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Irreconcilable differences(Forked Thread: When did I stop being WotC's...)
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<blockquote data-quote="Henry" data-source="post: 4521412" data-attributes="member: 158"><p><span style="color: Red">Guys, let's dial it back a notch, please. No need to go here.</span></p><p></p><p>I hate the whole "mod voice" thing, but I'm beginning to think people don't pay a lick of attention until it gets used.</p><p></p><p>Irda Ranger, I still don't see how this is a bad thing -- hell, it's where RPGs came from in the first place -- Little Wars, Napoleonics, Squad Leader, etc. It wasn't the first time I SERIOUSLY thought about (back in 2006 or so) engineering D&D Minis game INTO my main engine for a D&D campaign; if it wasn't so much personal work in doing so, making player generation rules for it, I would have, because it hearkens back to that Moldvay D&D game I grew up with in its simplicity of combat resolution and other elements.</p><p></p><p>It was the ease of picking up the game, and the size of those little brown books, that encouraged people by the hundreds of thousands to start playing in the first place, people who weren't wargamers or even gamers in the first place, the people who clustered in Gary's basement sand table, TWENTY at a time at the table, playing D&D together. That desire for a simple "go dungeoneering together" was part of what made the game desirable for a whole generation of people, clear down to the 1E set on through the early 80's. If someone could have the best of both worlds -- simplified rules like OD&D, but with the tack-on options of 3E -- in D&D, that would be the best of all worlds, in my opinion.</p><p></p><p>Only problem is, 3E core books wasn't those rules either, at least not in my opinion. 3E started out the gate with some rough edges, like a page worth of grapple rules, ten pages of terminology for stunned, blinded, negative energy levels, etc. This is part of what kind of holds it back from non-gamers getting into it, to an extent, but part of that is captured in Computer games like World of Warcraft, or heck, even Rock Band/Guitar Hero -- simple to pick up, takes forever to actually "win."</p><p></p><p>4E isn't there either, but it gets a little closer, for the same reason people yell "dumbed down!" -- reducing as many rough edges as possible in order to appeal to the same kind of person D&D appealed to years ago, the kind of people World of Warcraft appeals to now.</p></blockquote><p></p>
[QUOTE="Henry, post: 4521412, member: 158"] [COLOR="Red"]Guys, let's dial it back a notch, please. No need to go here.[/COLOR] I hate the whole "mod voice" thing, but I'm beginning to think people don't pay a lick of attention until it gets used. Irda Ranger, I still don't see how this is a bad thing -- hell, it's where RPGs came from in the first place -- Little Wars, Napoleonics, Squad Leader, etc. It wasn't the first time I SERIOUSLY thought about (back in 2006 or so) engineering D&D Minis game INTO my main engine for a D&D campaign; if it wasn't so much personal work in doing so, making player generation rules for it, I would have, because it hearkens back to that Moldvay D&D game I grew up with in its simplicity of combat resolution and other elements. It was the ease of picking up the game, and the size of those little brown books, that encouraged people by the hundreds of thousands to start playing in the first place, people who weren't wargamers or even gamers in the first place, the people who clustered in Gary's basement sand table, TWENTY at a time at the table, playing D&D together. That desire for a simple "go dungeoneering together" was part of what made the game desirable for a whole generation of people, clear down to the 1E set on through the early 80's. If someone could have the best of both worlds -- simplified rules like OD&D, but with the tack-on options of 3E -- in D&D, that would be the best of all worlds, in my opinion. Only problem is, 3E core books wasn't those rules either, at least not in my opinion. 3E started out the gate with some rough edges, like a page worth of grapple rules, ten pages of terminology for stunned, blinded, negative energy levels, etc. This is part of what kind of holds it back from non-gamers getting into it, to an extent, but part of that is captured in Computer games like World of Warcraft, or heck, even Rock Band/Guitar Hero -- simple to pick up, takes forever to actually "win." 4E isn't there either, but it gets a little closer, for the same reason people yell "dumbed down!" -- reducing as many rough edges as possible in order to appeal to the same kind of person D&D appealed to years ago, the kind of people World of Warcraft appeals to now. [/QUOTE]
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