 100 (preventing that power from casting any epic spells) then this spell automatically fails. [B] Control Taint (25 PL) [/B] Enchantment (Compulsion) [Mind-Affecting] Spell-craft DC: 1380 Components: V, M Casting Time: 1 minute Range: 25 Creatures Target: 25 Creatures Duration: Permanent Saving Throw: Will negates Spell Resistance: Yes To Develop: 345 PL. Factors: Seed: Compel (DC 19), Seed: Contact (DC 23), Increase to 50 Bonds (+24 DC), Ignores Language (+4 DC), Compel to commit any action (+10 DC), Increase to 25 Targets (+240 DC), Make Permanent (x5). Mitigating Factors: Increase casting time to 10 Minutes (-20 DC), Increase Casting Time to 100 Days (-200 DC). This spell allows a player to take steal of up to 25PL from any player they choose, including tainted PL. This power also has the advantage of making that player into a beacon for other players tainted PL to flock to. PL that has recently reached taint scores of 8, 9, or 10 within your general region will join your service, and serve you willingly (they do not count against the 25 PL total for tainted power stolen from another power). This power can be cast by any power with at least 1281 PL. If a power is reduced below this total before the casting time is complete, the spell automatically fails. [/QUOTE]
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