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Irreconcilable differences(Forked Thread: When did I stop being WotC's...)
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<blockquote data-quote="ExploderWizard" data-source="post: 4520762" data-attributes="member: 66434"><p>You are quite right. DDM and miniatures sales were down before the release of 4E. I would guess based on that fact, that D&D minis that were selling at all were to RPG groups and not skirmish groups. Because of the random factor, along with the DDM cards being of no use to the RPG buyers, sales on the minis slowed way down. RPG groups found themselves able to buy more of what they wanted on the secondary market rather than roll the dice and gamble on new packs. </p><p> </p><p>That leaves us with the death of the skirmish game and the need for a new way to market minis to the RPG groups who already have tons of the things. Enter unique power cards combined with enough choice in what basic type of mini you are buying to liven things up. Sure the DDI may have all the powers if you don't get the minis, but either way its a constant revenue stream. </p><p> </p><p>The only remaining stumbling block is that pesky DM guy who gets to decide what powers and abilities get used. Who's gonna pay DDI subscriptions or buy loads of mini packs to get access to powers that they might not be allowed to use? Lets start phasing him out of the game structure. We can market monster minis and unique power cards for that player to use against the other players too.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4520762, member: 66434"] You are quite right. DDM and miniatures sales were down before the release of 4E. I would guess based on that fact, that D&D minis that were selling at all were to RPG groups and not skirmish groups. Because of the random factor, along with the DDM cards being of no use to the RPG buyers, sales on the minis slowed way down. RPG groups found themselves able to buy more of what they wanted on the secondary market rather than roll the dice and gamble on new packs. That leaves us with the death of the skirmish game and the need for a new way to market minis to the RPG groups who already have tons of the things. Enter unique power cards combined with enough choice in what basic type of mini you are buying to liven things up. Sure the DDI may have all the powers if you don't get the minis, but either way its a constant revenue stream. The only remaining stumbling block is that pesky DM guy who gets to decide what powers and abilities get used. Who's gonna pay DDI subscriptions or buy loads of mini packs to get access to powers that they might not be allowed to use? Lets start phasing him out of the game structure. We can market monster minis and unique power cards for that player to use against the other players too. [/QUOTE]
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